m4ti140
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Everything posted by m4ti140
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Running request - Bindable Button / Axis options
m4ti140 replied to maverickturner's topic in Bugs and Problems
Other suggestions: Since you've kinda pioneered DCS with axis bindings buttons and switches to help binding things like LANTIRN to controllers and footwell PTT to toebrakes: the two more axis threshold inputs I would be happy to see are the wing sweep hat (to be bindable to slew sensor) and speedbrake - particularly the latter, as it would enable users of Saitek sticks (X52, X56 etc) to bind speedbrake to the slider without doing voodoo in Saitek software. -
For me it seems to always time out on the first attempt to enter cockpit and then it works after a subsequent reconnect, although it still takes a while to load into cockpit. Loading from SSD with a page file on it, 16 GB RAM. Reducing cockpit texture quality didn't change anything. This was all on a small server, haven't tried a more crowded server yet.
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Running request - Bindable Button / Axis options
m4ti140 replied to maverickturner's topic in Bugs and Problems
Need separate cutoff and idle binds that just switch the throttle into selected position (instead of hold for cutoff). I have an X52, and the way I set it up is by putting axis bands below the physical throttle detent and then setting it to press the idle key momentarily when going out of this position and cutoff key when going into this position. For multi-engine aircraft I use modifiers, but since here it's press-and hold I can't use modifiers anymore. This would be workable with in a single engine aircraft but with the Tomcat it's an issue. I understand that the current binding is more suitable for Warthog users, but it would be nice to have the regular, separate idle and cutoff bindings as well -
Settings>graphics>resolution of cockpit displays
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Training Mission 02. Startup from cold and dark
m4ti140 replied to Redglyph's topic in Training Missions
It is now actually done with a real Russian accent by a Russian, I'll leave it at that. -
2.5 Settings Comparisons and GPU Impact
m4ti140 replied to Sideslip's topic in Game Performance Bugs
Caucasus is not a good place to compare textures. On PG there's definitely a difference in ground texture quality between low and high. Same with Nevada. -
Bindings for Afterburner Enable and Disconnect?
m4ti140 replied to borchi's topic in MiG-19 Farmer B
Confirm, they are not there. I was trying to bind them but they're MIA from the menu -
OK, I'm having troubles getting desktop app to work. First of all, it completely fails at discovering the tablets and if I enter the IP manually, it gets forgotten the next time I launch the app. Second of all, it keeps crashing and reloading to default state in the monitor editor
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Are you planning to add the MiG-21 radar screen?
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Title. Basically, the only way to simulate a scramble from alert without major lua sorcery is to either just use the "parking hot" or "runway" option for take off in the mission editor, or just start cold and dark and then go through the whole alert setup checklist just to do the launch checklist immediately after, which defeats its purpose. Would it be possible to add an additional "alert" option that would preset the aircraft to the standby configuration, right before the alert five launch checklist?
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I think you're missing the whole point of FCLPS here. The reason you had to do those is because you were flying a real jet. It was a form of simulation of carrier landing. DCS is a flight simulator, which defeats the whole purpose of doing those, since you can just train on the real thing from the start and if you crash, you can just reload the mission. I get it that you want immersion, but there are practical limits to it. Sure, this could be done but there are more pressing issues. Not all essential systems are even implemented yet. They will surely do this eventually but I'd rather they focused on actual avionics for now.
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They're making an extension (AIRIO) to VAICOM specifically for F-14 to cover RIO comms
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Radar Elevation Control issue when assigning axis
m4ti140 replied to dresoccer4's topic in Controller Questions and Bugs
It doesn't. And with an absolute axis, you can just center it: in X-52 there's a tactile notch on the elevation dial; when you reach central position, it jumps into it and requires slightly more force to move past it. Pretty sure it's similar on Cougar (both have been based on F-16 throttle, though X-52 is obviously not as exact of a replica as Cougar). -
It's quite the opposite, I wish this game had an integrated voice client like BMS and that servers enforced its usage more harshly. People who do not cooperate with the team and essentially use fellow players as smarter bots is what makes me steer clear from most public servers. If you don't want to deal with other players you can always play offline, instead of bringing anti-social attitude to the multiplayer environment. That being said, I wish SRS allowed for more than just in-cockpit comms, e.g. a mess hall/briefing channel for people in the lobby, since I agree that Discord is insecure, bloated, and generally unsuitable for serious voice communication. Regarding speaking other languages in public voice chat - if it's allowed on the server, change server, if it isn't, report it. It is a rude behaviour and I agree that it may put people off - well, it puts me off, as it generally goes in conjunction with people ignoring the radio altogether and messing up whatever you're doing due to lack of coordination. All things considered though - this is a very detailed sim and lack of cooperation online removes a lot from the experience
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DCS Carrier Wars - Round 1.2 - Battle on the Black Sea
m4ti140 replied to 104th_Maverick's topic in Tournaments & Events
[Vodka] Matroshka EDIT2: Actually **** it, I'm not cancelling Su-33 F-18 if needed -
Can't join multiplayer 2.5 stuck in loading or lobby or black cockpit
m4ti140 replied to Jaakov's topic in Multiplayer Bugs
For me the game freezes and requires killing it through task manager when spawning into cockpit. At first it only happened on 104th, now it happens on more and more servers... I think it might be related to the video memory management "improvements" they've done a while ago. I'm using a mobile system with only 2GB of dedicated VRAM (960M) but able to use up to 8GBs of RAM as shared memory once it runs out of dedicated VRAM. Before they've done these changes the system simply offloaded stuff to RAM and I could load fine into any server, though it tended to stutter. Now I can't fly at all on some servers and it's getting worse. If you could let us disable that VRAM optimizer "feature", or just disable it automatically on machines on which it causes more harm than good (like literally any optimus card) it would be helpful. -
Red Flag Rumble November R1 - Mig15 vs F86
m4ti140 replied to 104th_Maverick's topic in Tournaments & Events
[Vodka] Matroshka MiG-15 F-86 if all slots for MiG-15 are full -
Red Flag Rumble November R2 - Mig21 vs F5
m4ti140 replied to 104th_Maverick's topic in Tournaments & Events
[Vodka] Matroshka MiG-21 -
TESTERS NEEDED: MIG-21bis profile for VAICOM 2.0
m4ti140 replied to Hollywood_315's topic in MiG-21Bis
IIRC it's fixed by flipping the switch on the radio panel to РАЦИЯ, by default it's in ident mode which messes with vaicom for some reason (you're supposed to do this anyway, it's just that it's bugged and for some reason you can still use the in game radio while the switch is in the lower position). -
DCS INTERCOMMUNITY EVENT: Real War - Operation Moonlight
m4ti140 replied to Satarosa's topic in Community News
[Vodka] Matroshka - MiG-21 -
Charts don't show you stuff like roll coupling. Nor extreme edge of envelope phenomena.
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Red Flag Red October - F/A-18C vs Mig-29S
m4ti140 replied to 104th_Maverick's topic in Tournaments & Events
[Vodka]Matroshka MiG-29S -
I have a couple of questions: 1. What order do the AI aircraft spawn in and take off if all wp0 times the same? I'm currently trying to get an E-2 to spawn with me and my wingman, then taxi to cat and take off before me. However, no matter what I try the E-2 won't budge until I'm off the deck, even if I have it set to be hot on ramp. I'd just put them into a catapult, however: 2. No matter what I try, the AI will always spawn in cat 1, regardless if it's blocked or not. The changelog from a month ago said that it is now possible to select catapult for the aircraft to spawn in in mission editor but it does not appear to be the case: is it only possible with player/client aircraft?
