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Gunnars Driver

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Everything posted by Gunnars Driver

  1. As Alec says. To calculate equivalent SS from PD( for comparing resolution etc), (square of PD)*100 = SS For example PD: 1.2 = (1.2^2)x100= 144%. Or the other way; square root(SS/100)= PD
  2. Absolute! Single core performance is the most important part of a CPU for DCS. Looking at some tube videos it does look like the CPU frametime lowers with the same settings in some games(2080ti vs 3090) this seems to be the case in at least some DCS scenarios also. CPU Frametime actually lowered from getting a better GPU is good for the total performance.
  3. Never used that feature. Do you have the pedals set or trimmed ball centered ? If you dont have and the AP / Left pilot not corrects it, it might cause heading drift.
  4. Yes, but the main reason shouldnt be seen as a AI problem I think. AI aircrafts doesnt need that much quick CPU in DCS mostly. In racing games like AC/ACC it does, there a lot och calculations to act as there was a real driver driving the AI car. 20 years ago. they did act silly but in AC/ACC they actually is very fine and you can battle them like a real driver to overtake without it getting ridiculus. For the AI sake we would need DCS to be able to use all present cores on you CPY (8 cores/16 threads in my case, or all 18cores/36 threads if you have a 18 core CPU). I currently see a total usage of 10% or so on my 9900KS, thats not a good use of resources :cry: Until the day this is fixed(vulkan or whatever) I will se to that I have a CPU thats fast in single core calculations to counter... I am quite often the server when gaming with my friends. Most often in Caukasus (that isnt worst on CPU load) but with 25-30 or more AI( a few tankers, on or two supercarriers/carriers, some helos doing a CSAR mission and 10 or so enemy aricrafts + some 15 enemy ground threats. We are 3-7 players and this doesnt spike my CPU specially high. Still the GPU limiting at 45FPS and CPU times maybe 10-12 to 15-16ms.
  5. I didnt think this discussion was about AI. I thought it was about the gaming motor and graphics. Initial statement was that it wasnt possible to make games run well on both 2d and VR. I dont think anything of AI relates to the differences between 2d and VR. I also dont do racing games with other AI cars, I race with live gamers.
  6. I think we are coming away from the thread. I said that there is games that run fine on both VR and 2d. And they do. Period. Taz implied that i ment DCS, which I didnt. For the record, the speed 500mph isnt needed to make DCS stutter. You can easy get there on the ramp with the engines still not running. That said, I am not that unhappy with how DCS works in VR. I can live with it, I have only used premium HW and it have worked fine. Absolutely needs tuning and tweaking but I have done it since I got the first racing game 25 years ago so it really iisnt any news for me.
  7. No, I never did need to tweak AC. Got it 2016 withe the O Rift CV1 (GTX1080) and it worked flawless. Setup took 10 minutes to find settings that gave complete smooth gaming. When I upgraded to Reverb(also upgraded the computer) I could turn all settings on max and still have 90 fps.
  8. So what is noncomplex about Assetto Corsa ? Racing with 25 or more other cars close together v? Its fantastic, its fine and its good. Uses all 8 or 18 cores if you have, dont load the CPU and you can have good graphics AND 90fps. (I average 90.0 fps with full settings). It was also made for 2d originally but they made it work for VR as well. The menu stuff shouldnt be that hard to fix. When gaming its good both in VR and without.
  9. I wasnt thinking about or insinuating DCS. If I had, I had written that. My answer is to the above quoted because I do not find it correct.
  10. There are games doing both 2D and VR good. Asetto corsa for example. Its not VR completely implemeted( some menues have to be done outside VR) but the game works very well in VR. I have all settings on max, good picture and always 90fps. Of course theres more games also that works fine in VR
  11. We had this discussion a while ago. Of course you have the right to do as you like and if its possible change the head-to-DCS ratio. This is my experience: I have to say that I feel the immersion is quite right as is. In real life, strapped in with a helmet that goes way more heavy when pulling G’s you cannot move the head as much as when playing DCS in VR. Also, IRL you shouldnt pull much and then turn the head. Not good for your neck. I feel that how I can turn the head with VR in DCS is quite representative to real life flying. Edit: Found the old thread: https://forums.eagle.ru/showthread.php?t=262558&highlight=Head
  12. They need to do as Foxdelta says to make it trustworthy. Looking outside aircraft inside the goggles should be NVG working properly. Looking below the goggles inside aircraft(instruments etc) should be sharp but not magnified in NVG green but normal dark night panel seen by the bare eye. (because you are seeing this with your own eyes below the goggles). Looking inside aircraft inside goggles should be very blurry and no instrument light should be seen at all. Instruments shouldnt be visible, only maybe perhaps the round perimeter of the instrument if its a steam gauge equipped A/C. All lighting inside a NVG compatible A/C is adapted to the kind of NVG(minus blue) filter mounted in the goggles. This means, no cockpit lighting is detected by yhe goggles.
  13. Absolutely!
  14. I think the lastest info is that they work on the move to Vulkan but it is not a small thing. Conlusion is that it won’t happen in [two weeks]. That is, be prepared to wait long for this. So the average DCS gamer should calculate to need a CPU that handles single thread good.
  15. Copy. :thumbup:
  16. :) There’s only one way to sort out this forum issue —> ED go and get a quick fix for Vulkan :smilewink:
  17. I have used steamvr and oculus because of some games, never had a problem or issue with that. Havent used fpsvr with oculus though as it wasnt supposed to work with oculus then.
  18. G2 will have eye tracking and foveated rendering. While foveated rendering have to be supported by the game I ( we?) do not know how much effort is needed to add this to DCS. Maybe it isnt a big deal and we can get it to DCS within one year? ( or, two weeks :-) ) Reverbs much higher resolution makes it possible to not use Supersampling, or even undersampling( use lower resolution than Reverb native, there is a thread here about this). If you have a 9900K and a 1080ti you should be able to make it playable with CV1, perhaps you need to leatn about what settings not to use due to much harder to performance than the pocture gain.
  19. Thanks, didnt know that. I’ll check that up.
  20. I updated yesterday evening, there was an update. No problems for me, reprojection work as it should for me. I have it set in the text file. Check that you didnt get e SteamVR update, these seems to always reset to reprojection to off (”none”)
  21. Yes, I think you got it. Just to do what suits you best. If you follow stormridesp tip and upgrade: It is fun to upgrade :-)
  22. What I see (DCS part of the vid) is mostly around 5ms delta which is closer to 30% and at around 3:30 in in the vid there is spikes way over 22ms(26-someting) but the 3090 stays at 14. Thats around 45% faster, when it is at most needed. Thank you nvidia!
  23. Settings can be changed, but the i3 does limit reaching 100%. ( you should look at the individual cores in resources monitor instead to get details). I guess its a non clocked i3 reaching 4ghz or less due to all cores loaded ? Good example of CPU maxed out.
  24. That mod isnt either "proper" NVG for VR. IRL the NVG's ar set to focus on infinite distance(more or less). This gives a very, very blurry picture if you try to look inside. Also, all NVG compatible cockpit lighting is filtered out of the NVG's before magnification so the instrument lighting isnt "seen" by the NVG, so you get a more or less dark instrument panel that only can be seen because of the natural lighting reflected on the instrument panel. If using a non NVG comptatible light that light will reflect on the windows inside and the goggles will also magnify this light, and then you dont see the outside specially well. = The instrument panel is dark and blurry and no instrument values can be seen trough the goggles. I made a short demo for this:
  25. I had the skills, so I modded my motherboard BIOS with drivers for nvme and put a m2 stick in(via a m2 raiser card) a couple of years back. It didnt change anything during DCS gaming but it sure made the mission etc load faster. So from a performance view, its not really a absolute needed.
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