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Everything posted by twistking
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however certain geographic features (coastlines, rivers, borders...) should be visible, no?
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reported OA 1 location still below ground
twistking replied to Moonshine's topic in Bugs and Problems
OK. i think i missunderstood how it works then. But you also missunderstood me, i think. My assumption was that should work like in the following scenario: No GPS. Known target lcoation (Waypoint) preplanned. Two known easily identifiable objects near target waypoint with known offset preplanned (OA1 and OA2). Inflight nearing target location. INS drift has "moved" the waypoint and the OAs from their actual position. Waypoint (TGT) is obscured by atmospheric conditions (weather). At least one of the OAs is clearly visible (let's say OA1 in this example). Select OA1 in TGP and slave LOS to the corrected position of OA1, thereby also slaving TGT (the waypoint proper) and OA2 to their actual positions (since their relation is fixed). Keep the TGP in OA1 mode and keep TGP LOS on OA1 prebriefed object/location. Drob Bomb and hit the target on the waypoint (TGT) while TGP LOS is on OA1. That's my understanding of how OAs should work. It would be a FIX and target solution at the exact same time and therefore should give the highest precision for preplanned attack with compromised GPS during low visibility conditions. Am i wrong? Your first example seems somewhat legit, but i don't understand your second example: For pop-up attacks there exist already the two dedicated functions VRP and VIP... -
reported OA 1 location still below ground
twistking replied to Moonshine's topic in Bugs and Problems
Really? I'm 99% sure that it did not work when it was first introduced. Now i'm considering, that it's actually me, who does not understand how to use OA. From my understanding, it's used when GPS is unavaialble or compromised and the target itself is obscured through atmospheric conditions and/or not visible on ground radar. Targeting can then be done with an offset target point, that is more visible on the sensor of choice. Whenever i tried it, my bombs would drop on the OA instead of the TGT, while - from my understanding - bombs should hit TGT, while sensors are looking at OA. I cannot remember it ever working as described above... did i get this wrong, or did i just miss the timeframe where the function was not broken? -
It might be ultraviolet fluorescence, where the material needs stimulation from a UV light source. Some of the DCS warbird have that as their only lightsoruce in the cockpit. It would be somewhat plausible, that the Viper has a small UV flood as a low-power "always-on" light. It could of course also be a bug. I'm pretty sure that what you see is luminescense of some kind, so the glow staying on after shutdown seems realistic. I'm not so sure about the startup... Hopefully someone more knowledgeable can chime in on it?!
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Cargo Aircraft in DCS and why we need it
twistking replied to Devil 505's topic in DCS Core Wish List
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correct as-is F16 - laserguided bomb not dropping
twistking replied to Nephris's topic in DCS: F-16C Viper
I think the OP's question is answered, so i'll just quickly hijack this thread to ask how to disable auto-lase??? i did not realize before, that auto-lase is default on. how to turn it off? not arming the laser seems more of a workaround than the proper solution!?! -
good "easy" AI aircraft to practice dogfighting
twistking replied to twistking's topic in DCS: F-16C Viper
Well, there is private PvP as well for when i can reliably beat the broken records. But honestly, since i play co-op mostly, AI enemies are what i have to face. So it only makes sense to practice against them. -
good "easy" AI aircraft to practice dogfighting
twistking replied to twistking's topic in DCS: F-16C Viper
OP dislikes public PvP -
Please Heatblur, improve the RIO/WSO AI significantly
twistking replied to twistking's topic in DCS: F-14A & B
With robotic i did not have Jester's reactions in mind, but the way you need to "talk" to him: Basically going through menus or hierachies of commands. Sometimes it feels more like programming a VHS recorder than communicating with a person. Also i'm well aware, that something i'd like to see, has not yet been archieved in a videogame. I've written that precisely so that people don't feel the need to go on that hell of a tangent about complexities of AI. And by the way, videogame "AI" has been called AI since forever. There has never been another word for it really. It's an umbrella term, isn't it? Use AGI, if you want to differentiate from pseudo-intelligents, or use words, that describe the technical foundations of the "AI" you are referring to. -
I'm all for cold war stuff in DCS, but please stop entertaining the idea of paid asset packs. ED actually makes good money. They could easily afford to develop a few high quality AI assets for every new module they develop and sell. In the last 10 years ED has released one (?) AI aircraft (SU-35) and this doesn't even have a damage model yet. Full fidelity modules are surely expensive to develop, but they are priced accordingly. It's very reasonable to demand contemporary AI aircrafts for the modules sold... I would give ED a pass on the paid WWII asset pack, but only because of the very specific and troubled history of how DCS WWII came to fruition. For everything else the uncomfortable truth is, that DCS is lacking in many areas, not because the community paid too little, but because new modules sell well despite the shortcomings. The only business metric we know from ED, is that the business has made a profit every year, for over a decade if i remember correctly (from an interview with Nick Grey). That's great... but if they want to continue to sell cold war modules, they should very kindly also provide some AI assets to support them.
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with GPS not available, there would also be a reason to use offset aimpoints for targeting. if only they were not broken still... by the way. what does change for the alignment process when GPS is not available? do you need to enter coordinates manually for alignment? does stored heading align still function? anything else i should know when starting up the aircraft pre 1994?
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correct as-is F16 - laserguided bomb not dropping
twistking replied to Nephris's topic in DCS: F-16C Viper
First of all, it's important to remember that the Paveway III was added relatively recently and might be a bit more WIP than the others. But to answer your question, i would guess that the Paveway III, since it has much more intelligent guidance, is less reliant on a precision release and therefore inherits more of the symbology from smart weapons. I'm not even sure if the Paveway III has a mode that is actually named CCRP. Isn't it PRE, like with the JDAM? Anyway.... autolase is a feature of the F-16 too. Check the DED... -
correct as-is F16 - laserguided bomb not dropping
twistking replied to Nephris's topic in DCS: F-16C Viper
There is also auto-lase now;) You can find the corresponding menu somewhere on the DED... Yeah, for some reason people say, that early access makes learning easier. I find it the opposite: So many rescources are just outdated... you can' even trust forum posts here, unless they are fairly recent. Frustrating! -
Thanks for the answers. So to sumamrize, one can say that VSR is a bit more more complex than just doing interleaved Hi/Med PRF and RWS is more a bit more complex than doing just Med PRF.
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correct as-is F16 - laserguided bomb not dropping
twistking replied to Nephris's topic in DCS: F-16C Viper
jugding by your your pictures i believe that you are not dealing with the release cue, but the pull-up cue. your youtube-videos might be outdated. check the following video to get an up-to-date explanation of ccrp symbology. be aware however, that the pull-up is not mandatory. you could also continue flying level after the cue, or... idk... even dive... -
AMD hardware also supports direct storage and PCIe 5.0 is not mandatory. As far as i know, DCS does not support it though... I think, if ED wanted to improve VRAM / RAM foodprint and management, they could do some very straightforward asset optimization first. There are enough discussions on this board, about how ED is wasting hardware rescources by not optimizing texture assets at all. Shoutout to @Taz1004 who has brought that to everyone's attention multiple times.
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Quick question about pulse repetition frequencies. Wag's new video makes it seem as if interleaving MPRF and HPRF was the "secret sauce" of the upcoming Velocity Search mode. He does not mention any other technicalities that distinguish it from RWS. Does that mean, that RWS and TWS both use MPRF exclusively? I somehow assumed that RWS and TWS would also use interleaved HPRF/MPRF. Can someone clarify? Is Velocity Search basically the Viper's way of doing HPRF? Bonus question: Is Velocity Search constantly interleaving, or does it only ping MPRF once a target is detected in the HPRF bit? If it constantly interleaves, it should be able to also detect cold targets, no?
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unpopular opinion (mybe?): instead of adding more naval units, ED should bring the old models up to modern standards and bring better damage modelling to all in addition to simulating more systems on each unit (both defensive and offensive).
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New AI task search and engage within distance of itself
twistking replied to twistking's topic in DCS Core Wish List
yes @Exorcet is correct. if the AI will still consider the whole flightpath, this doesn't solve my problem. right now, i believe it would be best to just add a new defensive ROE option, that would allow the AI to defend itself when threatened - not only when shot at. with this one could set up a CAP zone with "search and engage in area" and would not have to worry about transit... -
New AI task search and engage within distance of itself
twistking replied to twistking's topic in DCS Core Wish List
Thanks a lot! Yes, they must have added it after i got frustrated with the task and started using "engage in area" exclusively Still think that there should be smarter ROE options. ROE "only shoot back" (or whatever it is called) is just not good enough and will get AI killed because they react to late... -
yeah, that payment method seems unnecessarily complex. everyone just buying a license for themselfes would be much more straightforward and easier to implement. the issue holding it back, is that DCS does not support DRM for multiplayer unfortunately. the clients do not need the mission file to join a server, so at the moment there would be no way to check if clients actually hold a license for the content. i would surely enjoy some high quality, paid scenarios or mini campaigns for small group coop...
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New AI task search and engage within distance of itself
twistking replied to twistking's topic in DCS Core Wish List
ohh... ok. i somehow have missed that. thanks for the heads-up. just a quick question: how would i set up a stop condition at a certain waypoint? i'm generally familiar with the ME and tasking/triggers, so if you could only point me in the general direction, it would be helpful already (i'm only aware of the stop condition in the task specific option, but that only allows for mission time, duration, or flag if i remember correctly)...