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Marsy

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Everything posted by Marsy

  1. Can reproduce on my Valve Index AMD Ryzen 9 3900X 32GB G.Skill F4-3600C19-16GVRB 3600MHz ASUS TUF GAMING X570-PLUS MSI GeForce RTX 2080 Ti Gaming X Trio 11 GB be quiet! STRAIGHT POWER 11 750W
  2. Hi RvL I run a AMD Ryzen 9 3900X 32GB G.Skill F4-3600C19-16GVRB 3600MHz ASUS TUF GAMING X570-PLUS MSI GeForce RTX 2080 Ti Gaming X Trio 11 GB be quiet! STRAIGHT POWER 11 750W Other VR Games work like a charm, only DCS is causing SteamVR to crash.
  3. Hi Guys! Starting with DCS 2.7 I regularly have problems that my SteamVR crashes. The error usually occurs after a short time in the game, but sometimes only after a longer time (over 30 min). Most of the time I have a massive FPS drop before the crash, and the FPS drops to a level that is replayable for VR (around 10 FPS). Shortly after the FPS drop, SteamVR crashes. After Steam VR is crashed, DCS still runs, but only with 3-4 fps. What I have tried so far: - DCS Repair + Clean - Updated Windows and all drivers - Reinstalled SteamVr and also tried SteamVR beta. Please advise
  4. unfortunately nothing SADL/TAD related in the release, I wish the mentioned features make it into this great aircraft.
  5. Dedicated Slots needs to be a thing. Also that would enable more gameplay elements such as the using the LSO Station, switching on the "Wave Off lights" and stuff like that. It's a good idea to keep the exstisting passive external view mode(s) aswell.
  6. I'm interested - Based in Germany. PM me for the details
  7. Thought so too, but my Decals are in 321st Tigers Group and the Panel lines are in Do not Touch - Base I'm confused :crash:
  8. For me (using PS CC 2019), it looks like the panel lines are not "over" the liveries. If i place a decal in livieres it covers the panel lines. Any advice on that?
  9. Melde als LSO, oder falls dringender benötigt eine andere Controller Position
  10. Would be super awesome! If you can't make a revised template, i will take the masters (like with the viggen) as well :)
  11. Nach der Winterpause findet der erste Tag der offenen Geschwadertür am 04.02.19 statt. Wir freuen uns auf deinen Besuch :) Mehr Infos unter http://virtual-jabog32.de/forum/viewtopic.php?f=1&t=13303
  12. Hi SkateZilla, i love your tool and use it to manage my DCS installations on my PC, aswell as the DCS installations on my squadrons server. Since one of the newer versions it's not possible anymore to patch another instance of DCS when DCS is running (doesn't matter which instance). I'm not able to select other Builds if one DCS is running. Can you change that behavior so the stable version of DCS can be running and i'm still able to manage and update the open beta instance of DCS with your tool? That also applies if a instance of DCS updater is already running (can't patch beta + stable at the same time) That would be awesome! Thanks, Marsy
  13. Hier ein paar Eindrücke vom Tag der offenen Geschwadertür im Oktober '18
  14. Am nächsten Montag ist es wieder soweit! Meldet euch gerne auch kurzfristig an.
  15. Gleich geht's los! Schaut gerne auch spontan vorbei!
  16. That Problem is still exsiting. Please fix, as this breaks VR and CA totally
  17. Any news on the T4 part of the paint kit?
  18. Same for me. Decent Hardware (see sig), low fps (around 25, sometimes lower) on cacasus map in VR. When VR is disabled i get 70-80fps. FPS checked on the same map, mission, aircraft and location. Deleting the options.lua and the shadercaches didn't improved performance for me.
  19. Update on this: When using the VR Preset FPS are okayish around 45fps, but the game looks uglier than 1.5.8 When using settings like used in 2.2 Alpha FPS drops to 25fps. When starting DCS with VR Disabled using the same settings, i get 70-80fps. All 3 test where performed on the same map using the same aircraft slot (AV-8B NA)
  20. same here, juddering and bad fps
  21. There is a fan-made painkit by frenchy: https://forums.eagle.ru/showthread.php?t=158552
  22. Sure, i know thats possible a lot a work to change all the affeceted parts of the code. And yes, Powershell and my other proposed option have securtiy isssues, that's right. Another problem is that the content of the added line in autoexec.cfg needs to be dynamic. the path of the users saved game folder is diffrent for each user :( But to find additonal use cases for the GME: Add Keybinds like in Quake, Counterstrike etc.
  23. Place a xml file in the mods zip archive: Contet: <?xml version="1.0"?> <filesToEdit> <file name="autoexec.cfg" path="%USERPROFILE%\Saved Games\DCS\config" content="table.insert(options.graphics.VFSTexturePaths, ""%USERPROFILE%/Saved Games/DCS/mytextures"")aaa"/> </filesToEdit> The new software now has to check if this file exisits in a mod archive: If yes, add the line in content to the mentioned file in path+name If no, do nothing When the mod is enabled this line has to be added. When the mod is disabled this line has to be removed. I think that is a needed feature for DCS Liveries to be saved as designed by DCS. Unfortunatley i can't write C++ Other possible solution is to include two powershell script in the mod archive that will run once the mod is enabled and disabled.
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