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Quekel

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Everything posted by Quekel

  1. Gryzor, awesome edit! really helps with performance and to keep shadows in the cockpit! To bad it loses it's IC check, ED should make this a standard option!
  2. But Vulkan has been in development since 2017, I understand it takes a lot of time, but when can we expect something? 2020, 2021, 2022..
  3. Haven't checked it out yet, will do tonight! But see a lot of people like it, added it.
  4. Thanks! Added the suggestions
  5. Decided to show all my VR downloads I consider a "must have". Please let me know if I miss something and i'll add it! Be sure to check on those posts if the files are updated for the latest version. ----------------FPS Improvements---------------- Kegetys Shader Mod Mustang Flat Shadows Removal Mod FPS Bump registry trick by Mustang Default DCS.exe high priority Kegetys Shadows.lua ----------------Autoexec Config---------------- Disable hot plug devices Stero Mode Use Shared Parser Disable track replay ----------------Kneeboard---------------- VR Kneeboard Jcagle Kneeboard Checklist F18 weapons QRH ----------------Cockpit---------------- F14 Clean cockpit F16 MFD Font VR readability F18 UFC Font F18 Clean and Dark Cockpit <- Personal favorite. Think it looks better in VR A10 MFCD fontsize Make new default VR view Mnemonic VR friendly Prop's and Rotors ----------------Other---------------- Lefuneste 3Dmigoto VR Mod ----------------Voice Tools---------------- Voice Attack Vaicom Pro
  6. Mustang, going to try this tonight? The clearer cockpit reading is that for all modules or just specific planes?
  7. For the best experience using 60Hz, you need to download the updates from the windows insider program wich provides the latest WMR drivers. There you can select 60hz and maintain the quality of 90Hz
  8. I set my WMR to 60hz and with motionvector enabled it remains a solid 30 FPS and you can up the settings
  9. Would be nice to know what ED is actually working on to improve performance and specially VR. All we hear it is being worked on for the last year, but still no improvement...
  10. How does this work with kegetys mod?
  11. I've got the O+ for over a year now, I like it. But if you got the money go for the HP Reverb or try to save for it a little longer ;)
  12. Why does ED not supply this as an option to tick for VR users?
  13. Tried the windows insider update and love it! Flying in 60Hz as in the same quality in 90Hz Keep the quality setting on "best visual quality" If you change it to "Optimise for performance" the objects wont be rendered equally Flying now on 30FPS "60Hz with motionvector" Quality can be upped way more this way. Now lets hope they can make something like ASW 2.0 for less artificats. Can also confirm this fixed the incorrect render per eye for IL2! Going to try XP11 after dinner Love this fix! ______________
  14. Tried the update and love it! Flying in 60Hz as in the same quality in 90Hz Keep the quality setting on "best visual quality" If you change it to "Optimise for performance" the objects wont be rendered equally Flying now on 30FPS "60Hz with motionvector" Quality can be upped way more this way. Now lets hope they can make something like ASW 2.0 for less artificats. Can also confirm this fixed the incorrect render per eye for IL2! :D Going to try XP11 after dinner Love this fix!
  15. Just installed it, the slow ring version. that one is being updated once a month. New WMR settings
  16. When is that build coming out? Or how can you get into the insider program if it takes to long ;)
  17. I don't have this issue on X-Plane and Assetto Corsa, so it must be a bug ;)
  18. Those settings I think only change the WMR home settings and not any other application
  19. The left eye is rendering more objects then the right one for me.
  20. Checked a little more, and it seems that the amount of trees and even mountains in the distance being rendered is not the same for each eye. That is why it is giving it an weird feeling
  21. Even then you won't be able to maintain a steady 60FPS, I even use motionvector to cap my frames at 30.... at low altitudes it could be annoying, but iam mostly checking systems anyways and learning. This way I could up PD more since it is easier to maintain 30FPS, and i'm stutter free :):pilotfly:
  22. When you set-up the WMR for 60Hz the trees are a little weird, almost to shiney. Edit: The amount of trees being rendered in each eye is not the same, causing the shiney look. Same for mountains in the distance. Could ED take a look at that and if possible come with a fix? :megalol::book: Would make a lot of WMR users happy :)
  23. Yeah, the trees are a bit shiney, maybe something to post in bug reports section. And thats the whole point you wont go over 60 FPS, to maintain the frames stable
  24. They are not working on VR optimisation or improvements, they put there hope on Vulkan which will most likely take another year..
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