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Shabi

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Everything posted by Shabi

  1. Player helmet shadow Could ED please add the option to add a crude 3d model of a helmet, parented to the VR camera? It would not obscure any portion of the field of view and could be very low poly, with a simple shader. This would then cast a shadow in the cockpit depending on the player's head movement, further increasing immersion. For example, when I'm turning, or in a dogfight, and move my head in the cockpit I would then see the corresponding shadow move in my peripheral vision. Cockpit shadows already greatly contribute to immersion, to have it interacting live with my movement would anchor me in that space in a personal way. If you ever played F.E.A.R. you'll remember what fully dynamic, player driven shadows can do for immersion. I can only imagine what that would be like in a cockpit.
  2. IPD in the optical industry means Interpupillary Distance, which is the distance between the center of each eye's pupil. When you move the oculus slider on the goggles, or the knob on the vive it moves the lenses to be narrower or wider apart, to match your eyes. I'm not sure why DCS has a setting for that, as it's a physical property of your face geometry. My recommendation would be to change it to avoid confusion.
  3. Just add an IR component to all shaders, then take a rendered framebuffer and use tensorflow on it to do some sort of convulution filtering. EASY! hah. maybe.
  4. I've done a lot of dogfighting online in the F-15c, and it's difficult in more ways than it's easy. If the FPS isn't above 30 for ATW/ASW to work well then you will lose the other plane in judder. Also, I often rely more on instruments than my eyes when possible, as they do a better job at that res/fps. I also had to visit the doctor more than once with a wry/stiff neck, I never knew gaming to have that kind of hazard. It was kind of hard explaining that I was checking my 6 in a VR turn fight...
  5. I use a one handed keypad with f1-f12 mapped to it, and a few stickers to add texture. Works reasonably well, I might consider voice attack for some other sequential commands or basic stuff like gear up.
  6. Your name is so appropriate :-D
  7. Re weather, I did a flight last night and there was rain, for some reason it didn't kill the VR fps too much! I need to use the editor to test various weather fx and see what's up... This isn't consistent so your melancholic soul can continue. Funnily enough there was a real life thunderstorm so it matched the game fx ;)
  8. Is it possible that we could minimise weather that causes graphic effects like rain and snow? This is killing the VR experience, and I don't just mean "slightly lower fps" but rather "oh god I'm going to throw up". Or at the very least if it only causes that in some geographical areas, or maybe/also a very low ceiling for that weather effect or a short amount of time re dynamic weather.
  9. Great! Since I am in Singapore ping me if you need any help in person.
  10. I'm in Singapore and thinking this would be a good place to run one, for both Oceania and Asia. Gigabit fibre helps too :)
  11. I'll try and memorise your names :) yeah I should get in teamspeak more often!
  12. Damn, how did I miss this thread??!? I've been flying in VR and was hoping that moving to a 1080ti when it comes out would help, but looking at the VR results I doubt it would much. The one area it might help with is pushing the pixel density / resolution oversampling a bit. Hmm, I will look forward to an update if you try this.
  13. Another idea: Have a random seed specified by system time. And add it to the spawn location (and other characteristics) of NPC units. For example, armored convoys are fun to shoot at, but it's repetitive if they are always in the same place. When the server restarts, compile the mission with the seed, and BAM we have a more 'dynamic' environment, keeps players on their toes.
  14. I'm over in Singapore though often just jump into open conflict when time permits.
  15. You could try enabling / disabling xhci in the bios, with my mobo I have to keep it off for the warthog to work, but it essentially reverts everything to USB 2. Oddly enough, the oculus CV1 works, but it has to be on if I want to use two sensors and room scale. Why? No idea.
  16. To me, dynamic means mission/sortie generation in a way that makes sense in the current context. Ie, DEAD before a regular roster of CAP flights can move in, CAS support of front line ground units with an escort rota, etc. Maybe some hero objectives like anti ship, that require things to be in place beforehand. One way to regulate what pilots can do would be to control both ammunition stock piles and available aircraft, or at least which airfields you can spawn from. This could change over time. Can you modify spawn slots while a server is running? An awesome idea would be that if you land and log off, your aircraft is still available when you come back, and at the same place if it's still held by your side. This would invest people in their airframes and to be cautious. I have no idea if you can implement this. Looking at Falcon 4 single player, and some of the persistent campaigns in il2, it would be good if a server reset could save the current state of any units still alive, ammunition/logistics, etc. That way each 'map' could cycle once every 48 hours. This would further invest people in objectives and create a perception of a larger context. Now, how to do this and make it approachable to newbies and those looking to jump in for a short flight. Not easy to find a way for both. Perhaps incentivise participation by the pilots that complete missions get better loadouts? Would need some unique user key. Heh maybe the user could set a pin via a radio command. Maps: is it possible, like in arma to spawn map markers? Some kind of indication of the current order of battle? Maybe offload it to a Web service? This way a player would get an easy overview of what kind of sortie is most needed at that time, and also what's more likely to be fun. Re script name: Shodan?
  17. Glad you got a rift, ATW and ASW work very, very well with DCS as your fps will take a nose dive. (ps turn off shadows). Anyway, get a one handed gamepad like the razer tartarus chroma. I bound F1-F12, the radio button and recenter view to it. This way you don't have to fumble around with the keyboard while flying.
  18. Ahh I see, I figured that since I wasn't seeing any warping it was an extra framebuffer. Cool.
  19. It's going to be a long wait for a cv2, or other headset comparable to cv1 for now. I say do it; if you want the benefits of full immersion at the cost of having to find the right graphics settings and being less able to pick out details at a distance (dogfights are bloody difficult). But sometimes, it makes your heart pound, and I still remember the first time I got chased down a valley by Migs, hurting my neck trying to spot IR missile trails behind me.
  20. Blank/remove the desktop framebuffer. Would we get a tangible performance increase if we didn't render the 3rd frame buffer on the desktop? ie we have one render for the left eye, one for the right and one for the desktop. If the desktop render is triggering a 3rd batch of draw calls, turning it off might help vr performance considerably.
  21. I've got both the vive and cv1, I can say with reasonable certainty that the cv1 handles it a lot better, though I haven't tried the vive with it in a few months. You can see a detailed writeup I did about it here: https://forums.eagle.ru/showthread.php?t=170394 RE the mouse, alt-enter will fix it. As for rendering performance being CPU constrained, this is largely true. The massive amount of single threaded draw calls (to draw each little building as a separate 3d object) is an issue on both headsets. But, asynchronous timewarp on the cv1 (and spacewarp now, though I'm not even sure I have it working) really do help. So far the vive hasn't matched the user experience benefits from this frame approximation/interpolation. Other things to turn off/down are grass and trees, no mirrors (every new framebuffer = new draw calls, as far as I know), and water reflections. Instead of antialiasing try and oversample your render resolution (render density settings). As for your screen blanking thing, I have no idea and it sounds horrible. edit: I've had some screen blanking before when there's rain and environmental effects. I'd like to know if it's possible to blank the render on the desktop, as a third framebuffer is unnecessary and I suspect we could improve performance by quite a bit if we remove it. But, that's something for the wishlist.
  22. No problem! I knew the flight review would raise some tempers, I don't blame people for being annoyed when they see that happen. It's also the only time I've clocked 3 at once, and from up high like that. It's not as easy as it looks, usually people see you long before and it's not so safe to fly forward that far. Re avoiding being the victim of this kind of attack: always look up high, if there's an F15-C with altitude there is a good chance they'll are planning to do this. The thing is though, they are heavy, and take a while to turn back, so you can time it to get under them. Also, if an aim120-c launches, if you go low and get some speed (450+ kn) the missile will most often stop dead in the thick air unless the launching fighter is right on top of you. Aim 120s are useless in thick air- against a nimble fighter they need to be under 15nm I would say. OK, on with the debate, perhaps a rearm stop at an airstrip would be the easiest way to enforce a delay but maintain active flying. Perhaps a per player quota of missiles would be something to consider too?
  23. Ouch, that's a harsh disability. I have something similar re anosmia from a skull fracture, thankfully that's all that stuck. If you were to choose between vive and rift, go rift. I have both, and the ergonomics are a lot better with the rift, optics are comparable. What you can do is look to the left a bit and hit recenter view. That way when you relax your head and look in front the hud will be aligned with your fov. I'm not sure if this will screw with your spatial sense much, but the brain has a way of adjusting. And at least you won't strain your neck turning right constantly.
  24. Sweet. Though I imagine the weather in Sochi right now is pretty miserable hah.
  25. I wonder if it's easy to use an API to query the weather for Sochi :)
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