

Quekel
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DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
$whitelistedZipNames = @("*cockpit*.zip", "*terrain*.zip") Aren't all the cockpit zips named differently, and terrains textures vfstextures ? -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
I did it in 3 steps now and seems to work best for me currently 1. I convert all files with a minimum of 512. ( il post custom below ) 2. Then I delete the Mods/Aircraft & Mods/Terrain folders from the newly converted items. 3. Then I use SLAM to install the converted items This way I reduce textures from 140GB to 40GB with keeping cockpit's and terrains textures untouched, giving me good stable FPS in VR. This gives me time to figure out what the best way is to convert cockpit's and terrains. # --------------- CUSTOMIZE HERE --------------- # Textures below or at this size do not get compressed $minTexSize = 512 # 2 means divided by 2 on the X and Y axis, so 1/4 of the original resolution $compressionRatio = 2 # Zip names that get searched $whitelistedZipNames = @("*.zip") # What to exclude from the above search $blacklistedZipNames = @() # All zips in these folders get checked, even if they aren't in the whitelist above $whitelistedFolders = @("*") # What to exclude from the above search $blacklistedFolders = @() # File names cointaining these filters get compressed inside those zips, loose textures are searched recursively in the main directory $whitelistedFiles = @( "*.dds", "*.tga", "*.jpg", "*.png", "*.bmp" ) # What to exclude from the above search $blacklistedFiles = @("*refl*") # --------------- CUSTOMIZE HERE --------------- -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
@zbysiek I tried removing the DXT5 lines, but then it would not convert any DDS file at all. -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
How do I search for DXT5 files ? -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
I'm testing 2 different configs : 1= For everything except terrains and cockpit textures # --------------- CUSTOMIZE HERE --------------- # Textures below or at this size do not get compressed $minTexSize = 512 # 2 means divided by 2 on the X and Y axis, so 1/4 of the original resolution $compressionRatio = 2 # Zip names that get searched $whitelistedZipNames = @("*.zip") # What to exclude from the above search $blacklistedZipNames = @() # All zips in these folders get checked, even if they aren't in the whitelist above $whitelistedFolders = @("*") # What to exclude from the above search $blacklistedFolders = @("*Cockpit*"),@("*Terrains*") # File names cointaining these filters get compressed inside those zips, loose textures are searched recursively in the main directory $whitelistedFiles = @( "*.dds", "*.tga", "*.jpg", "*.png", "*.bmp" ) # What to exclude from the above search $blacklistedFiles = @("*refl*") # --------------- CUSTOMIZE HERE --------------- And Nr2. for just cockpits and terrains textures : # --------------- CUSTOMIZE HERE --------------- # Textures below or at this size do not get compressed $minTexSize = 1024 # 2 means divided by 2 on the X and Y axis, so 1/4 of the original resolution $compressionRatio = 2 # Zip names that get searched $whitelistedZipNames = @("*.zip") # What to exclude from the above search $blacklistedZipNames = # All zips in these folders get checked, even if they aren't in the whitelist above $whitelistedFolders = @("*Cockpit*"),@("*Terrains*") # What to exclude from the above search $blacklistedFolders = @() # File names cointaining these filters get compressed inside those zips, loose textures are searched recursively in the main directory $whitelistedFiles = @( "*.dds", "*.tga", "*.jpg", "*.png", "*.bmp" ) # What to exclude from the above search $blacklistedFiles = @("*refl*") # --------------- CUSTOMIZE HERE --------------- Once the converting is finished it gives an error, even though the files are converted -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
I do notice performance increase in VR ( Well no more stutters and more stable FPS ), Still see some artifacts in some cockpits. Need to do some more testing! @zbysiek What edits do you made to the script ? -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
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DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
Did some quick testing, and the main map has some weird black areas... anyone knows why ? Will test other maps as well -
DCS Optimized Textures Powershell Script
Quekel replied to zbysiek's topic in How To Mod for DCS World
WOW! I added the ALL textures line in the script and the textures have reduced in 70% by size! -
I'm interested in upgrading my odyssey plus to this Quest 3. Is there a specific DCS Review on the quest 3 with all options/settings/features ?
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Looking for new VR PC Build ( Tips needed )
Quekel replied to Quekel's topic in PC Hardware and Related Software
The 4080 Super is also coming in the next month with a 6% to 8% performance increase over the 4080 -
Looking for new VR PC Build ( Tips needed )
Quekel replied to Quekel's topic in PC Hardware and Related Software
The 4090 is currently +-650 Euro's more, I would rather hold out with a 4080. Current build setup I saved now = 3978 Euro's or 4148,94 US Dollars. Still need to wait 2 months before receiving my bonus, but I'm excited allready! With my current GTX1080, i7 4790K, 16GB DDR and Samsung Odyssey Plus this is a massive improvement. Racing sims I can manage with 60hz ( tweaked graphics ), and DCS 60hz with reprojection enabled (30Hz) With the Meta Quest 3 iam more then happy to cap it at 72Hz. -
Looking for new VR PC Build ( Tips needed )
Quekel replied to Quekel's topic in PC Hardware and Related Software
I would also like to have the case ready for a GPU upgrade indeed, the 2080 went from 265mm to, 3080 285mm to, 4080 310mm. The 5080 would continue to around 430/435mm. -
Looking for new VR PC Build ( Tips needed )
Quekel replied to Quekel's topic in PC Hardware and Related Software
@LucShep It says that when I pick a normal case it's to small due to the 4080 -
Looking for new VR PC Build ( Tips needed )
Quekel replied to Quekel's topic in PC Hardware and Related Software
@LucShep @Keith Briscoe @Bearskin Please take a look at attached image, this is what I have so far. Costs are around 3000 Euro's -
Looking for new VR PC Build ( Tips needed )
Quekel replied to Quekel's topic in PC Hardware and Related Software
@LucShep@Keith Briscoe @Bearskin Thanks for the great feedback! I'm try a PC builder and list what I find here, and as LucShep said, i'm just looking for a great rig to play VR simulators. And some CPU's could be priced for 200 Euro/Dollar more with the same performance, that is what I want to avoid. -
All, I'm looking to upgrade to a new PC soon and get a new VR set as well ( Meta Quest 3 ) is on my watchlist now ( Feel free to suggest another set ). Budget wise I am around 4000 Euro's. I was thinking about getting the 4080, as the 4090 is just to much extra as I would most likely upgrade to a 5080 in 2025 anyways... For the processor I would like to go Intel ? i7 14700 vs i9 14900 ( performance is similar, just the i7 is like 200 euros cheaper ? For the games I play, Its mostly all VR Iracing MSFS DCS World Assetto Corsa Assetto Corsa Competition Automobilista 2 IL-2 Other needs are : 64GB DDR5 2 or 3 SSD drives CPU cooler Motherboard PSU Case ( don't really care about the looks ) just a good airflow.
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I was trying to edit the shadows file to only have Cockpit & cloud shadows, but no luck so far. You know what parameters I need to put ?
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Thanks! Will try this for VR! What is Raster, Config & Shaders ?
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Shadows Reduced Impact (Shadows Cascade Reduced)
Quekel replied to LucShep's topic in Utility/Program Mods for DCS World
Still the shadows of other opjects, esspecially flying lower over airfields are causing frame drops in VR. So thats why I have them off at the moment. For VR with minimum performance impact this would be the best solution.- 19 replies
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- performance
- kegetys
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Shadows Reduced Impact (Shadows Cascade Reduced)
Quekel replied to LucShep's topic in Utility/Program Mods for DCS World
Would be nice if you could make a version that would only show cockpit and cloud shadows :). Thats all I would need in VR for now.- 19 replies
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- performance
- kegetys
- (and 4 more)
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Quekel replied to nikoel's topic in Virtual Reality
1080/i7-4790K/16DDR3 Better tracking Better quality Better frames Better clarity -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Quekel replied to nikoel's topic in Virtual Reality
Did some more testing and also included the newest vrperfkit 0.3. This is an absolute game changer for me! Even on my 1080 I have clearer view, better tracking, no shimmering. Still force reprojection on due to missions, but even when i have it disabled i can maintain a solid FPS in an empty flight. VR future is looking much brighter! Can't wait for my upgrade to the 4000 series end of this year! ( Going to try to do the same for IL2 ) -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Quekel replied to nikoel's topic in Virtual Reality
First testing looks very promising! Tracking is at least much better! -
VR Shaders mod for better VR experience
Quekel replied to Kegetys's topic in Utility/Program Mods for DCS World
What version of shader mod is now compatible with the new update? Kegetys and then apply Taz NVG fix?