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Everything posted by SierraFox
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DCS more CPU or GPU intensive?
SierraFox replied to SierraFox's topic in PC Hardware and Related Software
Just regular 1080p -
currently my flight computer is just an "older" computer since my wife upgrading hers and it allowed me to have a flight desk set up away from my own regular PC so i dont have to worry about moving stuff around when i want to fly. Currently has an i5 4460 (3.2Ghz LGA1150 socket) and an EVGA GTX 960 (4GB Vram) installed in it but doesn't seem to be able to run flight sims at the best quality and frame rates, i can generally get away with medium setting with some fancy stuff off completely. would would benefit more from an upgrade? If i had to upgrade my CPU i would stick with the LGA1150 so i dont have to upgrade the motherboard and RAM as well, this is just a secondary computer basically dedicated for flight sims so i dont want to go too overboard on upgrading to the best of the best
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soooo. the hornet is featured rather prominently on that news header......is this the news about possible news about the hornet? or is ED just super trolling the hell out of everyone?
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So my X52 seems to be winding down after having it for quite a few years and got used to the twist for rudder control. I'm looking at making the switch to the Warthog, which obviously doesn't have the twist rudder. Due to personal preference and desk set up i don't plan on getting pedals. does anyone else do something similar? i only really use the rudder for take offs and landings. was considering mapping the rudders to CMS left and CMS right, which clearly wont be as accurate as an axis, or is there some way to set a modifier button which will then make the slew switch rudder control while held down?
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Android tablet as secondary monitor for MFD
SierraFox replied to BulkaCv's topic in PC Hardware and Related Software
i can vouch for TwoMonUSB. i did buy it and it works perfectly, its the only app that i know of that still has touch support. -
In the making of a large sandbox mission i've been working on, i've come across an issue that im not entirely sure what i can do about it. Essentially there is going to be a large scale war going on across the map, with different units engaged with each other. the player had the options of what they want to do, CAS, CAP, strikes etc. However for the world to feel alive i was going to use a respawn script to keep the fights going, the issue with this is that it makes a LOT of debris, which as far as i can tell cant be removed. So I'm wondering if there's a way to change the damage of the engaged AI units to 0 so they visually attack each other but cannot kill each other without the player getting involved. I tried making them immortal but this also prevents the player from killing them as well. Alternatively is there a script that can spawn units when within a certain range and then despawn them if you're too far away?
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I've been wanting to make a sandbox style mission for quite some time, a whole bunch of Ground targets for CAS, AI flights for CAP that you can just jump in to and mess around with what ever you like. there's going to be quite a few scripts involves, most likely respawn ones to keep the action going. However something that i feel like is going to cause me grief is going to be making for each group's scripts work as intended. Is there anyway to test these scripts without having to jump in a plane and shooting them down? ie: some kind of tool/cheat/command that allows you to kill certain units for the purpose of testing missions and scripts?
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I'm having this issue on .216 ive done the mission about 5 times and each time i land and park, says that the mission is complete and can exit, but each time my score is 0 i go to play the next mission but it starts me over at mission 1. I have no idea what I'm doing wrong, should the scores update during the mission so i can figure out what is going on?
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Logitech G X56 Pro Flight Control System
SierraFox replied to Bejtur's topic in PC Hardware and Related Software
well that's false advertising. that's just the x52 pro.....it's definitely not a reworked x-56, which so stupid since it says its the 52 pro right in the description of the product. i would avoid that. Logitech haven't started making new flight sticks after acquiring saitek, still going to be a long time away before we see any releases. a lot of places are trying to capitalise on it since logitech bought saitek, despite these still being the same ones built while under madcatz control. -
2nd keyboard with custom key mappings?
SierraFox replied to steve2112's topic in PC Hardware and Related Software
hey guys, sooooo something does exist to do just this. here's a video of a guy who was able to hookup 14 keyboards as all separate devices created using http://www.hidmacros.eu/ just need to know how .lua coding works, or find tutorials heres a quick tutorial was essentially created for flight sims -
Finally iDisplay is working...
SierraFox replied to Raven_Morpheus's topic in PC Hardware and Related Software
If you want to use it as a touchscreen, i can vouch for TwoMonUsb. works very well, you do have to pay for it, but can be used as a full touch monitor, very little to no latency and works with helios-
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So i was recently flying on the flying pandas server to learn the f-5 a bit better and i would head straight to the mig-15 as it's the closest equivalent for training. however something became very apparently. Radar does not seem to work against it. up until about 15 miles out nothing would popup on the radar and once it did get pinged it would not lock, i tried for about an hour to see if i was able to lock it down. nothing. Decided to switch to the M2000 to see if maybe it's just the tiger's radar, showed up about 20 miles out, kept it dead centre on my radar fired a 530 loses lock about halfway towards the target and the missle just veers off. try to follow it, get behind it, can physically see the plane, nothing on radar. So i set up a simple mission, f-5 following a mig at 20 miles, same alt, same speed. it does not show up on the radar. No idea if im doing something wrong or if something is wrong with my game or if this is how the 15 works but for some reason i cannot do anything against the mig, buy the time i can see it, it's already behind me and shooting through my jet.
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by this do you mean a currently unreleased "in house" version/upcoming patch?
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When it's ready™
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that looks about right
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I'm looking at picking up either two 7" or one 10" touch monitor(s) which i plan to use for MFDs and custom buttons/switches through Helios. However I'm not sure which technology i should go with. I know both have their advantages and disadvantages. For something that is primarily going to be used to press buttons/functions which one would you go with? do you like to just tap it lightly (Capacitive) or do you prefer a more tactile feel and like you're actually pressing something (Resistive?)
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Multi-monitor set-up guide & help (unofficial)
SierraFox replied to MadTommy's topic in Multi-Display Bugs
Hi al. i just recently started messing with multi monitor stuff as im looking to get a small usb monitor for MFCDs in the future. I've got it mostly working but coming across a strange issue that i cannot figure out what's going on. It is exporting the display as normal, but it's also rendering another 2 instances of the game under where the MFCDs will appear. I've basically modified a .lua that was posted recently just in terms of my resolution. _ = function(p) return p; end; name = _('MFCDS export'); Description = 'MFCDS export test' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.7777777777; }, LEFT_MFCD = { x = 80; y = 1160; width = 560; height = 560; }, RIGHT_MFCD = { x = 640; y = 1160; width = 560; height = 560; }, } UIMainView = Viewports.Center LEFT_MFCD = Viewports.LEFT_MFCD RIGHT_MFCD = Viewports.RIGHT_MFCD .lua is attached as well MFCDS Export.lua -
I've been thinking about getting a small USB touch monitor to use for the purposes of having MFCDs on them with an overlay using helios to be able to control them. I'm currently using my android tablet as a monitor to figure it out and if it's even possible but i am unable to figure out how the lua works as nothing i seem to do actually makes any changes. I found an old post that had an example of how to set it up and i've changed a few things but i have no luck. this is what i'm trying to do With each MFCD 80px from the edge and the top. Yet for some reason, this is happening despite the changes i make Now the below lua is not actually what i'm attempting to do, this is where it's currently at and giving me the same issue as above. I was just changing things to see if something might actually change the layout at all but no luck. can someone tell me what im doing wrong? _ = function(p) return p; end; name = _('Export example'); Description = 'Export example'; Viewports = -- Put your values in , and delete all exports that you don't want to use ! -- You will have to determine the area for the MP/SP GUI { Center = { x = 0; y = 0; width = 1980; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.3333333333; } } LEFT_MFCD = { x = 500; y = 0; width = 500; height = 500; } RIGHT_MFCD = { x = 1000; y = 0; width = 500; height = 500; } UIMainView = Viewports.Center im not sure what the "right mfcd" is in the f-15 which is my testing ground, any idea if this can be changed to the weapons screen as well?
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I've been trying to map some of the rotaries in the M2K to the rotaries on my button box, but i cant seem to find any way to map Clockwise and Counter Clockwise to my rotaries, only specific functions. some of the rotaries in question: IFF Selection PCN Parameter Selector INS Mode Selector INS Operational Mode Rader mode HSI Mode obviously you can just click on them, but it would be awesome if we could have the option to map a button to change the mode up/down instead of a specific selection
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Didn't see anything similar to this thread, so here goes. While there's an entire section for the "home cockpits" there's no where really to show off what you have if its not a "Hardcore Cockpit" so why not start a thread for it and maybe give people idea of what they can add or change about their own home setup. so to kick things off, here's mine. Saitek X52 TrackIR 5 DSD "trackzilla" Android tablet running Roccat Power-Grid (for radio commands and macros) Bluetooth keyboard (for generic keyboard commands and typing) All running off an MSI GT72 6QD Laptop And to add to the hype, an F/A-18c model sitting on my router I'm aware the monitor is off center, it's actually mounted to my desk and just resting on the stand it's on.
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So recently I've shifted some things around on my desk that will give me the ability to have an entire section devoted to DCS so i don't have to keep moving things like my HOTAS when it's not in use. However I've been unable to locate a setting that will force DCS to load up on a secondary monitor that I will have off to the side. Is this possible without having to change the Primary monitor each time i load up DCS?
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Does anyone know if the server is set up to remove the need to align the INS (and drift) for the Mirage?
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so it seems my 9 year old Saitek X52 is finally on it's last legs and I'm in the market for a new HOTAS. Essentially I've come down to wanting to pick up the TM warthog Throttle, but i can't bring my self to get the stick as well, i know it's good quality, but the way my computer and desk is set up and the way i play isn't going to allow me to have pedals. So i'm wanting to know what a good joystick is that i can pair with the throttle. On a side note I really love the look of the x-56 rhino but I've heard that it has similar problems that the x-55 had. Bad wiring in the throttle which makes them susceptible to breaking, bad calibration on the twist. Has anyone encountered any of these issues or have they ironed these out since release?