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Schwarzfeld

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Everything posted by Schwarzfeld

  1. Here's a highlight sample on my stream - its most noticable when you slide the canopy back on landing or right after takeoff, that does NOT sound like wind noise lol:
  2. I have zero sound mods installed, clean install and latest update (4/11/17), still getting jet engine sounds in 2.0.5 at cruise speed. Down low around 100kias the sound fades but... this was fixed at one point in 1.5 and is back again... ... anyone know any fixes or if this is a tracked bug?
  3. Yes you are correct that is more intuitive. Having learned to fly a plane before I learned to drive a car, honestly a plane without toe brakes (I hate heel brakes...) just feels unnatural lol
  4. Well, for the crank over mod to fix the stick in one position (rotated grip), no. For the 3D print project thats upcoming, I'm designing it to work with my Obutto and the Obutto TM Warthog-specific center stick mount, so no extension is required. Honestly I would not even want to begin trying to make an extension for the X55/56, as it would be a big, wide-diameter tube that would end up making a mess... unless you wanted to straight up chop the thing down at the stem base and attempt to fabricate basically a new stem with all the cables running through it... no thaaaank yoooou lol
  5. I actually used to do the same thing with the MiGs back in the day, you're right it works okay. Honestly, taking the X55/56 apart to permanently clock the grip for center-stick use is not difficult at all. If you'd like I can post a DIY w/ photos in the Input section, I'm sure I'll get some flames but let me know. Basically it boils down to popping the stick apart, removing a pin and a spring, cutting two tabs with little pliers/dikes, setting with ALOT of very strong CA/superglue (I also added three little strips of sheet styrene from the model airplane workbench for good measure), let it dry, reassemble and voila, comfort grip! I am 100000% more comfortable flying a long time in Elite or DCS now in my Obutto, it makes a WORLD of difference. Honestly I was probably slowly injuring myself with the stick straight lol. I'm working on a 3D-print project to make a conversion case/kit for X55/X56 sticks that would replace the OEM base and allow it to fit on the Obutto's TM Warthog center stick mount - it would mean your X55/56 would take of 60% less lap space, and in the cockpit's case, mount low between your legs and be much better placed, more comfortable, etc.... will post that as soon as its done for sure.
  6. I know I'm gonna get some flack for my HOTAS choice but in this case... honestly, for the Spit, I hugely recommend an X-56 (the MiGs too) and here's why. I game and work daily from home in an Obutto Revolution cockpit with all the trimmings and triple-head monitors. I fly center stick, and I've modified my X-56 to remove the stick twist, and permanently fixed it with the grip clocked (rotated counter-clockwise) for wrist comfort so my right wrist is straight while flying (like the F-5's stick as seen in DCS for example). I have MFG Crosswinds, and the 109 is my favorite by far. For a while I tried using toe brakes but it just didn't work right - the Spit was not built that way, and it shows when you try the fly the sim that way. I've mapped the stick lever/brake handle to my X-56 joystick thumb-stick, made it a slider and flattened out one end of the curve so that it only provides axial input when I squeeze it inward toward the stick with my right thumb. I can taxi the spitfire like a train on rails now after many hours of practice admittedly, but honestly, after learning to live with it, I do not overheat my brakes (Trust me you'll know when you do) and I can stop & steer on a dime. If you have an X-56, give this a try, or reconsider grabbing one just to use the Stick for the spit... its totally worth it, and makes the whole experience in the sim (cold start, full taxi/flight/landing/park & full shutdown) immensely more enjoyable because thats as close as you're gonna get to really having a brake lever on your stick hand.
  7. Apologies to Harrison Ford, but... I made the Kessel Run™ today
  8. Yeeeeah, my CFI always told me a wheel landing in a cross wind is a cheat for someone who can't do a proper 3-pointer and slip the crosswind properly. I was always drilled doing touch-n-go's 3-point only to ensure I was capable of keeping the thing straight on rollout. I don't entirely understand the purpose of training for 2-pt landings but to each their own!
  9. I dunno man, I was taught to fly tailwheel in a Piper Cub, I was taught 3-pointers or don't bother, just jump outta the airplane. Full stall 3-point always works for me :)
  10. Throttle MAX DRY... I like that... I'll use that one on my wife next time I ask her to mix me a gin & tonic ;)
  11. Hint: Many real aircraft also require a touch every so often even when trimmed for neutral flight... #BecauseWind
  12. Yep, pretty much. Its a very single mechanism, but honestly like I said if I were you I wouldn't bother trying to fix them.
  13. Yeah I'm getting the Mig-21 deactivated due to substantial hardware change thing on both 1.5.6 and 2.0.5, what gives man?
  14. I've been through 2 pairs of Saitek combat and also the cessna style pedals, both have failed on me (toe brake sender wires and harnesses), and I too noticed the tensioner would frequently jam. Its just poor tolerances in manufacturing of the plastic, if you take the top off and get the swingarm assembly free (you'll need a spring compressor to safely/properly remove the tension spring), you can bust it loose, but its not worth it. I junked both sets of Saitek rudder pedals and got some MFG Crosswinds, and didn't look back.
  15. That makes sense, basically like hard-setting your flaps on a normal acft
  16. You may be right, it just sounds intuitive that the flight computer would adjust those as necessary as speed decreases, but regardless the AOA on the canards as they plow the air (as speed decreases) seems like a logical explanation... I could be wrong on how they operate as speed decreases, it just made sense to me that without slats, they would handle that job pretty effectively.
  17. Wild guess but, I'd imagine this is an ED-level issue that LNS is probably in the process of working the kinks out of; bear in mind that that in almost any flight condition aside from high speed cruise in level flight, the Viggen's canards are always at an AOA of >1º no matter how you fly it, and the slower you get, the harder canard flaps will drop down to assist in generating lift to keep the nose up - same as the M2k's auto slats system, though the M2k as you'll note simply begins to 'surf' at a deeper and deeper AOA as it slows, because it has no canards. The Viggen's canards then are plowing the air at some kind of positive AOA no matter what you're doing most of the time, and (I think) its the first subsonic/transonic/supersonic airframe to be modeled in DCS that also includes Canards, so the ED effects model is likely treating those canards like a main wing that is plowing through the air at a fairly steep AOA/is generating vorticies (according to the effects system) due to the canard flap angle, and subsequently is waaaay over-doing the visuals for the contrails. Likely this is something LNS will have to manually work around because its not something ED likely ever considered as an issue when designing their physics and effects models, as bear in mind as well the ED physics engine originally was purely a subsonic physics system for conventional stuff like the A-10 etc, and the effects engine has never had to cope with a canard delta before either.
  18. My bad, may have been looking at one thread and replying to another. Perennially, one of the greatest strengths of the PC flight sim is IFR training, with the US FAA offering qualified loggable hours at home on MS FSX for specific acft with specific peripherals. You are right, that is one of the more useful things that a trainer can do, specifically any PC simulation - the sim offers often better IFR training than the real thing, with regard to learning good habits, scan the T etc etc.
  19. If you cannot train IFR in a low performance trainer, you cannot qualify IFR in a high performance acft. With regard to IFR, the simulation makes life easier than it actually is in the real acft, so check your ego at the door, gentlemen.
  20. Just for the record, as a licensed pilot IRL, I find the L-39 to be one of the most enjoyable acft to fly in DCS, period - prop or jet. If you feel trainers are worthless in DCS, you are not much of a pilot. Often times these trainers (prop or jet) have a great deal to teach in terms of general airmanship - flying the L-39 will teach you almost everything you need to know, short of tailwheel handling. In terms of ACTUAL flying, not SkyQuake™ shoot em up.
  21. True that. I have no flight time in real aircraft at anything more than 30ft above sea level, so... perhaps I'm totally off base here
  22. Er.... RE: the comment about how this is a sim so run-up etc is unnecessary - I hold an FAA license (not much of one, but I do!) and I make a habit in DCS of practicing correct disciplines such as holding short of actives, run up, mag check, carb heat check when applicable etc, because bad habits in the sim = bad habits in the real thing. Personally I believe if you aren't doing this in the sim (regardless of the fact that you may have random equipment failures disabled in DCS) you're kind of not getting your dollar's worth out of such a quality simulation as DCS. My two pence...
  23. Seems odd to have to "set yourself up for a spin" in a Spitfire, my buddy's grandfather flew spits in WWII (he was Canadian) and the way he described it, the plane would enter a snap roll if you looked at it funny...
  24. Er... I'm unclear, I don't recall any parking brake fake or otherwise on the Spit, all I have is the pneumatic hand brake on the stick...? If I run my throttle up to max RPM while holding the wheel brakes, I do very reliably eat the ramp...
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