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Scarecrow84

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Everything posted by Scarecrow84

  1. Ok, so for the record, do we have any real reason to believe Polychop still intends to re-work the flight model? The last message I saw from them walked back from admitting it even needed work. What happened to the French pilot who came on here and was going to work with them? I've had fun with the Gaz recently, but all this still stands... https://forums.eagle.ru/showthread.php?t=181563
  2. I'll take an L as well, if that works. Username would be Scarecrow. Can I just use teamspeak, or do I need any other comms?
  3. Any chance this update will include the fabled flight model overhaul?
  4. Ok, thanks for the input guys. So, I installed an SSD, and it allowed me to run DCS better than I expected. 2.5 is awesome. Framerate is good, but unfortunately I get freezes every 2-3 seconds and long freezes in multiplayer. I am considering getting a gtx 1080 graphics card (currently a 970), unless you guys think its my processor i72600 3.4ghz processor that is limiting performance. Any idea if getting a 1080 on this 2012 rig will solve the freezing problem and let me jack up settings a bit? My preload/trees/grass-clutter are all about 35%, and visible range is as low as I want to go. Visible range is "high" I think. low-medium textures. v sync on, though it doesn't seem to make much difference. 1080p monitor... Thanks p.s., I am moving and wont be able to respond for a few days...
  5. "It doesn't make sense to run OS from HDD if you have SSD." Just to be clear - would only running DCS on the SSD, and the OS from the HDD, give me the same performance improvement in DCS as all on the SSD? I don't really want to deal with re installing my OS and all my programs, and have no idea how to partition a drive... Thanks
  6. Thanks for the answers guys. Is installing an SSD to run DCS a pretty simple job? Do you just mount and plug in the drive to power supply and motherboard, or do you have to do much formatting or anything too technical on the software side? From what I read elsewhere, my windows 7 home premium wont allow more than 16 gigs of ram anyway, so that appears to be a no-go. I will have to upgrade to win 10 at the end of the year anyway, but I'd like to put it off. Thanks again!
  7. Hello Gents I'm late for work, so have to be short here. Can anyone give me some guidance on what my options are for upgrading my ca. 2012 gaming pc to run 2.5? I still run the old 1.5, and haven't given the new versions a shot since 2.0 Normandy, which was very stuttery. Gateway Intel core i7-2600 @3.4ghz 3.4ghz (how its stated under "system"...) 16.0 GB ram 64 bit Nvidia gtx 970; 4096 mb GDDR5 550 W power supply no SSD Win7 1080p monitor I am hoping I can add a (now cheap I hear) gtx1080p, 16 more Gs of Ram, and an SSD. Any input on the SSD would be appreciated - could I set it up to only have DCS run on the SSD? I really know nothing about any of these items Im looking at adding, their compatibility, etc. I am dying to fly in 2.5, get some of the new jets, etc... Thanks
  8. Thanks for the responses, guys. I am personally quite happy with my 1080p bigscreen and track ir...always seemed kind of perfect for flight simulation to me. Maybe I should pick one of those up...not that I can afford any of this, but I did spend like 4 years waiting for 2.5, so...
  9. I was hoping to put together a system to run 2.5 smoothly (non VR, at least for now) for under $1500. Is this realistic? Thanks
  10. Thank you for your efforts, Damcopter. Most of us who can discern the FM problems have given up on trying to even explain them to the fanboys. Last time I tried, some master of dispassionate reasoned argument referred to me as a "turd", so good luck.
  11. You dont need specific hard data to get the fundamental cyclic dynamics right. Ridiculous.
  12. So you guys finally admit the obvious about the cyclic, but now correcting it isnt 'worth the effort'? What a huge disappointment this whole thing has been.
  13. No, that would depend on where it hits. So, for the L to be at all playable against the most light of enemies, there would need to be some damage tolerance.
  14. It's simply unplayable in combat as the L-version. A single AK hit and you are done. Maybe more realistic than before, but its unplayable due to the superhuman ground force AI, if nothing else.
  15. Since the latest update, it seems the chopper can't take a single infantry bullet without catastrophic failure. This has made gunship-type combat pretty much impossible, from what I can tell. The L-version weapons are awesome, hope this damage sensitivity can get dialed back. Thanks
  16. I hope the original question about the cyclic dynamics from this post doesn't get lost in the discussion... I raised the same question a long time ago: https://forums.eagle.ru/showthread.php?t=181563
  17. This was supposedly going to happen way back in June. I understand being respectful and diplomatic, but we are looking at a year and a half of waiting for these updates and lo and behold they are yet another disappointment. The flight model needs a fundamental overhaul or re-do, and that does not appear to be in the works.
  18. Thanks for the in-depth reply. The Huey (hey you brought it up! lol) does not require this re-centering/counter acting of every cyclic input. Is this due to fundamental differences in the blade systems? I posted youtube videos of the gazelle cyclic in action, and it didn't behave the way it does in your sim. When accelerating, the cyclic moves to a new forward position and stays there, or stays to the side when turning. Im sure a degree of counter acting is realistic, but the overall dynamics don't match up with the video evidence... I understand there would be some delay due to inertia (object at rest stays at rest, blade flex, etc.), it just seems like the degree is off. The heli seems to behave like a much heavier helicopter. I would guess a 500 ms delay between input and reaction. The original flight model was nice and snappy in this regard.
  19. Well, some differences are definitely there. It feels more solid when holding a steep bank while turning. Pedals are still required for making coordinated turns. I think some IRL pilots on here have claimed that is not usually the case in real life - that pedals aren't really used much in high speed turns. Not sure if that's true, would be interesting to know... The collective response is different, and is now clearly coupled with roll/pitch behavior (dropping collective makes the chopper drop nose and to the right, if IRC). I don't notice too much ground effect difference, but the tendency to slide around on the ground seems to have come back - don't know if that's related. The main gripes I always had with it are still there: 1) centered cyclic that just gets jerked around and quickly returned to center to avoid over-correcting. 2)sluggish response to cyclic inputs. When in hover, attitude changes are delayed by at least a half second from the cyclic input. This seems off for a light helicopter. I'm glad to see some improvements being made though. I hope they continue, and are not minor.
  20. Yes, I was testing it in updated 2.1, and so was the poster on Reddit who couldn't tell a difference either.
  21. Honestly, I don't perceive any major differences. I haven't flown it in a long time, so maybe I'm not picking up on something. Either way, I'd say any improvements are subtle... edit: Are we sure the Gaz updates went through with the update on the 11th? Why aren't they listed on the update notes...seems like a major change to miss on the list...?
  22. Thank you! The weird cyclic behavior seems like the main problem to me, but when I bring up the issue it gets lost in arguments over details of the FM... https://forums.eagle.ru/showthread.php?t=181563 No IRL pilot has ever come on here to confirm that the real Gaz flies level at full speed with a centered cyclic. In before "but different French rotor system, so it shouldn't fly like a helicopter"...
  23. Hi Hawkeye, I need to download the mod files again? Do you have a link to the latest version I should download? Thanks
  24. Does this mod work in 2.1? I had to delete it to install Normandy, but would like to fly it in that map if possible...
  25. I lost interest because of the stuttering issues. I used to fly Nevada, but it crashes now in MP when I try to open the Nevada Virtual Aerobatics server. I'm hoping they can improve performance, but I'm not sure if that is even a realistic hope, or if we are looking at an object count limit type of thing... I was most looking forward to the revamped Caucuses map, but now I don't know how that is going to work out considering these performance issues.
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