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Tinkickef

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Everything posted by Tinkickef

  1. Since 2.9 update. Flames are emerging from one of the port engine right bank exhaust stubs before the engine has even been turned over or switches made hot. Whether the problem is also on the stbd engine I do not know as right bank not visibe from cockpit.
  2. One hell of a documentary. And most gratifying is it tells it how it is with one Dr Robert Strange McNamara. Enjoy.
  3. When Taxying. Could do with sound of wheels thumping over the expansion joints added. My buttkicker is not picking up anything when taxying and after being used to other aircraft, this makes the taxying and takeoff unrealistically smooth in comparison.
  4. Finally found the problem. Canopy open. If I closed the canopy as soon as the right engine started producing AC power and then ran through the rest of the start up sequence normally, the INS would count down to ok. This is where I was differing from the cold start tutorial as I like to taxi with canopy raised. Whether this is a real feature or a bug I have no idea. Cannot see canopy affecting alignment IRL. Seems odd if so.
  5. Thanks guys. I think the elephant in the room is the parking brake. Sometimes I ask for the chocks removing and set brake hold early on, and sometimes later when getting ready to taxi. So brake hold on as soon as I have AC power from the engines...
  6. Wait. What. Is this a thing? A sunvisor? I have oft mentioned on the DCS wishlist that a sun visor should be enabled if required because everything looks washed out in daytime and that is because on hot sunny days everyone is used to seeing the world through sunglasses. It is not the colour palette that is wrong, it is everyone's expected perception. Sunglasses darken the scene slightly and increase colour saturation. You can see that through holiday snaps. They often look washed out compared to your memory of the view.
  7. Tinkickef

    GC Align Hold

    Just started getting to grips with the 15. I can navigate between waypoints and change waypoints manually when the aircraft is set to takeoff from parking hot. However on cold start, I cannot get the GC Align to work reliably. Tel Nof Airfield. Some parking spots seem to work and others do not. Thinking it might be because it is a shelter, I pull out into open air and try again. Both engines started. NAV button pressed on UFC. NAV block is boxed on HSI. NAV FLIR switch ON. INS switch to GC Align. Air con to auto and blasting air. All I get on the HUD is GC HOLD and no alignment numbers counting down. After a good five minutes, i switch from GC align to NAV and just get NAV Degraded on the HUD. I must be missing something, but I cannot see what. I have been back to the cold start tutorial several times. Anyone see what I am doing wrong?
  8. Just found this and thought you F16 fans would enjoy it. Kudos to ED for modelling Nellis AFB so well. Instantly recogniseable.
  9. I saw that one too. My take out from that vid is that there is still quite a bit of work to be done before release. He tried selective station jettison to reduce weight and test G loading and it did not work. Then he tried to punch off the stores with emerg jettison and that did not work either. Whether it was a bug peculiar to his copy, or a work in progress, I think that is a big deal system to have working even on early access.
  10. Never needed to edit any files with my Hog VR setup. Plug and play with control binding exactly the same as any other hotas switch or button. Just used inexpensive USB arcade game encoder boards in my switchboxes. 3 in total. https://www.ebay.co.uk/itm/Zero-Delay-CY-822D-1-Player-Control-Arcade-Encoder-with-USB-Cable-Wiring-Kit/112231582278?hash=item1a21860a46:g:QbsAAOSwImRYSqSb&amdata=enc:AQAIAAAA8LZIvuW3jLo9MrENwKzfnmaRVJNXTJLoBTnbDPqc6e2Otv0sYV7FPhaRz+OvqXZzyMIoPrndGWcApbOY3lcRehwzP6AONCQFzglGhlhcG/Byfkr5DWcXVSkYups40eBVFpwAwKEOAaFa+KROFuGLa3wmGERHtcLdSQocduBSf39Bt5wAi+EKSNpLZq95uxAQURWATySzWQNfiDD+ueU2ezO2IKNZ/Ghbk4tF6v+v9RymtBiHpWwu44x4Chwi+CNiETODaOC6F8oUTRWuDFvqmQIEDOVwwnVXEtv3RLlPokD0Cwwjwfk7/3wUXc5uWRCbOw==|tkp:Bk9SR-TX1oGHYg&pageci=217941e2-27f6-40ee-a7f7-ee3ad771637b&redirect=mobile Hog electrical panel. Canopy switch. Master arm panel. Gear control lever. Seat raise/lower switch. Fuel panel. Light test/ stab aug/ takeoff trim panel. Placed exactly where you see them in the VR Hog cockpit. Oh and collective for my beloved Huey.
  11. I used VR Lens Lab. Great lenses but I was expecting some kind of snap in fit, but no they are just a very loose push on fit. They seem like they will fall out, but they never do. From order to delivery around two weeks for me.
  12. It has struck me that many, I included, find mid day colours very washed out at times. I am sure that ED and map makers look at their summer colour pallets very carefully so what is wrong? I was looking at some holiday pics from my camera that had no post processing done to them and they appeared exactly the same. But why? I did not remember the scene looking like that at the time. What is different? I think that most people out in the summer sun are used to seeing the world through sunglasses with the darker, more golden hues and higher saturation these afford, esp brown lenses. This is why sunset in DCS world is thought to be the prettiest time. Darker and more golden tones. I would like to see an option, much like "hear in helmet" that gives the user the option to view through sunglasses / dark visor that applies a filter with the correct shading and colour saturation displayed as when wearing sunglasses. Ta.
  13. Yes. I concur. When flying directly into sun the trees look almost white and change into this colour a couple of miles in front of your nose into horrible shimmering things. I suppose the idea is to make the leaves look translucent with sunshine showing through. Sorry guys, it just does not work. I would prefer this "feature" to be switched off. Display in question is HP Reverb G2 VR headset.
  14. Many of the missions I make are either at night, or long enough that daytime falls into night time. I made a Mossie mission requiring full fuel for the latter type. It was a disaster. Odiham to the target airfield south of St Malo, cannot remember the name. EDIT. Dinan. My force fought its way down the peninsula at tree top level, 70% of the mossies either getting shot down by heavy and accurate 20 and 88mm flak, coasted out headed east for St Malo after getting our bearings at Saint Michel, headed for St Malo in the fading light and turned south down the river, knowing the airfield to be east of the rivers end. Only two of twelve mossies made it back over england and in pitch black. No lighting anywhere. If none of the AI mossies survived so I could follow the nav lights, it would have been mission end far sooner. I would have been hopelessly lost. In any case, AI orbiting a very dark Odiham, could not find any landing grounds and running out of fuel, had to bail out. Not a great outcome. Set date to 1947 to enable the lights and tried again. Absolutely marvelous. Made our way to the target and egressed. Set course for St Malo light, turned 30 degrees and made landfall on the peninsula. Cherbourg light to port and what I guess is the Barfleur lighthouse to starboard. Flew up the penunsula and over the channel. By this time it was late dusk and all the town lighting was on. Incredible detail, even rural road junctions are lit. Climbed up to 5000ft, turned north and after a few minutes, was confronted by lights on the english coast, the leftmost being I judge, Portland light and the right one ebeing Anvil Point Light. I headed for the anvil point light, mistaking it for the Needles light. Two more lights appeared, confusing me enough to have to take a quick look at F10 and noted that I was not headed for the Needles, but anvil point. Course set for the two lights, one being the Needles and the other being Hurst Point Light. Hurst point light is the brighter of the two. Flew up the Solent with Needles light to starboard and Hurst point on the nose as my turning point. Absolutely pitch black with no moon by now. Set course to 60 degrees over Hurst Point Light. By now Needs Oar Point Airfield was clearly visible to Starboard. Maintaining 60 degrees from Hurst Point light brings you into the area of Odiham and the flarepath is clearly visible. Have to say that landing in the dark with just a flarepath is "challenging" very dificult to judge height. You have to have your altimeter set to QFE to stand a chance. In conclusion, the map is very useable and beautiful at night with lighting on.
  15. Agreed to all. After the usual "testing" ( immediately go see tower bridge and fly under it), I made up a simple free flight mission varying the parameters such as time and weather. Found that the parameters make a huge difference, more so than on other maps. If you are flying in June at 8am or noon, you are doing yourself a huge diservice. All very simple changes - Spitfire, broken clouds, springtime, 5pm startup and takeoff from Kenley. Rough plan was to overfly London, turn roughly south west, overfly The Solent and the Isle of Wight, turn north to explore the countryside and then head for the south coast again to search for an airfield to land on when fuel started dropping below 20 gallons on the gauge and it was time to set up for maximum endurance. All at 3000 or so so feet. Land with 10 gallons or so remaining. The perfect sightseeing aircraft on the perfect sightseeing map. As it grew dusk and everything turned golden coloured and hazy, have to say that it was probably the most immersive VR experience to date. Very very beautiful flight , immersion ramped up by the frisson of seeing the fuel gauge dropping lower every time I pressed the button and wondering if it was worth squandering a little more fuel to see if there was an elusive airfield hiding in the cloud cast shadows ten miles off my port wing.
  16. Sounds like you are using the updated Normandy 1 map, not the Normandy 2. Normandy 1 had low res buildings in the new areas, wheras Normandy 2 has all high res buildings and textures.
  17. I think the map is meant to be just a representation of wartime Normandy, not an actual fully detailed as it was in 1944 terrain. I know what you mean, I was disappointed to see Shanklin and Osborne House on the Isle of Wight missing, but I guess my expectations were too high. The map is great, the only reservation I have so far is the colour of the trees in sunlight. Just seems so jarring.
  18. No. It was done as a new mission today after the patch and normandy download. I deleted the previous saved track because of the new supercarrier deck crew modelling looking so much better.
  19. Since latest update. Replaying a simple and short VR demo, non combat mission with a view to saving the track has shown a major inaccuracy. Instead of replaying the course and descent faithfully, after about 20 mins, the track is some 30 degrees, and a couple of thousand feet off from the original mission. This means instead of crossing the Cyprus coast at 2000ft and turning over the bay to enter the Akrotiri pattern, the aircraft actually descends into mountains to north of track and crashes. I know track has problems if weapons are fired, but no weapon was fired. Mission replayed several times and track watched after with slightly different results every time, but a fireball in every case. MT, Hornet, Takeoff from supercarrier, Syria.
  20. Thanks for your input guys. I will be installing a msi 4080 suprim x into my main rig at the weekend and in the fullness of time, putting my 2080ti into my old rig. Of course I will report back on my findings.
  21. Just gone from stable version back to OB in anticipation of Normandy 2 release and as a result, have initiated multithreading. It is clear that, although I have a hardly noticeable increase in frames, I am in fact well GPU bound now (2080TI) and am looking for a new card for my rig (i9 9900K at 4.8ghz/ 64GB RAM). It has to be said that I suffer few issues apart from tight turns while taxying on the ground and looking over the wings at less than 500ft (Syria, PG, marianas and Channel maps). I have an older PC that was also scratch built probably around 6 years ago, just laying around with a watercooled I7 4790K running 4.2ghz/ 32GB 2x 16GB DDR3 RAM and no GPU. With multithreading enabled, would my PC supply the 2080TI adequately enough for VR (reverb)?. Before, it was very adequate for the Oculus Rift with the 2080ti and I would guess DCS 2.2. I have seen on the net that the 4790k running multithreaded on cinebench scoring 1982 and the 9900k on single core scoring 1342. All greek to me. How will this performance score cross over into the real world of crunching DCS code? I have a notion of connecting the two PCs and buying additional multicrew modules so friends and family can ride along.
  22. It will never be easy to please everyone. I applaud both ED and Ugra for pushing the boundaries of terrain making and hopefully making them more fps friendly. Normandy 1 was pretty good at the time, could have been better, but now a bit meh. Ugra now with more experience, bounced back with the astounding Syria map and ED countered with the equally astounding Channel and PG maps. Naturally, Ugra is now looking at the the original Normandy with disatisfaction and has taken steps to rectify matters. I see no negatives here. However, when you have two separate income streams competing over the same area, it will never be easy to smoothly integrate with each other. Everyone seems to blame ED, but why? Ugra applied to make a better and bigger Normandy map and ED gave their permission. They did not have to do that. Would you prefer that Ugra was denied? If so you can make it as if they were by not buying Normandy two and carrying on as if it never happened. As for Ugra, perhaps they were surprised when the channel map was released. They may well have been working on the entire area of northern france and southern england well before that was announced. Naturally ED and Ugra have a LOT of money invested in these maps, I am betting millions of pounds/ dollars, these things are not drawn on a sheet of A4 paper with crayons. Both are looking for a maximum return on their investment and that means they are trying their best not to tread on each others toes. It appears that the two competing maps are technologically incompatible, therefore Ugra has reduced the resolution of a large area of Normandy 2 covered by the channel map. Naturally, ED will have insisted on this to protect their investment. My idea (and perhaps already in the works) to merge the two areas into one, is to allow Ugra to keep their no doubt original, non degraded resolution of the channel map area and develop it with detailed airfields and urban areas. Those already owning Normandy two and the channel map can make the decision to keep as is, with two maps; or enable the new high resolution area. If enabled, you pay the price of the channel map getting deleted from your account and the channel map area becoming full resolution Normandy two instead. ED can continue Channel as a standalone for those that want it, keep the money they already earned from sales, and future sales guaranteed from people wanting to open up the full potential of Normandy two, perhaps with a discount if so. You benefit from having a large amount of hard drive space restored and a fully fledged English channel zone. ED has their investment protected and Ugra gets to sell their map in concert with ED. I would guess Ugra, if caught by surprise by channel map has already put a lot of prior work into the degraded area and that work would not be going to waste. For sure with the promise of a complete southern england, northern france map available; Channel map owners will be tempted to buy the Normandy expansion and Normandy two owners will be tempted to buy the channel expansion. They are already discounting for owners of both. So it would not be a very expensive proposition. Seems a fair way for all in my book, with a lot of choices for the customer and nobody can be accused of rendering anyone's missions or campaigns unusable. The end user makes that decision.
  23. Agree. Far better textures than the increasingly dated ones. Better interaction with troops and crew. Choose between the gunship, the Slick and the stretcher rack, double side door equipped medevac variants. Same lines as the Hog. Full price module with a healthy discount for those who own the original. I think that would be fair.
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