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Silvern

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Everything posted by Silvern

  1. Lot 20 Hornet has 4 buckets with 30 slots per bucket. That is 60 flares and 60 chaff. In-game 3D model reflects that correctly - however the player aircraft is limited to a maximum of 60 chaff and 30 flares, any more flares than that and you start losing chaff. You can see on the 3D model that flares and chaff are both the same size and shape (cylindrical). Why is there a discrepancy between what is shown and what can actually be carried?
  2. It's the same with all F-16 skins. No idea what caused it.
  3. Tunguska used to be able to engage even Mavericks... Maybe it's a bug that it doesnt anymore?
  4. Silvern

    WIP KC-135 MPRS

    Nice! Thanks RAZBAM. :)
  5. Silvern

    WIP KC-135 MPRS

    Prolly not too far away now since it seems to be working already. :)
  6. "Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game." https://www.digitalcombatsimulator.com/en/products/world/
  7. Same here. Random black flickering. Quite annoying. GTX 1060 6GB.
  8. Having stuff like WW2 asset pack isn't any better either. Everyone needs to have it to play together.
  9. Tunguska does not seem to engage the AGM-88C in DCS at the moment. This happens even if "Engage Air Weapons" is turned on. Did you have any luck with getting them to fire?
  10. Yeah, without scripts too add some I into the AI, it's going to be like shooting fish in a barrel. There are a few ways to get SAM to turn-off, turn-on, but it has to be done by the user.
  11. SA-15 Tor, SA-10 Grumble, Patriot. Maybe there are more though.
  12. Thanks, worked like a charm!
  13. I have a problem and would like to request some help. I have three Flags ( 1,2 and 3). I would like the flag states to be changing the entire time the mission is running. At mission start Flag 1 is true. After 10 seconds Flag 1 becomes false and Flag 2 become true. After another 10 seconds Flag 2 becomes false and Flag 3 becomes true. After this step, I would like the Flag 1 to become true again and basically create a never ending loop. How can I achieve this?
  14. I have set up a mission where I have two AI flights ( Group 1 and Group 2). I use MOOSE SPAWN to spawn or respawn the groups if they land or are shot down and it works great. But now I would like that MOOSE would randomly spawn one of these groups at a time. For example, if Group 1 is spawned, Group 2 will not spawn. But if Group 1 is killed or lands, MOOSE will again randomly decide to spawn either Group 1 or Group 2. Basically I would like to do this: Spawn_Vehicle_1 = SPAWN:New( "Group 1" [b]OR [/b]"Group 2" ):InitLimit( 4, 10):SpawnScheduled( 600, 0.8 ):InitRepeatOnEngineShutDown() Can this be done?
  15. Surely they will expand it. We're only basing our expectations on a non-official source, are we not? :) PLEASE, PLEASE, add Cyprus and Akrotiri. :joystick::pilotfly:
  16. That is great news! Super stoked that we are getting it!
  17. That is a very odd choice. :huh: There is a very prominent NATO base there. But I think it could be added like in the Persian Gulf. That map got expanded also. Operating from carriers, it would be odd to not have Cyprus there as a landmark or a divert airfield.
  18. Silvern

    AIM-7E???

    Can the Hornet also use it?
  19. I can confirm this. Only new missions are affected.
  20. I know, I am hoping to find an alternative or a modern system that would fit on Persian Gulf map.
  21. Are there any flak gun mods? Something like KS-19 or 8.8 cm FlaK?
  22. It's a known bug that Hornet has half the flares it should. It should be able to have 60 flares and 60 chaff, opposed to 30 / 60 we have now.
  23. Yes, but it is locked behind a 30$ paywall - useless for most communities. Modern DCS also needs flak for Syria and Persian Gulf maps. KS-19 is quite common there.
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