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Basic Fundamentals: F 14B Tomcat - Waypoints Explained ME
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
You keep watching, I'll keep posting :) -
Basic Fundamentals: F 14B Tomcat - Waypoints Explained ME
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
My pleasure! -
Basic Fundamentals: F 14B Tomcat - Waypoints Explained ME
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
I'm glad to hear it! Thank you for the compliment. It's really appreciated. -
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Basic Fundamentals: F 14B Tomcat Pilot Seat Part 2, TakeOff, BASIC Nav
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
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Basic Fundamentals: F - 14B Tomcat The Pilot Seat Part 1
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
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So first off... Thank you to everyone who helped me out yesterday. I really appreciate it Next, thing I'm trying to do is 1. Have my interceptors only spawn if other A2A fighters are detected 2. Create a message that will alert players that all the A2A assets at a specific location have been eliminated.
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So I tried the Intercept script DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "IR EWR" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 ) -- Setup the A2A dispatcher, and initialize it. A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) -- Initialize the dispatcher, setting up a border zone. This is a polygon, -- which takes the waypoints of a late activated group with the name CCCP Border as the boundaries of the border area. -- Any enemy crossing this border will be engaged. CapZone_East = ZONE_POLYGON:New( "CapZone East", GROUP:FindByName( "CapZone East" ) ) --A2ADispatcher:SetBorderZone( CCCPBorderZone ) -- Initialize the dispatcher, setting up a radius of 100km where any airborne friendly -- without an assignment within 100km radius from a detected target, will engage that target. A2ADispatcher:SetEngageRadius( 30) A2ADispatcher:SetTacticalDisplay( true ) -- Test intercept. A2ADispatcher:SetIntercept( 450 ) -- Setup the squadrons. A2ADispatcher:SetSquadron( "Bandar Abbas Intl", AIRBASE.PersianGulf.Bandar_Abbas_Intl, { "BA DEF" },6 ) A2ADispatcher:SetSquadronGrouping( "Bandar Abbas Intl", 2 ) A2ADispatcher:SetSquadronGci( "Bandar Abbas Intl", 900, 1200 ) A2ADispatcher:SetSquadronTakeoffFromRunway( "Bandar Abbas Intl" ) A2ADispatcher:SetSquadronLandingAtEngineShutdown( "Bandar Abbas Intl" ) A2ADispatcher:SetSquadron( "Havadarya", AIRBASE.PersianGulf.Havadarya, { "Havadarya Def" },6 ) A2ADispatcher:SetSquadronGrouping( "Havadarya", 2 ) A2ADispatcher:SetSquadronGci( "Havadarya", 800, 1200 ) A2ADispatcher:SetSquadronTakeoffFromRunway("Havadarya") A2ADispatcher:SetSquadronLandingAtEngineShutdown( "Havadarya" ) A2ADispatcher:Start() Based on my test Bandar should have spawned its' bird as the intruder is much closer to it. Instaed Hav spawns.
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So I got the spawning working with the following.. -- Bandar Abbas Intercept DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "BA EWR" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 ) A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) CapZone_East = ZONE_POLYGON:New( "CapZone East" , GROUP:FindByName( "CapZone East" ) ) A2ADispatcher:SetBorderZone( CapZone_East ) A2ADispatcher:SetEngageRadius( 80000 ) A2ADispatcher:SetTacticalDisplay( false ) A2ADispatcher:SetIntercept( 450 ) A2ADispatcher:SetSquadron( "Bandar Abbas Intl", AIRBASE.PersianGulf.Bandar_Abbas_Intl, { "BA DEF" },6 ) A2ADispatcher:SetSquadronOverhead( "Bandar Abbas Intl", .5 ) A2ADispatcher:SetSquadronGrouping( "Bandar Abbas Intl", 2 ) A2ADispatcher:SetSquadronGci( "Bandar Abbas Intl", 900, 1200 ) A2ADispatcher:SetSquadronCapInterval( "Bandar Abbas Intl", 2, 10, 20, 1 ) A2ADispatcher:SetSquadronTakeoffFromRunway("Bandar Abbas Intl") A2ADispatcher:SetSquadronLandingAtEngineShutdown( "Bandar Abbas Intl" ) A2ADispatcher:Start() --Havadarya Intercept DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "HA EWR" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 ) A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) CapZone_Havarya = ZONE_POLYGON:New( "CapZone_Havarya" , GROUP:FindByName( "CapZone_Havarya" ) ) A2ADispatcher:SetBorderZone( CapZone_Havarya ) A2ADispatcher:SetEngageRadius( 40000 ) A2ADispatcher:SetTacticalDisplay( false ) A2ADispatcher:SetIntercept( 450 ) A2ADispatcher:SetSquadron( "Havadarya", AIRBASE.PersianGulf.Havadarya, { "Havadarya Def" },8 ) A2ADispatcher:SetSquadronOverhead( "Havadarya", .5 ) A2ADispatcher:SetSquadronGrouping( "Havadarya", 2 ) A2ADispatcher:SetSquadronGci( "Havadarya", 900, 1200 ) A2ADispatcher:SetSquadronCapInterval( "Havadarya", 2, 10, 20, 1 ) A2ADispatcher:SetSquadronTakeoffFromRunway("Havadarya") A2ADispatcher:SetSquadronLandingAtEngineShutdown( "Havadarya" ) A2ADispatcher:Start() However, now I have a new problem. 1. When an intruder enters the Havandarya Cap zone... I only want the aircraft at Havandarya to spawn and visa versa... Aircraft at both locations spawn... How do I fix that?
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A2ADispatcher:SetSquadronTakeoffFromRunway("Bandar Abbas Intl") Good Catch there... typo.. However, still didn't work What do you mean by call my squadron? Sorry, I'm trying to learn this on the fly by comparing examples to what I think it will do for me. I've tried multiple ways. Cap, search in zone, engage unit, ROE - weapons free... you name it. I'm very familiar with ME. Example I had a flight of F15C's - defense squadron spawned and the F-15s went GA on a EWR lol... I about crapped myself
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Ok - So first I had initially copied an old attempt. My bad there lol 2nd Thank you very much for the help 3rd - Here is the full script -- Bandar Abbas Border DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "BA EWR" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 ) A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) CapZone_East = ZONE_POLYGON:New( "CapZone East" , GROUP:FindByName( "CapZone East" ) ) A2ADispatcher:SetBorderZone( CapZone_East ) A2ADispatcher:SetEngageRadius( 80000 ) A2ADispatcher:SetTacticalDisplay( false ) A2ADispatcher:SetSquadron( "Bandar Abbas Intl", AIRBASE.PersianGulf.Bandar_Abbas_Intl, { "BA DEF" },6 ) A2ADispatcher:SetSquadronCap( "Bandar Abbas Intl", CAPZoneEast, 4000, 8000, 600, 800, 800, 1200 ) A2ADispatcher:SetSquadronCapInterval( "Bandar Abbas Intl", 2, 10, 20, 1 ) A2ADispatcher:SetSquadronGrouping( "BA DEF", 2 ) A2ADispatcher.SetSquadronTakeoffFromRunway("Bandar Abbas Intl") 2 issues - 1. The defending aircraft still didnt takeoff from runway 2. The AI intruder I'm testing with won't engage the defenders no matter how I configure them
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Is take off from runway broken? A2ADispatcher:SetSquadron( "Bandar Abbas Intl", AIRBASE.PersianGulf.Bandar_Abbas_Intl, { "BA DEF" },6 ) A2ADispatcher:SetSquadronCap( "Bandar Abbas Intl", CAPZoneEast, 4000, 8000, 600, 800, 800, 1200 ) A2ADispatcher:SetSquadronCapInterval( "Bandar Abbas Intl", 2, 10, 20, 1 ) A2ADispatcher:SetSquadronGrouping( "BA DEF", 2 ) A2A_DISPATCHER.SetSquadronTakeoffFromRunway("BA DEF") Or am I doing something wrong.. I'm extremely new to MOOSE/scripting. The aircraft will spawn I just can't get them to T/O from rwy. Also, how do I limit the total number of aircraft on the base. Example, only to birds will spawn at a time, one gets shot down another one rises... But how do I set the maximum number of spawns in where all A2A assets have been destroyed at a location
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PointCTRL - Finger Mounted VR Controller
Pac-Man replied to MilesD's topic in PC Hardware and Related Software
Same here... Although, I think I'm already on it.- 3387 replies
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- virtual reality gloves
- vr flight simulation
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(and 2 more)
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Basic Fundamentals: F 14B Tomcat - Waypoints Explained ME
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
bump -
Basic Fundamentals: F 14B Tomcat - Waypoints Explained ME
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
My pleasure! Glad you enjoyed! -
Basic Fundamentals: F 14B Tomcat - Waypoints Explained ME
Pac-Man replied to Pac-Man's topic in DCS: F-14A & B
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This course will demonstrate how to set the F-14 up in the mission editor as well as explain how the navigation points work with the Tomcat. Next Course! This course, we'll be discussing entering waypoints in using the F 10 map as well as long/lat coordinates. We'll also go over the TACAN and different options available to you. Enjoy!!