Jump to content

BarTzi

Members
  • Posts

    959
  • Joined

  • Last visited

2 Followers

About BarTzi

  • Birthday 08/01/1991

Personal Information

  • Flight Simulators
    DCS

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Were there any changes to the mod to adapt to the new thermal map textures?
  2. Tracks are, by definition, not an accurate recreation of the mission. Why? It's because when you play a track you run the mission again with your controller inputs. It means everything that is statistical or random (AI behaviours, flare effectiveness, the effectiveness of evasive manoeuvres, the point in time in which AI shoots at you) is calculated again. Your controller input was recorded in the original mission, which means it does no longer apply to the replay, as it's a completely new mission running again. For example: let's say that at some point in time in the mission you get shot at, and try to avoid getting hit. In the track, nothing guarantees that you will be shot at, since the AI treats it as a completely new mission (yes- your inputs will still be the same as the original mission) . The AI might shoot at you a second earlier, a second later or never shoot you at all, which makes whatever attempt you make to avoid futile. There was never a point in which an air to air engagement track (vs AI) for example, worked fine. Some people claim that the server's track is more accurate, but I beg to differ. It might be called a replay in the main menu, but it was made to reproduce bugs in a controlled environment (short tracks, recorded in SP, to be sent to the devs).
  3. They won't work correctly, ever. They are not made to replay the exact sequence of events in a mission.
  4. It's non functional. The only way to use MIDS is via SRS as a radio
  5. It was never designed with static objects in mind. Place them carefully so the ground crew won't guide you into them.
  6. It's not unlimited, just takes a really long time to get the same effect. Not sure if it's realistic or if it used to be like that.
  7. It's binary if I'm honest. It's either in the map or out of the map. If it's in the map it can't be a satellite texture. It's not the 90's anymore
  8. With the latest addition to the map, northern Israel was added together with more parts of Lebanon and Syria. I'm having a hard time understanding why the only airfield that was added to the north part of Israel is Ramat David, when Megido and Ein Shamer are well within the borders of the map, and appear as bland runway textures. The same goes for every airfield in Syria which is located south of Mezzeh. This is KhalKhalah. It's in the detailed area of the map now. In 2025 I think we should hold map creators to higher standards, and bland satellite textures of runways should never be the norm within the detailed area of any map.
  9. Many areas of the map have labels that are duplicated for no reason. This is the only map where I've seen this happen. Attached screenshots contain some examples. Kiryat Gat: Raanana: Dimona:
  10. The entire implementation of this feature is wrong sadly, so it won't change until they re-write this.
  11. UAE meaning Jordan? Otherwise it makes no sense as the actual UAE is not even close to where the rest of the map is
  12. BarTzi

    Israeli F-15C

    Yeah, it's not happening.
  13. I thought so too, but it drifts even in light winds.
  14. Hornet 2.0 could potentially be a completely new module, a Rhino.
  15. Absolutely. However, DCS is a game and not all of those things can be simulated. Some, can hardly even be justified to be added to the game. At the moment, the carrier crew has no idea what wind is, so they can't turn into the wind to allow launch and recovery.
×
×
  • Create New...