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  • Flight Simulators
    F-14 | F/A-18C | A10-C | AV-8B NA | M-2000C | MiG-21bis | Ka50 | UH-1H | Mi-8MTV2 | FC3 | CA
  • Location
    South Africa
  • Occupation
    Mechanical Engineer
  1. While the Realtime Bomb Damage Assistance is on, in CA the damage assistance message causes the mouse pointer to appear on screen. the mouse pointer is no longer captured by DCS and can move into the secondary screen when turning the turret. I have tested it in SP and MP environment and it only happens when the Realtime Damage Assistance is enabled and the message appears. I've attached 4 Track Files SP_01 and MP_01 are the tracks when RTBDA is enabled and SP_02 and MP_02 are the tracks when RTBDA is disabled SP_01.trk SP_02.trk MP_01.trk MP_02.trk
  2. @HAWG63, that is a perfect example. I like that type of examples because it is not simple. It is a difficult scenario (yes you might have to go over it a few times to understand it) that is close to what you will be doing in practice. most of the scenarios that you see in training videos are very simple and just repeat what the AI JTAC in DCS does. what will even be more informative is if you would explain the situation and what the JTAC wants to do before hand, so that the viewer has an idea of what to expect and is not taken by surprise by the events. Example 1). prior to the radio comms, you explain that there is JTAC on ground at this position. 2). explain that the JTAC is going to use positions A and B if he is contacted by an aircraft. eg. if only one aircraft shows up, JTAC will give holding point A, 2 JTAC will give A and B, 3 ... etc 3). show the two flights approaching and give info (spd, hdg, alt), and then explain that in the radio transmission, flight HAWG will identify itself with the following line, break up the line and show how it will be different to DUDE. basically i'd like to see each line in a comprehensive radio interaction analysed and explained with a shit load of different examples to show how that line can change according to the situation. on another note, i know i am asking too much (and i know beggars cannot be choosers) but i see potential in this series
  3. I need to tell him to go %^&* himself below!!!
  4. the issue about multi-threading, (multi-processing is the more correct term here, as DCS is already multi-threaded) is that it is required to support a larger population than, say, single processing. example, if you have a program with 2 processes running, 2,3...14 core CPUs can run that program and work fine, but when you develop a 8 process program, and decide to run that on a 4-core CPU you will run into problems (deadlocks, latency, racing, asymmetry) not to mention the overheads needed to adapt the program to a lower core count.
  5. Nice work bud, looking forward to the complete series. If you don't mind me putting in my 2 cents, is it possible to give examples during the videos, I personally find it easier to understand concepts if I can visualize it. Example, the Aircraft check-in video, lets say you put on the screen 2 or 3 aircrafts in different scenarios and run through the interactions between the JTAC and Air asset that should take place Thanks
  6. Try and delete all the files in the bin folder except the DCS_updater.exe and do a repair...
  7. and if you look closely to the bottom right corner, you can see it starting to peel off EDIT: good attention to detail RAZBAM
  8. GOD DAMMIT arturojgt!! I cannot stop noticing it now... never gonna fly the Harrier again till its fixed!!! RAZBAM!!!
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