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Tinkickef

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Everything posted by Tinkickef

  1. Only one I can remember offhand is Tonopah test runway 32 which is 111.70 which is the last I used ILS on.
  2. Worked fine for me on NTTR last weekend, well apart from the glideslope bar having a mind of its own. I am not wanting to tell you how to suck eggs but you are sure the ILS power was on and you were tuned to the correct runway? The unstow switch was to the left? You heard morse in your headset as you got close to the airbase? The EGI steerpoint bug coincided with the course bar?
  3. The troops AI appears glitched across the board. I have several platoons of enemy heading for a downed huey, and I drop troops in to stop them as the LZ gets very hot. My troops engage the enemy ok, then all the enemy platoons appear to freeze in place, whether they arrived on scene or not and well before they reached the final waypoint, which would be next to the downed huey.
  4. Try a repair. I was using the huey on both Normandy and NTTR yesterday, all afternoon without problem.
  5. Thanks Feef. Never saw panels ripped open with internal parts showing behind them before. Guess I never took a hit on that panel before.
  6. I have just noticed some damage effects on the Huey that I have not seen before - actual holes in the skin and access panels ripped open by gunfire. Previously, apart from the odd damage to the tail boom where the driveshaft between the 42 degree and 90 degree gearboxes are, and the taillboom itself detaching, I have never seen anything other than bullet hole decals applied to the skin. The bullet hole decals are still there, but the actual holes in the skin are a vast improvement. All we need are the rest of the decals to be turned into actual holes and the effect will be outstanding. Edit: Effects observed on 2.1 Normandy.
  7. Creating troop drop missions with the slick huey is what I do most...... You can certainly pick up troops and drop them off in Normandy 2.1. Situate your troops near your huey, press your radio trigger to open up the comms menu, press F7 to select all descent, select which squad you want to transport and then F1. The troops will run to the huey and get aboard. On landing, press F7, select disembark and press F1. The troops will get off, assume firing positions and start blasting away at the closest enemy that is in range. You cannot however pick them back up and relocate them. Don't know about NTTR or 1.5 as I only use the Huey in Normandy. Don't see why it would not work throughout 2.1.
  8. Thanks Frederf. I tried it and it worked a treat. Just did not know the mouse wheel operated it. I was treating it like the knobs on the panel lights.
  9. Don't know if this is a long standing issue or just me as I am having quite a few problems with DCS at the mo, namely juddering head movements in the Rift. Been hit by a whammy of updates this weekend.....oculus, Nvidia, windows 10 and DCS 2.1..... God alone knows which has borked my rig. Anyway I digress. Been navigating myself around using steerpoints, but decided to learn the ILS and after watching Ralfies guide on ytube, decided to put into practice. When it comes to tuning the ILS head, these knobs will not turn, the power comes on and the volume ring moves, but the tuning is not functioning. I just get the green arrow for left and right mouse click, but no green ring for rotation. Tried the repair option. Any ideas?
  10. Somehow duplicated the post during editing. Ignore this one.
  11. Think this would be pretty cool, esp in VR. Have a choice to spawn at edge of ramp and walk out to your aircraft. Crew chief follows you round as you kick the tyres, then when you walk up to the ladder, a macro has you climbing into the cockpit and settling in. Crew chiefs arms visible while sound of harness buckles clicking in. Crew chief then descends ladder and retracts it. Similarly, being able to climb out the aircraft without ejecting. Unless you have tried it, you have no idea how big that hog is in VR, It is huge and the external model is very impressive, yet seldom seen up close. Pity I had to take a ride up the rails to see it. How big a job would it be to implement this? I see that star citizen has something similar. Edit... Perhaps a variety of owned aircraft could be on the ramp and choose to fly and the macro starts when you walk up to a "entry box" and the chosen aircraft loads as the entry sequence is playing. Similarly, downed pilots could be picked up by the helis by walking up to the non flying crew doors, where they could climb into the rear cabin to be flown back to base. No need to own the heli, if the downed pilot can only enter the rear cabin.
  12. Thanks guys. You have given me something to think about. I turned the AI down to average and got a wingman. I have managed to down a couple of 109s, but it was probably more luck than management. I am still crap and keeping that gyro sight sight on the enemy is nigh on impossible, I think I am snatching at the trigger because the nose lifts when I fire. Both my shoot downs were in conjunction with the fixed sight, where I put the pipper well in front of the enemy AC, pulled the trigger and allowed the pipper to walk slowly back. What a waste of ammo. I will try the FW next time.. I take it all back, when I said on another thread that I disliked the Stang and thought it glitched, I have to say I had a blast with it this afternoon. Can't understand why it feels so much better with the assists all switched off. Huey only got used for a couple of troop insertion missions and poor Hog and Tiger never got a look in. Time for beer. Thanks again.
  13. Usually just fly around the countryside, enjoying the view. Occasionally use the Hog systems to blow something up with Mav, but generally prefer the experience of flying to fighting. So not exactly an experienced dogfighter. I'm ok taking off and landing ect, but I have a mission set up where I have 2x 109s overflying the base just as I'm taking off, so nose down, gear up to gain speed. The 109s turn and follow and I can hold them off indefinitely if I keep my speed up around the 300mph mark, maybe dropping to 200 - 250 if I am going into the scissors if one of them looks to be getting into a firing position and I break into him. I cannot keep up the scissors long as energy bleeds away rapidly and the oil temp starts rising. Then I have to go to right back down to treetop height where the AI seems reluctant to follow Trouble is, no matter what I do, I cannot turn the defensive into the offensive, I just do not seem to be able to find the energy to go high, nor be able to out turn them. Indeed if I allow a max rate turn to last more than maybe 270 degrees, I lose a lot of energy and the wingman sets my engine alight. My throttle and prop are usually around to 50" and 2750rpm mark, but I tend to keep the throttle and pitch "square" when adjusting the levers, so throttle up, pitch increases, so 60" = 3000rpm, of course the engine tends to go bang and stop if i keep it in that range too long. I have the fancy rinky dink gunsight set up on gyro, but I have never managed to get it over a target. Any tips on how to turn the tables?
  14. Thanks Solty. Will give it a try. Edit: Managed to get on DCS this afternoon. Have a fuel load where I have around 60 galls in the wings and zero in the fuze tank. All assists are off and the Stang is transformed! Dunno what the assists do, but I certainly found taking off far easier without it. A bit of right rudder trim and she lifts off nice and easy without all the shimmying, tyre squealing drama that dogged my previous takeoffs. First try was a crash and burn mind, too much MP too soon had a wingtip scraping the runway and a graceful curve right into the path of a Bofors AA gun. 2nd and 3rd attempts were far better with a max boost of 45 inches by mid runway and 3000rpm. I found I could get a full 60 inches of boost as well now, when IIRC, last weekend, I could only get 50 inches. Need to ease myself into it and play with stuff, but I think I may just be able to get along with it after all. Thanks for the tips guys. You transformed my experience. If you love the Stang, or any piston engined plane, I recommend you get the Buttkicker esp in VR. When that Merlin lights off and the reduction gear is all clattering and banging, the sensation of reality is err well unreal as you shake rattle and roll in your seat.
  15. Thanks Frederf. I'll take a look at the weekend when I have time to fire up DCS and if it is on, turn the thing off and let the games begin...... I will be disappointed if the Hog, Tiger and Huey also have these assists on, after all I thought I was a steely eyed missile man, and to find out the PC was doing most of the work all along...... Is there a way to avoid the fuselage tank getting filled?
  16. Thanks for the reply Art. Where are these"Assists" at? I double checked all my aircraft under all the GUI panels and all I could see where these assists might possibly be was Game or Sim in the panel called gameplay, whereby all my aircraft are in Sim Mode and had no boxes checked except the one detailing F10 map. I am not super PC savvy and tend to avoid opening files and messing about round the back. If it's not on the GUI, I have no idea and would have thought something that affected the ease of the way the model flies away from reality should be very prominent.
  17. Sith. I was trying to eat humble pie. I was wrong in my actions when jumping to conclusions, and admitted it in the previous post. Unfortunately you have not understood, or chosen to not understand what I actually meant when I referred to the flight model as crap. I am sorry if I caused offence, however if you care to look back at the post in question, I waffled on at length about the possibility of a corrupted file causing the OPs problem and mine esp with the divergence from the handling of another mustang. In other words, I was not saying that the ED Devs work was crap, but rather that maybe a faulty upload or torrent made it so and requested that it should be reported and looked into. This is something completely different to what you allude to.
  18. Thanks guys. I guess I let my frustration show through. Allow me to explain...... After the frustrations of setting all the control bindings, testing them, resetting them / inverting axes, having Normandy doing its crash on exiting missions thing to get to the main settings / mission editor panels and having to be restarted several times, and an odd thing whereby the fly again button meant that the lighting got progressively darker each mission, until it after 3 attempts it was black, and once again Normandy had to be restarted, my patience was about up. This frustration made me quick to wade into this thread to put my tuppence in without a little more research. Don't understand Siths bit about disrespect though, must be a difference in culture and normal use of language thing, it was certainly not intended. I found the TF an absolute delight to fly and expected essentially more of the same with the P51, I have only had an hour to mess with it inc control setup and rarely find time during the working week to use DCS. To my disappointment it wasn't the same..... However, thanks to someone mentioning the fuselage tank, I had a good read of the manual and found that it warned against any attempt at heavy manoeuvring while it had any significant fuel in it. It says the aircraft may readily depart from controlled flight if so. This may have been the problem. Also, never checked the TF "assists" as I didn't know they existed, just used it in plain vanilla sim mode, certainly never switched them on. Maybe they are on as default? With the OPs obvious recent download and reporting of handling problems, and the negative behaviour in handling I encountered from what appears to be essentially the same airframe,it was easy to jump to the conclusion that something has gone awry with recent downloads. I will persevere with it, as the 51 in conjunction with Rift and buttkicker really does gives the best sensation of reality of all the modules I have, huey included. I doubt I will find the time to fire up DCS again before the weekend, so forgive my ignorance. Is there any way to prohibit the fuze tank getting fuelled? I don't do missions long enough to need it and it just seems a pain in the handling to have fuel in there. Otherwise I will just have to go train busting until it has burned off. Someone asked what controls am I using... TM Warthog hotas with 10cm extension and MFG Crosswind pedals. Don't use curves.
  19. I have to agree with Chuck. Just downloaded the P51 today after enjoying the TF51 for awhile and wanting guns. The flight model appears to be bugged... thought it was me so..... Set, checked and rechecked my control axes. No duplications. Set no weapons, just .50 cal at 50% Set fuel load at 50% Altitude 1500ft or so. Typical Normandy sunny day. That thing would barely take of from the runway, while the rudder is stupidly and hugely sensitive. Very hard to lift the nose, resulting in a bouncing takeoff. In the air the thing does not seem to want to go faster than maybe 220mph, despite 5 inches and 2750 rpm. Very poor response in pitch, it just mushes and I have mushed into the ground more than once. It tip stalls like crazy and adverse aileron yaw is brutal, even at moderate control inputs; leading to snap rolls in the opposite direction. The CofG appears to be somewhere far forward and despite the settings, it behaves like it's way overloaded. Considering I gave been flying the TF all weekend with full fuel in the mains quite happily then jumping into the lightly loaded P51 and found it barely controllable, something is going wrong with recent downloads, maybe something became corrupted at ED, or someone's torrent is corrupted. Mods this needs reporting. The flight model is crap.
  20. What did he say about the Rift and the added realism?
  21. If I may make a small contribution? It was pretty standard practice in wartime for the ground crews to warm up the engines in readiness of a mission and prior to the pilots climbing in the cockpit, this ensured that to the minute group takeoffs were feasible and no one was left behind with a non starter or waiting for the coolant temperatures to get in the green. If the squad were at readiness, the ground crews would warm the engines throughout the day. Therefore it is perfectly feasible that the stang engine would start readily on most missions, even post maintenance test hops.
  22. Tell maintenance you think your tail rotor stack bearings are shot......
  23. First of all, I would like to see the pilot body in the Hog seat. Really adds to immersion when using the Rift. Also, I think it would be very cool in VR to be able to walk out to the aircraft, across the ramp, do a preflight walk around, and climb in the cockpit. Oh and climb out again after the mission and go counting holes in the airframe.
  24. Same here in 2.05. Engage ALT HLD even when straight and level induces ever more violent oscillations. Both other functions are fine.
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