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Everything posted by Yaga
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<51P>YAGA USA 51st PVO Mig-21
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Just in case I need to confirm attendance, this is me confirming that I can attend.
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Unless you're playing in a centrifuge and susceptible to real G effects, I think it's unrealistic. /s But in all seriousness, if you want to set up a server based around VR use, go for it.
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I fly with VR. TIR and zoom is not nearly as advantageous as you're making it out to be.
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In VR, use 1.0 pixel density. The DCS system of rendering single pixel dots at range make everything very easy to see in VR as long as you aren't super sampling those details away. VR can compete against people using TIR and 2D. Easily, in fact. I've never found myself at a disadvantage because of it. It's irritating that so many people, when faced with a challenge, resort to "nerf this, remove that" instead of simply figuring out how to get good with the cards they have.
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Not at all what I said. Was just confirming the loadouts because it seemed there was some confusion about ETs.
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Su27 is limited to R+T+73 first round, then ER+T+73 second round. There isn't a round with ETs,
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<51P>YAGA 1v1
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Moltar for blue MVP. I would have been screaming obscenities at people by the end of that.
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=RvE= YAGA Squad: =RvE= USA Blue: Su27
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To Virpil's credit, they're being fantastic about refunds. That gives me hope that for you guys that are willing to wait, that you'll likely get a great product when this all clears up.
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
Yaga replied to rrohde's topic in VKB-SIM Flight Gear
Great. I've heard nothing but wonderful things and I can't wait to get my hands on a gunfighter/mcg pro bundle. -
You guys were originally going to ship at the end of May. That didn't happen because you had to redesign the base and gimble. Then you guys were going to ship July 1st. That didn't happen until later because more reasons. Now you're telling us that the base has to be fixed again? Noise when you move a stick is a very obvious problem that even the most basic QA should have caught. I don't see how anyone can stick with this order besides blind optimism.
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Mustang's land textures zip file package
Yaga replied to Mustang's topic in Utility/Program Mods for DCS World
I downloaded it in about 5 minutes. I don't think it is mediafire. -
Any news on when the next batch of gunfighter pros will be ready to order in NA?
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First off, make sure DCS isn't auto assigning incorrect axis. Go through the axis assignments for the Spit and double check that the yoke is only pitch/roll, throttle is only throttle, etc. With the P-51 at least, I always find it auto assigns bizarre things with a new install. Also, put a mean curve on rudder under 'axis tune'. Like 30. Or maybe more.
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Has anyone had theirs ship?
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A zero order device physically moves the thing to where you want it. You physically move your stick to the position you want the in game stick to be. That'z zero order control. The plane is controlled by the in game stick. The in game stick controls the velocity of the plane's AoA changes. A first order controller controls velocity. The in game cockpit stick is first order control. You're not wrong at all though. But, I do think it's important to mentally de-couple the physical joystick in your room on your desk and the in-game joystick in the cockpit. One reason for this is because while the physical stick has zero order control over the in-game stick, the in-game stick has no control over the physical stick. So, this avoids people thinking they need to compensate for some flight characteristics, especially in the older planes that don't have fbw. For example, you wouldn't try to set a curve to emulate stick pressure in a WWII aircraft, because there is no way for the game to communicate that unless it is artificially saturating your in-game stick movement. The closest I've experienced to this in DCS would be controls locking out at high speed in WWII aircraft. Even if you did, your curve would still be entirely situation based, and just an overall mess. Of course, I could be misinterpreting control orders. My apologies if I am. That Mech Warrior thread I linked is great though for anyone who swims the sea of peripherals. It really emphasizes how important it is to understand the relationship between what you're trying to do in-game, how the game processes controls input, and how you're inputting those controls. Edit: This entire conversation and issue stems from the lack of FFB controls in the flight sim world. If we had access to proper force feedback joysticks and yokes, we wouldn't have to amalgamate flight controls in weird ways like this. IMO, force sensing setups are the closest we can reliably get to fully realistic flight controls. Though there was that guy making FFB WH bases, I haven't heard anything recently. TL;dr: set your curve where you can comfortably fly close formation, but not too crazy where you can't maneuver in combat. Trim however you like, but remember that if you don't trim to center, you will be in a different area of your curve.
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Your physical joystick is a zero order controller that controls a first order controller in game. So whatever is built in to the aircraft is a non-issue. https://mwomercs.com/forums/topic/118355-controls-demystified/ The in-game controller is likely longer and therefore affords a higher degree of precision. With 1:1 control over the in game stick, you wouldn't be as precise. Thus you need a curve. Also, this means curve required is dependent on many things. Curve is not used to simulate any flight characteristics. It only effects your zero order control over a first order controller. Without FFB, trimming to center is the closest thing possible to real life. In real life you would trim until the stick stopped pressing against your hand giving it a new center. Trimming to center does the same thing, except you have to move your hand slightly as you do it.
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Thanks for providing the specific reason for the delay. I hope everything goes as planned from now on.
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Given that we still haven't heard anything, this was the right move. I am feeling very scammed.
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Are you worried I'm going to hurt their feelings? I don't get your angle. There are two possible outcomes and neither should bother you in the slightest. 1. nothing happens 2. they expedite release of additional info to quell customer concerns Actually, one of those outcomes benefits you if you're interested in the product. Also, I'd imagine it's easy to say "cut them some slack" if you've got no skin in the game. We went from having concrete shipping dates to being in the nether of development. They owe us an explanation.
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Nope. The project was supposed to be in the shipment phase. We find out at the deadline that it's actually in the production phase, with significant issues. This is unexpected. Because the company is not forthcoming with why, I'm concerned. I do not mind waiting. However, concrete assurances (shipping dates, specific delays, expected delay time frames) are easy to provide. What do you have pre-ordered? Edit: Do you not want more information? We should encourage them to tell us as much as possible.
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You guys are really busting my balls with the smoke and mirrors. When you say "transparency" and then do ambiguous "finals bits to make it better," that's smoke and mirrors. Especially when you're late in the first place. If it's going to be a massive delay, just tell us in plainly. How you handle the "announcement" is not remotely important to anyone. Anyone who's sat in an airport lobby waiting for a delayed flight knows how irritating "just thirty more minutes now!" gets after several hours. At this point, a nagging part of me is beginning to wonder if pre-orders were intentionally expedited as a way to get some sort of jump on VKB. You guys are driving me to conspiracy theories! Just give us real information as to why we don't have what we paid you for.
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Would be great to hear about shipping dates. Been 2-3 days so it'd be great to hear you guys have everything cleared up.