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Showing results for tags 'framerate'.
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** UPDATED TO WORK WITH NEWEST DCS OPEN BETA (WITH MULTI-THREADING) ** - Better performance with hardly any shadow quality loss - Works perfect with both screens/monitors and VR - No slower loading of missions of any kind - Made for DCS 2.8 but also works with DCS 2.9 (both MT an ST, Open Beta or Stable) - Not IC compliant for Multiplayer (only with servers which allow mods!) Shadows Reduced Impact (v2.11) download: https://www.digitalcombatsimulator.com/en/files/3329503/ ______ NOTES AND DESCRIPTION __________________________________ This is a modification that alters values of shadow cascade(s) for better performance. In practice, what happens when using this mod is the terrain shadows (outside-cockpit) being drawn as far as before, but with overall performance improved with quite small visual difference trade-off. The other benefit is that, at the same time, the inside-cockpit shadows maintain high quality in all settings (4096x4096 pixel shadows, though even that can be changed if really desired). ______ INSTALLATION ______________________________________________ This mod replaces one file found in the game installation folder (same paths and structure as you see in the mod). A mod manager (such as OvGME) is recommended, because it's the quickest way to install and uninstall mods in the game. If instead you prefer to install this mod manually, there are some very simple instructions in the "READ_ME" provided with the downloaded file. After installing this mod, and for the game system options/settings to use for shadows, I suggest to put them just like in the image I attach with this mod. It's merely a suggestion, feel free to use those shadow settings as you see fit. Please remember that if updating or repairing DCS, then the SHADOWS.LUA file will be reset, and you'll need to reinstall this mod again to use it. ______ EDITING THE MOD __________________________________________ If you need to further improve performance (but at cost of shadowmap quality), you can edit the SHADOWS.LUA file with any text editor and change the size value of shadowmap. I left some notes about this subject in the "READ_ME" file. Feel free to experiment - remember to always backup your files! ______ CREDITS AND THANKS _____________________________________ - To KEGETYS for the original mod this was based on. - To the people at E.D., as there are original files modified for the purpose of this mod. ______ CHANGELOG ________________________________________________ v2.11 -- minor corrections in cascade(s) v2.0 -- changes for compatibility with DCS 2.8 OB featuring MultiThreading v1.0 -- initial release based on older Kegetys mod
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- performance
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Hey, Im having a little trouble with the Sinai map, mostly around cities. With my usual settings (Image 1), I get 22fps in the middle of Cairo, with the Ka-50 III "Takeoff from helipad" mission. Turning down the settings significantly (Image 2), and loading the mission back up yields no change in performance. Nothing running except for DCS and OpenTrack, plus task manager CPU load wasnt super high, but GPU was. DCS was using a little under 10Gb of RAM, out of 32. Specs are: Ryzen 5 2600, Radeon RX 570 8Gb, 32Gb DDR4 3600Mhz RAM. Deleted FXO and Metashaders2 and renamed export.lua to export.lua.old, as there was some wierd socket stuff happening there from the DCS UFC app. Only saw a 2-3Fps improvement, but may have been a coincidence. Any ideas why Im not seeing any performance change, and what I could do to improve things?
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Apparently DFR has been released by @mbucchia for DCS. Has anyone had a chance to look at it so far? I’m keen on upgrading my HP Omnicept but if Smart Smoothing is not working effectively at this stage, this may well be a good work around with my 3080ti. I Sam that VR Flight sim guy says it’s up and running and producing 80-90 fps on a 4070. Not sure of his settings though.
- 4 replies
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- framerate
- open xr toolkit
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I'm trying to export data through Export.lua file. I read the example but couldn't find a function returning the velocity of all the units. Therefore, I wonder if I can manually calculate the velocity base on the difference between the position in each frame. In order to calculate the velocity, I have got to know the time between each simulation frames. Is it a constant value like 60? Or is it the actual FPS of the game? And are there other ways to get velocity of an object by its ID in Export.lua? Thanks for all the help!
- 3 replies
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- mission editor
- export
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I have done several performance tests of my newest hardware and compared them with each other. I have used DCS World 2.8.3.38090 Open Beta with Single Thread ST and Multiple Threads MT with an Instant Mission: AH-64D, map "Marianas" - Battle for Saipan: Dawn Invasion" After starting the mission, I have pressed OK, then [Right-STRG + Break/Pause] for two times (for displaying the frame rate) and then I have pressed the space bar. Directly after that I have checked the frame rate. I know that my graphic settings are very hard.....: null All CPUs as well as GPUs are slightly overclocked, except the CPU Intel I5-13500. Here are the results, including the fps / framerates in DCS World with ST and MT: Here as a table: 4K performance comparison between four of my computers Type Description CPU GPU RAM DCS World Battle for Saipan – Dawn Invasion Time Spy Time Spy Extreme Port Royal ST MT Total Graphics Score CPU Score PC Self build Intel i7-12700KF (12 Cores, 25MB Cache) RTX 4090 24GB GDDR6X 64 DDR5-6000 84 98 („GPU-Bound“) 31977 37570 17394 16227 27128 PC Self build Intel i5-13500 (14 Cores, 24 MB Cache) RTX 3080 LHR 10GB GDDR6 32 DDR5-4800 48 58 („GPU-Bound“) 17325 17624 15810 8406 11529 PC Self build Intel i7-2600k @ 4.5 Ghz (4 Cores, 8MB Cache) RTX 2080 Ti 11GB GDDR6 16 DDR3-1600 21 38 (fast changes between „CPU-“ and „GPU-bound“) 9996 14096 3775 4506 8941 Notebook Alienware 17 R5 Intel i7-8750H (6 Cores, 8MB Cache, up to 3.9GHz with Turbo Boost) GTX 1070 OC 8GB GDDR5 32 DDR4-2666 6 7 („GPU-Bound“) 4404 4459 4118 1815 1030
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