

Shabi
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Everything posted by Shabi
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+1, subscribed.
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Shadows introduce a massive performance hit, but are great in the cockpit as a directional cue. It looks as though it may be possible to disable shadows for trees and buildings, but leave them on for the cockpit. I haven't tested it myself as yet though: http://forums.eagle.ru/showpost.php?p=2495081&postcount=7
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Loading screen geometry/objects/colour When loading a map, particularly a large online one DCS will show a blank grey screen with a floating mail/letter icon on the left. Is it possible to darken the background colour of this screen and put some more geometry on it? Even just a grid to represent a ground plane would help. Two reasons: - The bright, bland, uniform colour introduces eye strain. - The little letter icon reduces VR sickness because it tells you where your head is pointing. Could we have more than a letter icon to help with this, ie a ground plane or low poly hangar? It would be a small change and one that helps reduce the incremental fatigue that builds up when using VR. edit: Even a bunch of letter icons would help!
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Aha, of course! They are called Stores. Naturally. Thank you sir. And that script to cycle PCAs/Stores could come in handy, interesting to see how it's put together.
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So I can see PCA buttons 1-5 in the input bindings: But I need to hit button 7 to select the matra 530: I know there is some sort of prioritisation system in the docs: But hitting 2 via TARGET hotas doesn't seem to do its thing. How do I select the 530s via HOTAS with a warthog 2? There must be something I'm missing...
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Here's a fraps cap I did a few weeks ago before I got the vive. Oculus ATW works so well! Wish I could fly with shadows again... Maybe oversampling the render with pixel density settings could justify the screen res drop...
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Ahh I see what the previous poster meant by replay. That's a goo d way to review things, problem solved (except for the buggy part).
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OK! Always remember to forward a port through the firewall. https://translate.google.com.sg/#auto/en/coupe%20feu working now. sweet.
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Hi, linked is the fraps cap of my attempt at cold starting a m2000c. Any ideas why this might not work? Using a TM warthog, no profile loaded (tried with a blank profile and same deal). [ame] [/ame] :joystick::joystick::joystick:
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Would it be possible to enable TacView for certain time periods on this server? I ask as it's an awesome learning tool, and fun to recap battles (I've done this after the fact on teamspeak as a sports commentator of sorts). Maybe do it as "TacView Tuesdays" and include it in the MoTD? I'd love to see how people fly in this server, and how this works within the context of the engagement as a whole.
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Anisotropic filtering is generally quite cheap comparatively. It's a way of blurring (filtering) a texture to avoid it being discreet dots/pixels, and anisotropic (which means 'NOT the same in all directions') is particularly good at filtering a texture on a surface that is at a grazing angle (ie as if you were close to the ground and looking at the horizon). This is good for when you are down low, or when rendering terrain, it adds to the look, particularly if you are using High quality textures. I would leave that on and keep looking for more things to cut out. Your settings look fairly typical. Online with my 980gtx I struggle to get much above 45 fps unless looking upwards at a blue sky. I just put up with it with the patient hope that we will one day get an optimisation pass or vive reprojection will get better. Right now a readable hud is more important to me than >60fps.
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I was playing in the OpenConflict server last night and got a lot of black frames (maybe 2 or 3 per second!). Has anyone else had that happen in the Vive? I'm oversampling the render at 1.5x (pixel density) and the server had turned on rainy weather were the only two things that were new. I noticed the flashing seemed to subside when above the cloud cover, but need to confirm that again as was caught up in the heat of the moment. Using a gtx 980, no shadows, AA @ 2x, HDR on.
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Turning tree and building shadows off Is it possible to push this flag to the graphics options? This way we could have cockpit shadows but turn off the heavy performance hit of tree/building/object shadows. http://forums.eagle.ru/showpost.php?p=2495081&postcount=7
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Ahh awesome! This is what I need! Thanks.
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Is it possible to bind a slider or hotkey to turn down the volume of radio chatter? I have a hard time making things out, and I know that the awacs chatter can't be turned off on the script side.
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Bit of a tangential question, but the mirror frame buffer looks quite pixellated and isn't warped. I suspect it's being un-warped after the gpu renders it and cropped down. Has anyone ever heard of a way to stop the unwarping and cropping? It would be better to watch that way :) might add it to the VR wish list.
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Yep for the vive I just unplug the power from the link box and it won't boot into vr. I've noticed that it gets warm if left alone, even when not running anything so figured this is a good idea. But yes a command line flag would be an extra level of usefulness.
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This is what I did to optimise performance: http://forums.eagle.ru/showpost.php?p=2800507&postcount=1101
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I'm keeping mine for the local vr museum in 2060.
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As soon as I can get a headset with a higher res and reasonable tracking & optics I am leaving the vive in the living room for roomscale, high res is staying in the pit. Screen-door be dammed, give me a reasonable resolution. (Dear Santa...)
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I bought a razer tartarus chroma (one handed keypad thing) and put it to the left of the throttle. I bound the radio menu, recenter view and F1-F12 on it. I also did something similar and took some of the little one's stickers and put them on certain keys, some of the stickers also have different textures. It's like blind flying with braille! Now, how to stop the kiddies from peeling the stickers off...
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Thanks for the link SkateZilla, there's a lot of detailed info within. I look forward to being able to update this thread to help development from one (of many) user's perspective. I encourage others to add their wish lists and be free to add detail to their ideas. ie "VR Zoom" can have more information attached about why you need it, and how you think it might be used. ----- Kneeboards; can we get a minor version that includes this soon ;P I am really wanting to start the a10-c with a kneeboard checklist. My memory only goes so far when I have an hour or two each week to practice cold starts.
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(feel free to move this to the VR forum if more appropriate) 1- Zoom view Resolution is probably the greatest issue right now with the current gen of VR goggles. I know you guys are working on implementing a zoom view in VR, and I have some suggestions: - It could be a new framebuffer on a floating grid in front of the user, parented to the main camera. This may look weird, maybe not, but the intention is that it would not take up the whole FOV, thus leaving the periphery of the player's view as it was. This helps avoid motion sickness as the player always feels anchored in the seat. - Bindable button to bring this up, as well as a bindable zoom/fov axis or zoom in/out buttons. - HUD readability is a concern. Making text larger is problematic to HUD layout and only goes so far. What if there were a HUD zoom button that enlarges the hud on a static secondary framebuffer that is not parented to the player's head? Maybe a 1.5x zoom for a buffer that is parented would still be ok. 2- Performance Maybe not an easy one to solve, as it seems that the number of draw calls in a sim are typically high, but being so CPU bound by them appears to be an issue- high powered cards don't help that much. I may be wrong about why performance is so limited, I'm not a real time rendering expert. Oculus' ATW really really does a good job with this, Vive less so. But perhaps a temporary work around for performance's sake would be to have seperate controls for cockpit shadows vs exterior shadows, as they add a lot to the visual appeal and spatial awareness, but are a massive hit to performance when trees and buildings are rendered. 3- Mouse look/usage I see in DCS 2.0 Alpha that you are experimenting with the mouse cursor being bound to the player's head. Great!! Sometimes this is a bit much, like the mission editor for instance. Hot keys to bind and unbind would be very handy. I also note that it can be hard to figure out if the mouse cursor is 'on' a cockpit button. There are most likely challenges regarding this, does something like 3d arrow geometry help or does it look cheap and tacky? 4- In-flight text Right now players need to edit the .lua and .sdg files to make text for radio menus and server messages etc bigger, otherwise they are unreadable. This is not so easy as there doesn't appear to be documentation or code comments and the game needs to be restarted to see every change. Maybe some tutorials or templates to help modify them would be enough for now, or ideally a new options menu to offset things and make them bigger would be most appreciated.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
Shabi replied to gregzagk's topic in Multiplayer
That could be it, my ping is high, about 360ms. Can anyone confirm if there's a max ping setting, and what it is? -
I'd go CV1 for now (if you can get it soon) and enjoy the benefits of asynchronous timewarp. But for anything where you're not doing a seated experience vive is the obvious choice at this time.