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Everything posted by Hammer1-1
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Thats not much of an issue if you find a squadron specific to the airframe you desire to learn. Theres always someone out there thats willing and happy to set you aside some of their free time to show you the ropes, and even better there are trainers with lots of hours willing to do the same thing. So your choices are A) Training missions that are hit and miss, B) training squadrons, C) research the materials on your own, or D) move on. Ive done a lot of all of those 4 choices, and the best way I learned was with an instructor. Look, I have all of the modules. Ive trained in the Huey with a squadron with an actual huey pilot, trained in a squadron with the Hornet who've worked on the thing, learned the A-10CII from an actual A-10 pilot, and Ive sifted through reading materials from both the Mi24 and AH-64D without any assistance except for youtube videos and the Army manual (which Ive had a few people from here explain to me how to read and interpret it). Guess which ones I have the most hours in? All the other aircraft I have I barely touch and thats mostly because I get disinterested in them due to no real training available and lack of time.
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[Official] SimShaker for Aviators
Hammer1-1 replied to f4l0's topic in PC Hardware and Related Software
even I know thats strange.... -
[Official] SimShaker for Aviators
Hammer1-1 replied to f4l0's topic in PC Hardware and Related Software
Honestly? Lack of instructions. Had to do a lot of online digging just to navigate to here, and had I not done that I wouldnt have found the export.lua. Had no idea how to bring up any menus either, feel kinda lucky I have 2 monitors active most of the time because I wouldnt have found it. Spent most of the day yesterday testing a few things and I finally got it working. -
[Official] SimShaker for Aviators
Hammer1-1 replied to f4l0's topic in PC Hardware and Related Software
OK so an update: spent most of the afternoon experimenting and finally got it up and working. -
Ive had several types of rudder pedals, and without a doubt my favorites were MFG Crosswinds. They currently have a damper mod specifically to help with helicopter torque that help hold the pedals in place (or in most cases at least relieve some resistance), but any set of rudder pedals will do. The first thing I think you should do though is make your cockpit comfortable though, set your joystick up in a place where you can use it two handed and rest your arms on something at the same time. Then join a helicopter group with a bunch of instructors who can help guide and assist you with everything from setting your sim up to getting qualified to fly your favorite helicopter. A cheap pair of rudder pedals will do just fine, but dont expect precision from them. A lot of groups out there with a lot of experienced RW aviators, SME's and what not that are willing to help. Low Level Hell would be the first discord channel I would suggest joining too.
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[Official] SimShaker for Aviators
Hammer1-1 replied to f4l0's topic in PC Hardware and Related Software
Didnt know anything about an export.lua, theres really nothing to go on except spending all day researching this thead online for DCS... also another question: in order to use the jetpad in DCS, do I have to buy the software for this as well? I thought that software was unnecessary unless you were using something like a buttkicker in addition to the jet pad, all Im using is the jet pad. -
[Official] SimShaker for Aviators
Hammer1-1 replied to f4l0's topic in PC Hardware and Related Software
I have Sim Shaker for Aviators installed and running, doesnt seem to see DCS running at all. The other options you mention Ill double check later, Ill report back. -
acknowledged Aircraft markings after latest uppdate.
Hammer1-1 replied to Jsood's topic in Bugs and Problems
those issues have been in existence since OB release years ago...at least the double/triple BORT numbers... -
[Official] SimShaker for Aviators
Hammer1-1 replied to f4l0's topic in PC Hardware and Related Software
I just got a sim shaker this week and Im trying to get DCS set up for this. Without any time to sit and look up 197 pages of what-ifs, is there something here that can help me get up to speed with DCS and this jet pad working? Ive no idea where to even start! -
Its also beneficial to pick your aircraft up slowly and see trends. If your helicopter is starting to lean left, give it a tad bit of right stick until you level it out. Keep lifting your helicopter until you come up. You dont have to fully leave the ground to notice which direction your heli is going to tip over. In the Ka50, the heli wants to roll backwards and to the left; the AH64 wants to to yaw left and roll left; the UH1H wants to pull left and roll right (been a while, probably incorrect). you can notice these trends before you even go skids up, its just a matter of testing the waters first. Pick it up without picking it up and see where the trend is going and then correct for it. The trick is to learn how to stay on top of it. If the rotors are turning right, give left pedal to counteract the torque and vice versa.
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Well, thats where you learn the fine art of finesse. There is a lot you have to know when flying a helicopter, and the first thing one has to do is get comfortable. Get comfortable means setting up your flight simulator in such a manner as to where its comfortable for you to sit, comfortable for you to rest your hands on your controllers, comfortable for you to move around your workspace. The majority of us place our joysticks between our legs and use both hands on the cyclic (and use our fingers to manipulate it, not the palms). Mine is mounted on the floor between my legs and I just pull up to it. Always has been since I started flying the Huey many moons ago. You're in it for the long haul, but you absolutely need to get comfortable first and foremost before starting anything.
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central stick trim mode means that when you select trim, you let go of the stick and it will return to center...when that happens, the sim will recognize input signals from the joystick again. Basically this is it in a nutshell: Central Stick Trim: Trim button DCS: ignores any input from the stick until stick returns to center. You can literally pull your stick in ANY direction as far as you want and nothing will budge until you bring your stick center. You: release the stick or bring stick back to center DCS: ok, your stick is centered, your stick works again. It literally takes some getting used to because its just a workaround for people who dont have FFB sticks. Trim functions in helicopters is vastly different than in aircraft. Best way to trim a helicopter is to hold down your trimmer button and adjust your stick while in flight to the desired flight profile, then release the trim button....and then center your stick.
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Artifacts happen. He could have been looking left and still seen it. Anyways, moot point.
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Kind of a hard way to explain it...best way I can describe it, really? Think of when you're modifying your trackIr profile, and you scoot your seat back and you can see your face. Its not that its being rendered behind him, its just that its being rendered and it shows up in his FOV at that moment. Ive seen stuff like that in other games where an object just gets rendered for absolutely no reason whatsoever and it doesnt matter where you look, its just there in your FOV. But yeah, doesnt matter.
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Let me explain - I didnt mean it went through the cockpit, I mean it went through his FOV. It just happened to clip through some cockpit elements that made it look like it was in front of the aircraft. It just happened to be rendered in those 3 frames. When you delete your shaders folders in the saved games folder and you reload the aircraft, youll get those elements that take A) forever to render to rebuild the shaders, and B) some cockpit elements that arent necessarily visible like the gun, nose gear bay, etc...its those elements I think it phased through. Like a rendering artifact..
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well this thing tells me it already has wacky animations and no collision model attached. It maybe that he simply nosed down at a perfect moment during the release where the lug just instead of going down from the dispenser, went straight up, and the lack of collision model made it visible to the camera. Doesnt have to be the bomblets, but maybe you found something new in regards to an animation bug? The bomblets have a collision model..the CBU series canisters have cans that separate, but those severed cans ultimately disappear when they explode open. Could be that at this one point something didnt disappear when it was supposed to? Thats just my guess. I dont believe it flew up and in front of your aircraft; I think it flew straight up through the aircraft and through your line of sight, and it clipped through the cockpit.
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I immediately thought bomb lug...Im with Kelso on this one. He was in a slight dive dropping KMGUs and he happened to fly through his own munitions. Im also thinking it doesnt have a collision model and it just phased through the aircraft and it just so happened to be drawn on the screen.
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So Im looking to assign affinity masks for DCS in the MT version and from what Im understanding, the best practice would be to assign DCS to the performance cores and off of the efficiency cores. Since this also runs in hyperthreading, what cores would be best to run DCS off of? I cant find much information as to what cores do what exactly, and which cores are hyperthreaded and so forth. I keep hearing around that running DCS on the e-cores hurts performance since its being run on a lower clocked core instead of the higher clocked ones, and Im interested in seeing if there is a performance addition in this tweak. Thanks in advance.
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