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MadMonty

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Everything posted by MadMonty

  1. For clarification - you can´t choose the F18-Stick out of the drop down menu, but choosing TM Warthog grip is fine and the F18 grip is fully functional.
  2. Thanks - I guess I haven´t read to the very end of this thread
  3. So just to clarification: Should BS3 work with 2.5.7 beta or not? Because my buttkicker still does not work with BS3 and I do got error messages...
  4. USING F18 AUTOPILOT WITH CLS-E I have the following problem... I use the CLS-E with an extension, so I have set the forces relatively low near the dead zone, otherwise the known problem of oscillation occurs. However, this does not give me a fixed dead center, but a zone around the dead center in which the joystick can be moved very easily. This is not a problem for flying. However, when I want to use the autopilot with the F18, the following problem arises: If I use CSEL to follow the path, the autopilot works without problems, even if the joystick is not exactly in the center position. However, if I use HSEL to follow a given heading, the autopilot only works if the joystick is exactly in the center position. However, because the joystick is almost never exactly in the center position due to the aforementioned settings, I cannot use HSEL properly. If I move the joystick to the center, the autopilot reacts and brings the aircraft on course. If I leave the center position by 1mm, the F18 perceives this as an override of the autopilot and the aircraft drifts off course. Do you also have this problem or does anyone have a solution?
  5. Yeah - my comms were broken too and a complete repair fixed it...
  6. Good morning community! i wish everyone a relaxed friday - please enjoy the day whether the patch arrives today or not. The bigger the patch the higher the dissapointment for any delays. So this patch must be really big ED has always delivered, not always the day we have wished for, but we all have been very happy at the end. So keep on being patient… You can do it
  7. Hello ozav8r, first of all congratulations on your platform, the whole thing looks really good and you have definitely chosen a good partner in Motionsystems. Firstly, your setup - if your platform works in the same way as mine (which I assume it does), then your cockpit is indeed mounted the wrong way round. MoSy explained it to me quite simply - you represent the highest weight with your seat, the seat is "at the back" of the cockpit, so the cockpit should be oriented such that the seat is placed on the flat side of the triangle with the 4 motors and the front of your cockpit then at the apex of the triangle with the 2 motors. I hope I have been able to make this clear. As far as your problems with DCS are concerned, it is difficult to assess from a distance. The whole system is Plug&Play, so you only have to do the installation routines, then everything runs automatically. You could check two things: 1) DCS needs an entry from MoSy ( resp. their software ForceSeatPM) in the LUA file. ForceSeatPM does this automatically. Please check your action menu to see if the task for the LUA entry is still open. Then simply install it and it should work. By the way, you always have to do this with new DCS versions or new versions of ForceSeatPM, but in the end it is part of the installation routine and is displayed in the action menu. 2) Check whether you have pressed the blue park button by mistake. I assume that you also have this on your platform. It often happened to me at the beginning that I didn't see that the park mode was still activated under the VR glasses. Otherwise, I recommend that you contact MoSy support. They are incredibly helpful and fast. Their CTO Pawel also has a Discord channel, why don't you let them invite you as a beta tester, where any questions are also exchanged in the community and help is actually offered around the clock. Last but not least, I'm attaching my settings for DCS, which you simply have to try out yourself, as I don't know how agile your platform is. In any case, MoSy's platforms have a lot of power and I also had to adjust a lot to survive the flights Best regards from Germany!
  8. I have to correct myself. If everything is setup according to Bignewy (and after restarting DCS - haven´t done it for the first time), my monitor is automatically in full screen playing DCS in VR. Even though I cannot quit full screen with alt+enter anymore, i am very happy how it is...
  9. Just tested latest beta=stable-version and I can confirm, that alt-enter is not working. On the other hand, the mouse cursor now seems to have fixed limits (which are slightly inside the DCS window), so that it is no longer possible for me to accidentally leave the window in border areas. Thus, unintentional window switching seems to be at least ruled out, but fullscreen is not possible.
  10. Thank you very much! Maybe I was too quick with my worry and Alt-Enter still works for me, I'll try that out now. I had interpreted the posts in such a way that it apparently no longer works per se, but then my VR settings seems to be unaffected...
  11. I used Alt-Enter not for performance reasons, but to keep my mouse cursor always in the active (DCS) window. I fly VR and in windowed mode it always happens that when I click the mouse cursor at the edge of the window, another window is activated and DCS gives me the message that the DCS window is no longer active. Therefore, Alt-Enter is indispensable for me to fly in VR.
  12. Great Map - very much looking forward! According to the long-term goal of DCS to have the whole world as a map at some point, we would now have two maps very close to each other with Sinai and Syria. There will surely be a closing of the gap at some point. Are there already approaches to a solution as to how two independently developed maps can be joined together? I think it's not that trivial...
  13. I support what you said. I have been flying with TM Warthog Throttle (reversed axis, I found thats more realistic) for a lot of years. Now I have ordered the VPC collective and immediately it felt like flying a real helicopter. The precision is so much better, that it actually changed my style of flying and I feel much more comfortable now. I defintely recommend using a collective - there is no way back…
  14. Hi Rix, great setup, looks good. If you have 205cm, you should be fine. I had already been told by Motionsystems that I had quite a high setup, which was probably also because I made it easy for myself and built a ready-made MTX frame from Monstertech on top of the platform. If you build your cockpit differently or adapt the one from Monstertech, you can certainly manage 205cm. I may have expressed the delivery time in a misleading way. After ordering, the platform is available in 6-8 weeks, at least that's how it was for me. The year referred to the joint development of the software with the CTO of Motionsystems, so that the platform now really reflects the forces acting on the pilot down to the smallest detail. And yes, you can fly DCS at Motionsystems. They don't have such a professional cockpit (they only sell the platform, you have to build the cockpit yourself), but it's enough to get an impression. PS: Of course the Plattform also works great for FS2020 as for a lot of Racing Simulations...
  15. Hello Rix, I will be happy to answer your questions... With the platform you get the so-called "power cabinet", which is the black transformer and fuse box on the right behind the platform (seen from the front). However, it is connected to high voltage power (not the standard power connection Schuko type CEE 7/4 at my place in Germany), which I have solved with an extension cable from the electrical sub-distribution (fortunately only a few metres away). Since the maximum load is 17A and the room is fused with 16A as standard, I installed a 20A fuse to be on the safe side, from which the extension cable comes off. Maximum consumption according to the manufacturer is 4.3 KWh, but as you correctly pointed out, this is the peak load. When I look at the platform, it is probably almost exclusively in the lower load range when flying. Only if you get shot down and spin down to earth and the platform plays roller coaster with you, it is probably in the upper range. In any case, I have not noticed any significantly higher power consumption (but I only fly about twice a week). Unfortunately I don't have an exact value... When the platform is fully raised, the floor plate has a distance of just under 70cm from the ground. The cockpit structure is about 40cm, then the seat adds about 100cm, therefore the maximum required height is probably 210cm. So the height is usually not critical. What weighs more (in the truest sense of the word) is the total weight. The platform weighs 305kg, my cockpit assembly alone about 90kg. I myself have 80kg, which makes 475kg. The floor must be able to cope with that... By the way - the manufacturer specifies 150kg as payload, but after consultation 200kg is no problem at all. I am in between and have not noticed any problems after 1 year of operation. The delivery comes as a wooden box, relatively compact (160 x 145 x 55cm), but weighs around 400kg. You would have to see how you can get the box into your room. In my case, a piano transport company did it for me. A customer (now a friend) who came to my house to see the platform and also bought it was able to negotiate with the manufacturer that the platform would be assembled in his room. But that is probably the exception rather than the rule... I hope I was able to help you a little... Best, MadMonty
  16. I know this problem. When flying not in full screen, I can use the mouse in the complete window. Wenn using full screen (alt+enter), it is still working over the complete screen. However, when I quit full screen (e.g. switching window via alt+tab) and go back to full screen via alt+enter, on the left side of my screen the mouse ain´t working. I have to quit full screen and go back into full screen, then it is working again...
  17. So I have made a few pics of my cockpit and I am happy to share...
  18. Hey guys, I'm digging out this old post again because I'm also very interested in the Brunner Base. However, due to VR flying, I am a button fetishist. All of my Warthog buttons are double assigned, without that I can't operate the complex functions of the jets sufficiently. Now I have asked Brunner whether my Warthog joystick is recognised as such by the TM Target software and whether I can continue to combine my TM joystick with the TM Throttle to form an input device in order to be able to double-assign all buttons via the shift function of TM Target. Brunner has now denied this, saying that I could only assign the buttons via CLS2Sim or VJoy, but the buttons cannot be assigned to two different functions. How do Brunner-Baser owners do this? Do you all refrain from double-assigning the buttons or is there a workaround? Cheers, MadMonty
  19. Thank you for your feedback. It was a very interesting experience to see that from the specifications of force assignments to the individual axes, complex flight manoeuvres are reproduced precisely over 6 axes via the algorithm of the software. It now feels incredibly real, every little force acting on the pilot is reproduced in detail.
  20. It took a verly long time to finalise my review, but here we go:
  21. Dear DCS community, After almost 40 years of active flight simulation (my father had the first MS Flight Simulator back then), I have now fulfilled a big dream at almost 50. It started with the change to VR-glasses a few years ago. Anyone who uses VR knows what I'm talking about - there's no way back. VR has already brought the flying experience very close to reality. However, as an enthusiast and a big fan of DCS, I wanted more and started looking into motion platforms. My dream was to also be able to feel the movements of the plane in the VR immersion. I saw a lot of great DYI projects from motion platforms on YouTube, but I didn't see any chance of realising something like that myself. I just don't have the time or the technical background. I needed a plug-and-play solution - so I researched as best I could all the platforms that could be purchased and obtained the missing information from the manufacturers. After all, such platforms cost a fortune - others buy a great motorbike with that money... 1. Decision for Motionsystems After completing research, MotionSystems (MoSy) was at the top of my list. This had 3 reasons: A) Highly professional web presence with a variety of different platform solutions. Among other things, they are also the manufacturer of the V3 platforms distributed by NextLevelRacing, so they also offer a mass product with corresponding quality assurance and customer support. B) Provides VR Motion Compensation, more on this later. C) MoSy is headquartered in beautiful Wroclaw, Poland, which is only 7 hours away from my home and offered me the opportunity to test the product before purchase. After more than 2 years of email exchange (as you can see, it wasn't a quick decision), I got in the car and went to Wroclaw. I tested a 3-DOF and my current 6-DOF platform (PS-6TM-150) on site. It became clear to me then that their hardware was of outstanding quality, but that the software and adaptation to DCS would still mean (joint) work. I decided to go for the somewhat more complex and expensive variant of a 6 DOF system, in line with the motto "all or nothing". I simply wanted to have every movement of the aircraft / helicopter transmitted as realistically as possible. The software respectively the implementation of DCS on the platform was still in its infancy at that time, some movements were missing, others were simply wrong. However, given the trusting and sympathetic contact with the MoSy staff, I was confident that we would manage to get the maximum performance out of the platform in combination with DCS. So at the end of 2020, the platform was ordered and the adventure took its course... In February 2021 the platform was delivered, the biggest challenge was to get the more than 300 kg into my basement. But that's another story... We then worked permanently for about half a year on improving the software profile for DCS. The result is (at least from my humble point of view) quite well done. The support from MoSy is really fantastic, it is not a big company, you feel very well taken care of as a customer... 2. Motionsystems Software solution The basis is the ForceSeat PM software of MoSy, which you obtain by purchasing a platform. The software offers profiles for a variety of games (flight and mainly racing simulations). Within the profiles, the user can adjust an incredible number of settings for the behaviour of the axes, special effects and, of course, the strength of the movements. You have a very flexible set-up. The big advantage is the plug-and-play solution. Switch on the platform, start the software, select the profile of the game and off you go! A special plus, however, is the VR motion compensation called VR Head Way. For those who don't know what this is: when the plane accelerates, the platform pitches backwards to simulate the acceleration. However, the VR glasses interpret this movement as leaning back in the seat. Without compensation, I would sink into the pilot's seat during take-offs or turns, or hang out of the cockpit when the platform rolls left or right. The VR Motion Compensation calculates the movements of the head caused by the platform and transmits this to the software of the glasses (all common VR glasses are supported). As a result, I remain 1:1 stable in the cockpit, no matter what the platform does. If I move in the seat, i.e. if I lean forward or to the side, then this is of course also transmitted by the VR glasses, as it goes beyond the movements of the platform. In the meantime, MoSy has significantly improved the calibration of the seating position. In the past, you still had to set the approximate sitting position with millimetres. Now the software calibrates itself automatically by having the platform take up 3 different positions and measuring how much the head moves in the room. This works really well and without any mistakes and once again showed me, that MoSy never stops developing and improving their products / software. 3. Cockpit Setup Only the platform is delivered with a stable steel plate as a basis for a cockpit, which you have to build yourself. MoSy was happy to adjust the position of the screw holes for my cockpit for me. I used the MTX Flight Rig from Monstertech as a basis for my cockpit on top of the platform. I mounted it on 160mm profiles, because otherwise the movement profile of the platform would have led to collisions with the cockpit frame. By the way, the conversion to a racing cockpit with steering wheel takes less than 5 minutes, which is very comfortable. But we are flying here... 4. Implementation in DCS Now that the fine-tuning of the MoSy profile for DCS is completed, the performance of the platform is simply indescribable. The movements and also the strength of the accelerations are breathtaking. This leads to the point that you really start sweating in aerial combat for fear of being shot down. Because the rollercoaster ride during the spin towards the ground is sometimes so strong that I press the emergency stop button in panic. The bottom line is that the platform has led to the same result as the VR glasses - there is no way back. Flying without the platform now feels as wrong as flying on the monitor when the VR glasses are next to you. 5. Summary I hope I have given you a small overview of my big dream. Maybe there is someone out there who has the same thoughts and dreams as me... More than a year ago, I would have been more than happy if there had been anyone who had already tested all this and written such a review. So I took a bit of a risk, but it was more than worth it. Pictures speak more than a thousand words, so I have created a few videos to show you what the platform can do. Please forgive me - I'm neither a Youtuber nor a product tester, so everything doesn't look quite as shiny as it does from other testers, but it should give you a good impression of the platform. All the best, MadMonty Links: Motionsystems - https://motionsystems.eu/ Plattform - https://motionsystems.eu/product/motion-platforms/ps-6tm-150/ Cockpit Rig - https://www.monster.tech/ (My MTX has been revised, the actual version is MTS)
  22. Hey @gianlu320 Last night I took a closer look at the problem of jolting when rolling away. It definitely seems to be sudden lateral forces that DCS sends as output when rolling away. These lateral forces are transmitted to the platform in "Sway" and "Roll". I had already reduced "Roll" on the platform anyway, because otherwise the forces during the flight resulting from wake turbulence were too high. If I now switch off "Sway", jerky "roll effects" remain when rolling away. But I can't switch them off because otherwise my turning flight would not be simulated cleanly. However, I have the option of setting the "Sharpness" in my software and have now set this to zero for "Sway" and "Roll". That helps a lot, I now still feel very slight shaking movements when rolling away, but these are negligible. In this respect, thank you for your input - it has helped me a lot!
  23. The software simulates both angles and forces. This is exactly what was important to me, so that the most realistic feeling possible when flying is created. You can explain it - just looking at the pitch function - as follows: Aircraft accelerates in straight flight >pitch backwards as long as acceleration continues Aircraft climbs >constant pitch backwards Aircraft decelerates while climbing due to speed brakes >pitch forward, despite of climbing, as the force of decelaration are higher than pitch of climbing Pulling positive G backwards during deceleration with speed brakes >maximum pitch backwards, as vertival G-forces are superimposed on deceleration and climb This is exactly what we have developed and tested over and over again over the past few months until it fits. Now when I'm inverted, the pitch is forward. If I pull G while being inverted, the pitch goes back immediately. That in combination with the other 5 axes is ultra realistic. As you have already correctly said - once you have such a platform it will no longer work without it. The same fate as back then with the first VR glasses The only problem is still being shot down - the platform has so much force left, that you are scared of your life when the aircraft is tumbling down. I alway have to stop the platform immediately, being worried about my pit construction. The good thing on that is - you think now twice before entering a fight or attack run - just as in real life... I will show my pit in my review. It ist based on the monstertech flight rig...
  24. I am using a PS6-TM-150, which is the "smallest" 6DOF System of Motionsystems, which still weighs in at over 300kg. I'll probably do a post with a detailed review during my holiday in August, now that the software transfers almost perfectly all movements from DCS to the platform...
  25. Many thanks @gianlu320 Yes - it only happens when you stand still and start rolling. I also noticed that it is worse at low throttle (when rolling) than at full throttle (when taking).off). The software from Motionsystems also includes "VR Headway", so the movements of the platform are calculated out and you always stay centred in the cockpit, no matter how the platform moves. This was very important to me because the platform is a monster with +/-30 pitch/roll and has enormous power. That's why I decided to use Motionsystems, in order to have a ready-made plug-and-play solution. How do you deal with the movements of your platform, are you also able to compensate for these movements in VR? Or do you work with sensors that are attached to your platform? (Or do you end up not using VR, but I can hardly imagine that...) I'll test tonight what changes or improvements I can make with the Surge settings.
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