

BigMillerTime
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Everything posted by BigMillerTime
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2.1: (Much) better FPS in both NTTR and Normandy
BigMillerTime replied to Bearfoot's topic in Virtual Reality
Wolle, I'm with you. Usually anything above 30 - 35 results in a very playable state w/ ASW. I think the icing on the cake is shooting for at least 45fps and running ATW instead of ASW, which resulted in less artifacts when moving at high speeds and no longer seeing glitches with the HUD. -
Terrible VR stuttering in 1.5 with 1080 Ti and Oculus Rift
BigMillerTime replied to Boris's topic in Virtual Reality
I just went from 1080ti from 1080 and am experiencing the same. I haven't played with it much. Same DDU before the upgrade. Post back if any updates please. -
Thanks Ciribob for your contribution to DCS and all the hard work you have put into this awesome app.
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Looking great guys! Wasn't a big fan of the Harrier but you guys sure do make it look good!
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SimShaker Cockpit Shaker Project
BigMillerTime replied to Snacko's topic in PC Hardware and Related Software
Thanks Snacko. I'm not sure about that one. Maybe for 1 or 2 airframes but surely not for all. Thanks for your time. I'll continue on my search for passing DCS audio to my 4 shakers, while looking for a way to not have teamspeak or music passthrough. -
SimShaker Cockpit Shaker Project
BigMillerTime replied to Snacko's topic in PC Hardware and Related Software
Thank you. But I need DCS to also go to the Shakers for engine rumble and other audio that SSA does not provide. Does that make sense? -
SimShaker Cockpit Shaker Project
BigMillerTime replied to Snacko's topic in PC Hardware and Related Software
Question, you might be able to provide some insight. I have a similar setup as yours, but how would I go about passing DCS to my shakers in VMB but then wanting to listen to music during flight, but not want it rumbling the rig? -
I know I have asked before, and also see others looking for the same. When it comes to the engine rumble, would it be possible to have another setting option to allow DCS to export all sounds through the simshaker software with low pass filter only. This would help fill in the blanks and provide the subtle effects like engine rumble amongst other things. Currently I'm using Voicemeter banana, but it's not an ideal solution as I have to lower the headphone audio during squad missions, and that lowers the effects.
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[UH-1H]Downtown Construction- civilian mission
BigMillerTime replied to Beazle's topic in User Created Missions General
thanks for making this one! -
Skynet Attack : WIP : NTTR map
BigMillerTime replied to Zubetto's topic in User Created Missions General
Great stuff, man. thanks. -
[UH-1H] French Touch (Civilian mission for NTTR)
BigMillerTime replied to Eight Ball's topic in User Created Missions General
Eight Ball, you da man. Anxiously waiting for DCS to fix what the need so you can deliver more awesome content. Thanks for your hard work! -
[Template] Civilian Operation (for NTTR)
BigMillerTime replied to Eight Ball's topic in User Created Missions General
Question on this, Eightball. Does this mission have objectives or is just a template? -
VAICOM 2.0 for VoiceAttack
BigMillerTime replied to Hollywood_315's topic in PC Hardware and Related Software
Hi guys. Looking for some help. I'm getting the error: Could not find file 'C:\Program Files (x86)\VoiceAttack\Apps\VAICOM\Tools\TEMP\mission.lua'. When looking in the temp directory that it is searching for, there is no .miz I have seen another user post the same error, but his solution was PM'd. Thanks in advance. -
Hey Gents, I see the Cyclone campaign in the screen shot. Is there a place to get this campaign? I looked, and didn't see anything. Thanks in advance!
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Your making statements out of your ass, and I'm sorry I don't know of a better way to say it. I have had both, with a GTX970. The experience in the rift is better. It's not a subjective opinion, but an objective one. Clearer display, better peripheral vision, lighter weight, better audio solution, more features for DCS, cheaper, better performance w/ async timewarp. Like I said, I've had both, have you? Saying that Oculus hasn't been able to deliver is a lie and not a true statement to put on the forum for the community.
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Tried the product for the first time tonight. Thank you. Lots of fun, in VR. Was wondering if there was a setting to have the engine have a slight rumble at all times. Would really help with the immersion, and would be icing on the cake if the frequency changed with RPMs. That, and support for 4 butt kickers would make me super happy! -Brandon Got a button box, Derek. Been eye balling them for a long time, and took the plunge.
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I believe I can get by with only one output device, but could you please set it up so that I can use 2 outputs on that one device? or merge the signal to a surround sound solution. Currently with other buttkicker software I can get both L/R channels along with Rear Surround L/R channels for a total of 4 buttkickers. Thanks for any suggestions or help. Attached.