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Schwarzfeld

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Everything posted by Schwarzfeld

  1. This whole discussion seems an awful lot of mountain-ing out of a mole hill, overcooking a really simple point that finally clicked with me when I was learning tailwheel with a crusty old flight instructor outside of Houston in a Piper Cub, flying on a ~900 foot grass strip. No matter the airplane, when landing, you control your airspeed with the nose (AOA controls airspeed), and as he taught "Power to the runway", ergo your throttle controls the angle of your slope on descent (your groundspeed as this thread titles it), ergo where you end up hitting the pavement. No matter what you're flying, this applies, and its that simple, thats it and thats all, no sense arguing about it :)
  2. If you can't appreciate the time, effort and art that goes into learning a taildragger, chances are you don't really appreciate actually flying, and chances are you have little to no hours in a real acft ;) I keep throwing my credit card at the monitor for the CE2 and nothing happens...
  3. Well, the copy QM loaded on that link I posted is JSGME ready, uses folders only, so it doesn't get removed on update, and it is 100% thorough on english plus I don't read in metric lol... but yeah I get ya. Hope they fix that ugly shader issue and fix the instrument alpha....
  4. I happen to know Quartermaster, he's in a small group I fly with on a private server - he said he's updated and fixed his cockpit mod the best he can to comply with 2.5, I've tested it and it all works properly in metric or standard - however he had the following to say w/ regard to apparent bugs that Magnitude 3 are still working on: The developer still has yet to fix instrument gauge background illumination (it appears to be a code issue) as well as upper instrument panel shininess/specular/normal highlight issues on labels - this also appears to be either a geometry or coding issue, I attempted to fix both with texture tweals, and have been unable to. This is the best that can be done at this time for a full MiG-21bis cockpit in English, feel free to share the GDrive link with anyone, but I won't publish this on User Files till the developer fully completes bringing the MiG-21bis cockpit up to 2.5 compliance in full. -QM DOWNLOAD LINK: https://drive.google.com/open?id=1Ra8l6TxHsb38C1YoqOMmKE_afiJA5vGP Quartermaster also noted that if anyone at Magnitude 3 would be willing to let him assist in texture work to help bring up the MiG-21bis pit to 2.5 compliance, he'd be happy to help, I think he had spoken to Nicholas Dackard (sp?) in the past, I remember reading the thread, but... anyway, this looks like its a pretty good fix for now!
  5. If you're scanning your airspeed needle on final approach and not the runway, you aren't landing safely/correctly.
  6. Cheers Chromium, I'm so pleased to see this works again with 2.1, its been very unpleasant flying without your mod as of late. Honestly don't know why this feature is not a part of DCS off the shelf. The devs have admitted DCS' weather system is indeed antiquated and in need of work... this one's a freebee they should have incorporated a long time ago. Flying DCS in no wind or lining your weather up to suit your runway heading etc is no simulation at all!
  7. Very possible, the issue has cropped up again for me in all aircraft on Normandy.
  8. Sounds like what you REALLY need is to mod in some JATO bottles for everyone lol
  9. Possible fix: Go into options and reset your trees and grass clutter values, save options and fly again... worked for me, at least for now...
  10. So far so good no issue with the map, however from F1 (cockpit) view, grass on the ground flickers heavily all in view. When in any external view however, grass does not flicker...
  11. Everything looks/works fantastic, except for the flickering grass from cockpit view... grass doesn't flicker from external views for some reason.
  12. Everyone lands their own way, but my experience learning to fly a real taildragger are that (and my CFI shouted this into my headset once) its better to drop the plane hard in a straight line, rollout straight and un-bend the landing gear a bit than to practice stalls over the runway. Keep the nose lined up with the rwy using your feet, place the airplane laterally (left-to-right) on the rwy centerline with your ailerons, control airspeed with your elevators (pull up to decelerate, nose down to speed up), and control your glide slope descent angle with your throttle (power to the runway). If you can master those basic fundamentals to the point where they happen without any active thought, you can fly anything in DCS. Because the Spit's tailwheel is a free caster, the slower you can touchdown the easier your rollout will be. When compensating with rudder and aileron on touchdown, remember you aren't done flying till the engine is shutdown and the plane stops moving due to wheel chocks. When giving rudder inputs, you gotta be a boxer, not a streetfighter. If you compensate with right foot to keep the plane from going left, gently let your right foot out after giving the input to ensure you are only adding as much right rudder as necessary, and vice versa. Always be dancing.
  13. I was the slowest man over Nevada the other night on the AO server lol
  14. The last real acft I trained on was a Piper Cub... learned in Cessnas/Pipers as a kid. Trust me when I say there is NO EQUAL to DCS' taildragger/prop acft flight model. It simply isn't duplicated anywhere else, no other sim, not even close, can't hold a candle. As long as you've got a good stick/throttle/pedals/trackir setup, its quite literally as close as you'll ever get to the real thing, and the upside is, you don't have to blow $200/hr for flight instruction and maintenance... plus no fear of death :P I've got more time in the 190 than any other taildragger in DCS, I really enjoy flying it. Its the most user-friendly, well-balanced and fun to fly tailwheel in the sim. Once the spitfire is polished up and out of beta... it may be pretty close. Honestly they're all a treat to learn and fly but the 190 is kind of the goldilocks mix in my opinion. Though... I recommend you learn the 109 first, then move on to other taildraggers. If you can safely takeoff/pattern/land in a 109, you can fly aaaaanything.
  15. What he said; the CFI who taught me tailwheel in the piper cub said the same thing. Aileron places you left-right on the runway, your feet keep the nose straight down the rwy, and elevator controls speed. The Rustang can land with a smidge of power on during the learn-in phase, no worries, use all of that runway to learn. On take off, absolutely, what Buzzles and Co. above said - trim in the rudder and stick neutral, let the plane fly itself off the pavement. If you're skilled and wanting to fly off a short strip, get the tail up and keep her straight with your feet, you tell the plane when to fly at that point. Violent movements of the throttle will invariably result in unpleasant left-right torque moment on the nose, which you will never be ready to deal with unless you have many hours in the plane and are used to it. Once you get the hang of it, it will be genuinely fun to do even in bad weather; see below a video of me screwing around in a crosswind with the 51 - note that I rarely chop the throttle completely till all three wheels are down, but everyone lands the way that works for them!
  16. I don't hear that distant jet turbine exhaust sound with the canopy open on a 190 or P51... guess I'll get back in my cage then lol
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