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Everything posted by Gunnars Driver
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The fully articulated rotor system in itself is not a problem. The main stress in a rotor system is centrifugal force and the lift that like to lift the blades is kept safe by the rotor rpm and the cewntrifugal force. Most helicopters is however made for positive G’s only and the coning angle that makes the blade tips fly higher than the rotor hub is supposed to be upwards. Negative G will make the blade tips fly lower than the rotor hub, making them go closer to the tail bom. On top of that, for a roll the steering input will make the blades go up or down and when ”down” is over the tailboom there might be no clearance left, cutting the tail boom off. Fully articulated rotors have a flapping joint, most often quite close to the rotor mast. This means that the blade have to move quite much (up or down) to develope a rolling forve on the rotor mast. This also makes the margin less for contact with the tail boom, and it makes the helos slower to steering input than a rigid rotor. Summed up, rolls in helos with fully articulated rotors are often quite slow wich causes the need for very big steering inputs and blades flying close to the tail boom. Safety margins are reduced And if not performed properly you might come down in pieces. Semi rigid rotors(seesaaw) are not safe a all in low G situations. The helicopter is virtually hanging free under the rotor hub and if not enough G forces it will loose stability and the rotor will tilt in relation to the Helicopter body, until mast bumping occurs and ou die. Loops can be done in virtually any helo. A correct performed loop doesnt give any other forces than increased G when pulling up and pulling out, and not even that low G when upside down if the helo have a decsent speed when entering the loop. Loops can theoretically be done even in an semi rigid, but with very hig risk of ending up in a low G —> mast bump —> crash. So its not recommended at all. Articulated helo loop, 1949: Exactly! There is no certification criteria for aerobatics in civil helicopters. That means, in almost any case in the world that the limit for civil certified helos is 60 degree of bank and +/-30 degree pitch attitude. Even the Bo105 isnt certified for aerobatics in the civil world so 60bank/30pitch is the limit. The Red Bull helos are certified as exprimental I think, and on exception with help of Airbus helicopters. There will always be a big difference between what can be done and what is legal to do, in some parts depending on regulations but in most parts depending on that the safety level would be very much reduced if some manouvers would be allowed. I know for the civil Bo105 that they in most cases have another center of gravity because the battery is mounted in another position than the ones I flew. I dont know for sure but I think most military Bo’s with less regualtions in roll and pitch have the battery in the nose. Theres an option for this and I did read that Red Bull Bo’s (of course) have this option incorporated. Taking just *any* Bo105 and doing loops, rolls and flips wont of course be legal, but it would also be at a reduced safety level as the center of gravity probably would be less optimal. Tex Johnston rolled the B707 when not approved for this:
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You ”need” pedals to have good yaw control. A twisting stick is possible to use but wount feel as real as pedals. For the cyclic, I dont tinkt theres a very big difference between those two sticks. Neither can change the centre for trimming purpose and both are quite sensitive, because they are quite short. The Warthog can be quite easily extended to work more like a helicopter cyclic. Your question is mainly a question about how hard the hit on you are on the wallet. The Warthog have a less plastic feeling with more buttons but the control of the helo wont differ that much. (I have the warthog, and my neighbour had the T.Flight before so I have tested borth.) If or when you get into fighters and start asigning HOTAS buttons-funtions you will probably run out of buttons quite fast with the T-Flight and this might be the most probable reason to get a Warthog. I do not have any problem controlling the Huey with any of these sticks.
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My daytime job is a very computerized A/C with Fly by Wire. I mostly enjoy car racing games, got my first PC steering wheel 1996. Thrustmaster GP1 ! ( today = Thrustmaster TX Leather Edition) Since then Ive mostly used Thrustmaster stuff, so the Warthog choise wasnt a long shot. What ever kind of stick it will be a compromise if not used for a single purpose. I have no plans to get another one, I can lice with it and have no problems with flying the Huey stable. Im helping a friend building a rig, seat, cyclic, collective and pedals. It will be made just for DCS /Helos and will have force trim/mag brakes and normal trim motors etc. It will be very good for helo flying, and if playing with aircraft itll work but sort of a compromise for that.
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Historically, if having a XX80ti, you have to get the next level of XX80ti to have a performance change worth it. Even at two generations, for example 980 to 2080, if not getting the XX80 the performance benefit is not huge compared to the cost. I guess, waiting for the 30XX series, having a XX80, the 3080 is what you need.
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I havent searched for the minimum lighting. From 3 years of Rift gaming I always had a quite dark environment when gaming. After I got the Reverb, I knew from the beginning that lighting is needed. I began with only the ceiling light, and found it not enough for perfect tracking so I started using all lamps in the gaming room. When all is lighted, never any problem. I have forgotten the other light a few times in the beginning, and found tracking issues, mostly I get 3DOF(can turn the head ion all directions but not move it). So after e few fails I alway turn on all four lights and then it ALWAYS tracks 100%.
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I use multiple lights in the room. In the ceiling a quite bright obe with 3 bulbs, GU10 still old halogen ones, and also 3 other, one office lamp on the desktop and also one lamp in each window. I have found when using all three other plus the ceiling lamp there is never any issues but if only the bright one in the ceiling is lighted, I might get tracking issues. The Reverb inside out really needs light. First to check would be to get it light enough to be sure its not that, before searching for other issues.
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Thats good if you can live with the lower number of buttons for HOTAS-needs. Thats also exactly how the force trim works.
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As Arelius says, DCS use more or less only one core. One thread/core do the horse work and another does the sound(I think). This means that in a multicore CPU you cannit reach 100% CPU load when it comes to calulate from all cores. In my i9 (8 cores but 16 threads) if the cire DCS use is maxed out to 100%, the windows total CPU load will say 7-8%. One core maxed out and all other idle gives 1/16= 6.25%. So from this comes that you should use for example the system monitor an view all core load separate and look at the one doing the DCS horse work. When I used my Oculus Rift for DCS I used this technique to see what was bottlenecking and adjusted the DCS settings from this data. With reverb as I use now, there is a software called fpsVR that is very helpful, but its really about the same thing. I dont know if you can use fpsVR with the RiftS...if possible, its really helpful. Try to keep the CPU from reaching 100% on the DCS core Make sure no other processes is taking performance from the DCS core. https://forums.eagle.ru/showpost.php?p=4163309&postcount=288 You can see core 15/”CPU15” reaching 100% load, despite total CPU load is quite low.
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That is only valid if flying helo only and even then I dont really like the idea of a springless stick. Bell 206 have it, and I flew the 206 around then hours recently so I know how it works but I wouldnt like to have it like that in DCS. In the old 206, there really isnt a choise( you can increase the friction so it doesnt fall forward immediateöy if you release it), but in DCS there is and for me I like the centerring function. I dont play DCS very much but when I do I fly the same A/C as my gaming friends = mostly fixed wing and rotary wing not that often.
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Its not. Maybe refering to the settings, like Graphics. The smooth gaming wont be there. One possible solution could be getting a solid 60fps ( = never reprojection@30fps) instead of 45 with frame reprojection. It could be better if you can stand the 60hz flicker.
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While still needing corrections, the UH-1 is one of the more stable helos. Its the most mechaninally stable helo I have flown(except helos with electronic stab systems). This is because of the Bell / Bell Hiller stabilizer bar which act as a mechanical gyro stabilization. All helicopters are statically stable but dynamically unstable (without electronic help). This means: -Statically stable: After a disturbance it will "return" to tha initial position/state….but: -Dynamically unstable: after the "return" it will pass through and start to oscillate and the amplitude of the oscillations will increases progresssively. So we need to constant apply corrections. Any disturbance will cause the helo to exit trimmed flight. This also is valid for forward speed with the UH-1 also. So the stick will not be held still at forward flight. The DCS Huey is "off" from the real version in a lot of areas. Not to be picky, I like the DCS Huey. I do not need 100% correct behaviour to be happy, I get that by other means. The feeling is good in the Huey, that is what matters. There is a force trim setting I use( I have seen that there is some choices but I havent tested the others). The one I use gives force trim(of corse without moving the stick with a simple joystick). A click on the button and the actual stick position transfers to the joystick centre. There is one problem, that would be an easy software fix: forcetrimming makes you loose throw in the other direction. Meaning that you might end up in a situation where the joystick throw is less then needed to a specific situation. For example, the cyclic pullback needed when lowering the collective / entering an auto is way to much in DCS and if forcetrimmed for level forward flight you might end up with less aft stick then needed and if you not reset the trim centrered bad things will happen.
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In our Hueys the force trim button was the round button to the left of the china hat. The china hat controlled the Hoist up- and down. I have never seen a China hat used as a force trim. Force trims are one way buttons, like on/off. Chiuna hats are mostly four way buttons (in other helos than Huey) is used as a trim motor activator for the selected direction. Trim motor activation, not that fast. Force trim: instant catches the new stick position.
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KC130 @ 27Nm On the way for refueling I got Visual at 28.4Nm with the KC130 tanker. Got this screenshot at 27.0Nm: [/img] With my Reverb and my settings, I wouldnt say I think the visible range is to short.
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Exactly. But to those that doesnt have any problems with that; Congratulaions ! That’ll save a lot of money on H/W.
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Good choise ! ..and whe're always looking for an excuse to upgrade the computer so :-)
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As imacken say, there will be as much different answer as there is posters(even if its really just ”yes” or ”no”. It might depend on the Reverb version, I dont know but I know that the PC-World is full of a lot of problems because not every vendor really stick to the specs. I guess this might depend on the mobo and how much other stuff is using the USB-power. I have a ASUS Z390-F, and always connect it to the mobo USB connectors. I have a powered USB3-hub for other purposes and for convenience I use it to connect the gaming devices( sticks, steering wheel etc). Never had a single problem at all. Get a powered hub if you get into trouble, or get it anyway if you see other needs for a powered hub.
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Took some print screen from todays gaming. Reduced speed and let my friend in front of me and took some screen shots when I could see the tanker. 18Nm to the tanker and aorund 10Nm to my friend. host jpg"]host jpg[/url] The same picture, but marked where the F/A-18 and KC-130 is. betta fish and plant bowl"]betta fish and plant bowl[/url] A bit closer but still far away, and not that hard to spot: "][/url] Here, both around 5Nm and very easy to spot: This is not shorter visual ranges than IRL. The clarity of the air is very important. Up where I live we often have visibility > 100km in the vinter. Still not that easy to spot aircrafts more than 10 miles away. In other parts of the world the air isnt that clear at all and the real detection range is short because of that. My conclusion is that at least with my settings and the reverb its not that different from the real World. [Edit]I forgot to mention that my screen is a 1440P which makes the VR print screens downsampled to 1429x1400(compared to the Reverbs 2160x2160). Today I gamed with SS150% against normal 120%. Didnt really experience any noticable difference in detecting range, my friend with Oculus Rift VC1 had shorter range but not with that much. [Edit]#2 About the bold part above: maybe 30 years of IRL looking for other aircrafts make a difference. I remember having harder to detect other A/C’s than my instructors in the beginning. It was not a question of my visuals but more of a training to learn how to scan/detect them. How much this matters, I dont know.
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So no Visual gain or performance gain ?
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Whats supposed to be the benifit fromusing SteamVR motion Smoothing instead of setting it in the default vrsettings file ?
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NH90 / Airforce. Have time ob both fixed & rotary wing + a few hours FJ.
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I have a few hours in the Huey, and lot more in B206. I have to start by saying that I like the flight model. Its fun and it feels ok. But the steering input lag from the teetering head type isnt really there(Not important for me). There are some other “issues” that is not like in the real huey(or any helo), most of them not that important. Yes the oscillation is there even if I trim the huey to hands off, and release the stick there is a oscillation that isnt there in any helo(Except for the “BO shuffle” in the Bo105).
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For me 2d isnt an option, regardless of screen size. I got a 120” screen but its still 2d. The 3d feeling inside the cockpit and for formation flights and air refueling etc is completely lost without VR. The first Wow-effect is gone, but the “inside” cockpit feeling still is there. The Wow-effect from real flying is also since long gone, and I’m in most cases looking more forward to a gaming night with friends then a real flight.
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Yes, it would’nt feel that nice. If you’re gaming against others, it would’nt be fair...and also, IRL other aircrafts is quite easy to se against the right background bot not against the “wrong” background. Its the same in game, so when I game with friends and we do 2vs2 or 4vs4 etc I use this tactics. Works well. If using “dots”( I guess something like the default blue text but smaller dot?) I guess you would be a easy target despite using good tactics ?
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The flight model of the Huey have one kind of unstability modelled that isnt really realistic. At the same time, I think it was the easiest way to try to modulate the helicopters “dynamically unstable but statically stable” caracteristic. Not that bad, but not that good either. IRL, if you keep the stick still the helo will be still...but in the DCS Huey case there is a oscillation about(roughly from mind) 0,5hz. The trim: you can bind a trim button that works like a simulated force trim. Put the stick to the wished position and hit the button, then release your stick to centre. One problem is that you loose trow in the other direction so if you not trim back to around centre you might end up in a situation where the stick throw is less then needed in the other direction, putting yourself into a dangerous situation. For example fast forward flight and trimmed so you can release the stick and keep level flight, if you lower collective much, there is too less backwards throw to catch the nose down attitude that follows the lowered collective, and your nose dive despite stick is maximum back. Its possible to make a quick recall by stick back+trim button and release stick to middle, and then new stick back, The attitude change/need for cyclic stick backwards from lowering the collective is overdone in the flight model, which of course isnt helpful.
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Guess you found out about the good things with fpsVR ? Anyone heard any info about how the covid-19 affects the 8KX ?