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Everything posted by Boosterdog
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Fps loss 50% near water/sea and drawing of fences
Boosterdog replied to maks's topic in Bugs and Problems
If you watch all the footage you'll also see long sections of it with no lag on the coast as well as with higher frame times (so less fps) over relatively sparse lanscape inland as Cap swings his head about. Caps also streaming, recording and flying on a virgin map, in a Clan server, in an MP environment and no doubt with a few other things that may cause issues. I still think that your're issue is that you are running your settings too close to the the Vsync limit. No doubt it will see some optimisation, but this isnt the principal reason for your frames halving. You can take this tip of not but when im looking a settings, especially for a new map, I turn off Vsync to see what the true Fps is, pick the heaviest bits i intend to use with the heaviest module, and aim to find settings that will give me a minimum of a clear 15 fps about my monitors refresh rate. It doesnt matter if Im hitting 200 fps at 30000ft, if im less than 75 on the ground anyywhere, i trim the settings back. -
Fps loss 50% near water/sea and drawing of fences
Boosterdog replied to maks's topic in Bugs and Problems
60 to 30 could possibly be Vsync halving the frames when you drop below your chosen refresh rate. It only needs to drop 1 fps under that to half the frames. As such the actually perfoamcne load may not be very much, it just that you are running the settings close to the bone. I think I know the fences. Its the cross wire chicken type? Again I think thats more a limitation of DCSs pretty clunky shadow tech. Could be talking out of my hat on both buth perhaps something to check? -
Im runing an ageing 5600x with a 10GB 3080 and thr maps runs pretty well. No overclocks, evertthing at stock save for the RAM XMP type RAM profile to get the RAM up to the advertised 3600. Id suggest uninstalling the mods and perhaps running a repair. EDIT - I only run at 1080P however. If that doesnt at least get you some stability it may be a hardware thing.
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Looks great low and slow. Lots of clutter and objects in and around the airfields and heliports reduces the need to set build, performance on my older system is good for the most part and, if I were more inclined to have listened in geography, I susect that I would find most landmarks are roughly where I would expect them to be. Green certainly helps mask the ground clutter and small bush pop-ups. A really good day 1 experience. Obviously its EA so Im sure there will be bugz and issues but the only one I really have currently it that the colours feel a little over saturated. I think Ugra, should be proud of this one.
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I agree. In general it feels a little over saturated and that serves to furher starken the grass/mud areas around the airfields which is also not helped by the unavoidable "Jurassic grass" of DCS.
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Thanks @BIGNEWYNot an issue. Its actually nice to see Urgra's efforts so well recieved. I shall enjoy the anticipation of the wait....
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@BIGNEWY am I correct in assuming the Cold War has generated the type of server crashing chaos normally reserved for day 1 Nvidia cards? Its not showing anywhere, the authoriation is faulting, the game cant update my module data and its all genrally very circle of doom.
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I likley have missed it but are all those static airliners going to be included as map objects?
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I dont think for 1 minute that the map will be perfect in every sense but Im enamoured enough with what Ive seen to drop £220 on a bigger M2 in order ot enusre I can fit it on as a permanent fixture. The community enagagment from @MAESTR0 and effort put into it has been especially appreciated.
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Thanks but thats not what I asked
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Many watercourses have frankly bizarre geometry from 100M tall elevated embankments through to graviity defying angles. Firstly I hope ED were aware of this prior to release given how obvious it is and secondly, is a fix in the works short term?
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Probably a good reason for that The Afghanistan update is a really good step forward but it still has a way to go to be without a WTF moment every 5 minutes of play.
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Need Idiots guide to DLSS4 implementation into DCS
Boosterdog replied to kgb035's topic in PC Hardware and Related Software
I have been very nervious about this but I found the method posted by @VR Flight Guy in PJ Pants really easy to do with the DLSS tweaker HUD override to just confirm application. Thank you. Now just to pluck up the minerals to have a go at the texture compression thing...... -
Lunar Sale | Su-25A Announced | MiG-29 Pilot Helmet
Boosterdog replied to Graphics's topic in Official Newsletters
I get the point - I was intially minded to feel similar (and Im from a "Rich" country). Ultimately though, if the rationale to update the model and make it free to better encourage sales results in a nicer looking module then it is what it is. Sooner that than not having the update. Now, coming back to Hip. I really feel that there is huge untapped market of players currently out of reach and uncommitted due to the lack of an updated free helo modul..........no?.......worth a try . -
Lunar Sale | Su-25A Announced | MiG-29 Pilot Helmet
Boosterdog replied to Graphics's topic in Official Newsletters
Can anyone clarify if the redux 25 is to have diffent keybinds or will it carry over the FC ones? -
Lunar Sale | Su-25A Announced | MiG-29 Pilot Helmet
Boosterdog replied to Graphics's topic in Official Newsletters
Would have preferred a fully realised SU-25 but I got a streamdeck so at least Im lucky enough to be free of the keyboard gymnasics. So its better than nowt. Much better. I look forward to seeing the Hip get some similar, long overdue, love. I also look forward to a newsletter containing "proof of life" for the Afghan map.... -
I wasnt referring to this thread but the general expression of lust for the Nighthawk expressed in these forums over time. I get it but the F117A doesnt exclusively bring those elements (DCE and TDOs). Any airframe can. Thats not down to whats missing airframe wise, but whats missing in the core game. In any case Im not decrying the Nighthawk, Im just a bit mystified at its appeal.
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Each to their own - but, yeah, F111, 100ft off the deck, no radar cross section skullduggery.
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I dont get the clamour for the F117. Flies like a brick, small payload, slow, ungainly, singlerole. Brings nohing more system wise either. I dunno - its a bit Cessna with a bomb. Now - the F-111 is something I could get behind!
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I think saying we our choice based on what the pre relaese marketing implied would be more accurate. Had those proven accurate, I would have said its fair. But they wernt accurate. They were grossly overstated to a point where there was no option in type of flting we preferred that could not be bettered, and by some magin, on existing maps. Even Caucauses.
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Whilst Kola ans Afghanistan has been dissappointing, Iraq does not suffer the same fate. Its already a pretty good map. Which obviously begs the question as to how the other two got out of the door in the state they were in. The other sections of the Afghanistan map not appearing on time give me some hope ED have accepted the original release was not up to standard and that its being worked on to bring it up to Iraq standards. I hold no such hope for Kola.