

LastRifleRound
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Everything posted by LastRifleRound
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IFA is correct according to the NATOPS and updated training missions.Tightly couples GPS to INS in a GPS equipped aircraft. PS: It makes no difference in the actual sim, as drift is not modeled and will not occur no matter what you pick.
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Right, but it seems like the current tech shouldn't preclude what I said. Examples: ka50 hkval and F14 LANTIRN
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Is the current point track behavior accurate? It doesn't seem logical that point track is always 100% established and the only way you really know if you actually have a point track is to jiggle the slew around to see if it snaps to a target. In other words, if I attempt point track on a bare patch of ground, shouldn't it fail and revert to area track?
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I have no doubt, I was just asking what it means to have static target detection in MAP mode. Does it mean we can pick up structures in MAP, or only ships?
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Got it. What about the Map static targets and SBYS/TAND for GB6?
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I have a few questions regarding the follow 3 lines from the latest changelog: Fixed 802AK and JSOW turn point issue: I know what the 802AK turnpoint is, but I don't know what the "JSOW turn point" is. Is this referring to the GB6? I wasn't aware the GB6 could have a turn point? You can set an impact azimuth, but not a specific turn point. Fixed AG radar moving/static detection for MAP/SEA1: Again, I understand there were issues with SEA1 detecting static ships, but I'm not sure how static targets will show in MAP mode. Does this mean we'll see more structures in the MAP mode? Fixed JSOW TAND/SBYS with IMP AZ: there is an issue with GB6 TAND and SBYS always behaving like SBYS. However, this problem exists whether or not an impact azimuth is set. Do I understand correctly what this means?
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Right, but did you drop them using PI mode?
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I made a similar post. Last update completely broke ins bombing. Regular bombs won't drop as well as gbu
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[MISSION] mission 5 road placement wrong?
LastRifleRound replied to LastRifleRound's topic in DCS: AJS37 Viggen
I get an error when I try to save these changes that I can't save my chages -
Release is now impossible in PI mode. Whether you hold pickle or not, the bombs will not come off no matter what you do. With the same settings, I turned off PI, doubled back and successfully struck the target with regular CCRP mode, so master arm, qty and spacing were all set properly, radalt was on, radar was in EM, RS active.
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[USER ERROR]No VVSL In Today's UPDATE
LastRifleRound replied to Chopper A-10's topic in DCS: F/A-18C
Make sure your waypoint altitude is ground level -
For Ragnar: Just what is SO supposed to do in DYK?
LastRifleRound replied to LastRifleRound's topic in DCS: AJS37 Viggen
The pipper is the dot in the middle you use to aim, not the waypoint marker. The SO uses the pipper as a reference, i.e. in PLAN you follow the SO by keeping the pipper in the SO. The pipper is always on display in ANF. Maybe I'm not using the terms correctly. Below is an image of the pipper and SO being on screen at the same time. (or at least what I call the pipper) -
The behavior of the SO in DYK is confusing. According to the aircraft's flight manual (the real one), it's designed so that the pipper should be at or above the SO after 2.4 sec after release. According to Stellan Hilmerby, a forum member who was an actual Viggen pilot, you would follow the SO to achieve the correct pull and bomb spacing. He also indicated the release in the real Viggen would occur during the pull, indicating "wing out" would happen a bit earlier than the DCS Viggen does. I'm able to get a good 4g pull without it, but the SO just seems like this erratic thing that doesn't tell you anything useful. It seems like it has something to do with the designation spot and safety altitude, but after countless runs I just can't figure out what that thing is trying to tell me. Trying to follow it at all for any reason leads to incorrect runs most of the time. I really think the thing is just floating out at the 400m safety altitude (if medium is set). If you check out the attached video, freeze it at 3:29 you can see the SOO blow past the reticle in the wrong direction right at about 400m then jump around a bit rather meaninglessly. Here's the video. The first run is garbage but the next two are decent. I was practicing a profile Stellan uses and trying to perfect the technique when I took this video. Also, I can confirm that the DYK aimpoint refers to the beginning of the drop, not the middle. 2 patches ago, it was the middle of the group. I don't know if this is intentional or not. Some of said this is how it works on the real jet, but the manual doesn't really say one way or another. Maybe Stellan can comment on this. So, my TL:DR question is this. I know what the SO in DYK is supposed to do in real life, but what is it actually telling us in DCS? Is it functioning as it should and we're all supposed to be flying a specific profile that we're not, or is it not functioning correctly yet and we should ignore it?
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[MISSION] mission 5 road placement wrong?
LastRifleRound replied to LastRifleRound's topic in DCS: AJS37 Viggen
THANK YOU! I was going nuts with this! I got good enough to get down on the road but I'd inevitably graze one of the poles and severely damage the aircraft. I"ll modify the mission to remove them now. -
How to reset Bx points for RB15F?
LastRifleRound replied to Hummingbird's topic in DCS: AJS37 Viggen
You could use the F10 map to get the rough coordinates of the area in front of you, go to REF/LOLA, change the coordinates for BX8 there so it's near where you want it to be, then slew using T1. To guess where the cursor is, it's simply at the location the waypoint was initially set at. The heading bug on the CI should be pointing right at it if it's the currently selected waypoint. -
Wrath of thunder mission 5, you are to recover at a roadside base. The road marked out is lined with telephone poles and therefore impossible to land at. Is this a bug and the road you are supposed to use is elsewhere? No matter how centered my approach, the wings hit one of the poles and I crash.
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This isn't implemented yet
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Correct, the second vertical bars (if they are the ones I'm thinking they are) are basically like a "break-X" in a US aircraft. Rockets are meant to be fired in a diving profile, similar to the DYK bombing profile. If you are at 100m when you are getting the "wings" (firing order) you are way too low.
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This sounds like you're getting too low and the pull-up queue is appearing. Also sounds like the erratic behavior of the time line might be due to you changing pitch (if you pitch up or down, the timing of the release necessarily changes with it.) On your run in, try angling out about 10deg at 10km from the target, afterburner in 2nd stage. At 7km, pull up 20deg nose up, when you hit 500m in altitude, roll to the target using the ADI (put the top of the ADI's lubber line on the first horizontal line of the black part of the ADI ball, that'll give your roughly the correct roll atittude. Something like 110deg seems about right). That should get you about 3-4km away from the target, about 500-600m AGL with about a 10-15 deg dive. Make sure you trim the aircraft stable so you don't have large pitch moments during the attack.
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The update should include functioning drift for INU updates
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Some things I learned from the real AJS37 manual
LastRifleRound replied to LastRifleRound's topic in DCS: AJS37 Viggen
I think I figured out what's going on here. DYK looks to be releasing bombs with the aimpoint as the beginning of the string rather than the middle. If others could try this out and tell me what they see that'd be great. -
Some things I learned from the real AJS37 manual
LastRifleRound replied to LastRifleRound's topic in DCS: AJS37 Viggen
Sorry About that, proper link is here: -
Some things I learned from the real AJS37 manual
LastRifleRound replied to LastRifleRound's topic in DCS: AJS37 Viggen
Ok I tried a few runs after the latest update. I just can't get the same results you do. Also, the SO looks like it's all over the place and I don't really know what it's doing. If you stay in the exact same dive angle, it moves straight down to the bottom of the hud without me having to pull up at all. This seems like the opposite of intended behavior. I also can't get a good string of bomb length. They're either too compact from not pulling or too long from pulling. The last run I nail a perfect 4g pull and it still doesn't get the right spread. It almost seems like the bombing computer in DYK is releasing right away at some arbitrary point of "wing out" regardless of parameters, so the the reticule position after trigger pull when wings out isn't the one used, it's wherever the reticule is about .5s after wing out is the actual target position, meaning you can't possibly pull up and target with any precision, you need to pick one or the other. Here's a few runs I tried using your methodology. Let me know what you see here. (and, of course, if I did anything wrong.) EDIT: Did several more runs. I'm starting to think DYK in DCS is way too quick to drop bombs. Often it will drop the whole stick in one shot right at wing out. According to the flight manual this just shouldn't be happening. Would be good if some of you other OB guys would test this, too. -
False binary. Most people expected both.
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What sad times are these where passing ruffians may say ni at will to strangers in forums....