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Viktor_UHPK

ED Beta Testers
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Everything posted by Viktor_UHPK

  1. I agree! The Mi-8 for me is the best ever created simulation of a helicopter for the consumer market. I'm very optimistic that the Mi-24 will be a great product. And I think the Alexander, as the module lead - has taken the right decisions when it comes to including specific features and postponing / excluding others.
  2. Hey. I have not yet found a book that covers tactics specifically. But you can try looking for "Боевое применение вертолёта в Афганистане" and "вертолетная тактика Афганской войны" and use Yandex translate (best Russian - English translator). Here's an interesting article to start with: http://otvaga2004.ru/boyevoe-primenenie/boyevoye-primeneniye04/afgan-vertolety-mi24/ If you find something interesting, it would be cool if you would share! Greetings, Viktor
  3. I think most of us would be happy to pay for an update of the visual model as well as a helicopter DLC (as mentioned earlier).
  4. That would definitely be a very useful feature!
  5. Dear Belsimtek developers! I would like to request a Course Deviation Indicator (CDI) in the flight deck. Why? The NS430 is a great device. I have spent hundreds of hours turning its' knobs in real life - it's really almost like a little FMC and it's great to have it in the Mi-8. Flying online multi-squad missions under realistic conditions this is a tool that will help you a lot! However the screen is a bit small and located on the pilot-navigator's side of the cockpit. A CDI on the captain's side could act as a "repeater". (Set up your flightplan and just follow your CDI). It would as well bring up the possibility to use the NS430 VLOC function! On maps, such as Persian Gulf, where there are less NDBs and more VORs/TACANs it would increase navigation capability a lot! (Just don't forget to add some antennas for that to work! ;)) CDIs have been built into many real world Mi-8s, into different locations on the flight deck. I personally think, one on the captain's side and one on the pilot-navigator's side would be great! The GPS would also do fine on the forward part of the pedestal console. Real world examples: one two three Greetings, Viktor
  6. Hi Pikey, thank you for the input! I'm a complete idiot when it comes to scripting and I don't know much about the DCS object / scenery system. Do I understand correctly: If I know a the name of a 3D object (e.g. lighthouse) then there is a possibility to have a script search for it and output coordinates? Greetings, Viktor
  7. Hi everyone! I'm helping Flappy to create a detailed "aviation style" map of Caucasus area. We're collecting "landmark" data at the moment. Lighthouses, aerials etc. Does someone have an idea how to find specific 3D objects (such as a lighthouse) on the map (in game)? That would help make the process much faster. Greetings, Viktor
  8. Hey! I don't have the exact link anymore. But I think, this should be it: Ebay Germany link Basically it's a "miniature switch, 2 pins". It requires a 6mm hole. I hope that helps!
  9. It's rather a technique than a procedure but it's quite right. Dropping the collective below 3° will also drop engine RPM quite a bit. The big turbine engines of the Mi-8 take quite a while to spool up again, once there is a higher power demand. So this is what can happen: you're approaching hot and high with 0° rotor pitch, then bleeding off energy. Coming into flight regime below 70-80km/h your power demand will increase drastically. You pull collective, but the engines can't supply the power demand, as they are in their low RPM range. Min rotor RPM drops and you're dead. Engine spool up time is one reason why commercial jets require about 45% N1 minimum during final approach (below 500ft). This way, they can immediately perform a go around, if required. I've once flown a low altitude go around, where the engines were already at idle. It took about 7 seconds, until I had go around power!
  10. Okey, I get that. How about I make a "no comment" video of the most important flight phases (takeoff, acceleration, deceleration, turns, hover, landing, slingload) with control indicator on?
  11. Thank you for the input, Looney. I've received that request earlier already and I've shown the controls indicator on one of my videos where I found it to be useful (cyclic stick explained). Those inputs on the controls are so minimal though, I mostly don't see the sense behind it. Also, in different scenarios (different weight or atmospheric conditions) those inputs will differ quite a bit. The way you learn to fly is by the outside view, by the numbers and verbal instructions. My instructor (former F-4 and Tornado pilot) used to say: "altitude, airspeed, heading, altitude, airspeed, heading, altitude, airspeed, heading. Why are we two feet low?". (and..."where are we, how long have I slept, when will I get something to eat?) :) There are these moments, where an instructor would say: "I will fly. You keep your hands at the controls and try to get a feeling". But that is mostly to get your psychomotorics to memorize it. So, again, thank you for the input. Once I do a video again, where controls are important I will include it. Else I prefer to keep the video simple and immersive.
  12. I'm glad you like it, guys. Let me know if there are specific topics that you'd like to see covered.
  13. New video online. "Surviving engine failure, a comprehensive guide"
  14. There's Ryan Aerospace's "Helimod" with force trim. http://www.ryanaerospace.com.au/ And "Microhelis" were working on a cyclic base with force trim some time ago. Not sure if this project is still alive. Check out their facebook site and scroll down a bit. https://shop.microhelis.de/Home-Cockpit-1-1_1
  15. I am aware of this. It's not modeled in DCS. :) I see a green light from the white sector.
  16. Greetings, I've used the search function - couldn't find anything on this topic. How come all navigational lights are visible from any angle (apart from when obviously covered by the airplane itself)? This shows the angles of red, green and white lights as they should be:
  17. Another video online. "Quick and efficient GNS430 moving map setup!"
  18. Hey pilots! You asked for NS430 tutorials. Having used it in real life - this is my moving map setup: Any specific topics you'd like to see covered apart from those already shown in the in-game training missions? Greetings, Viktor
  19. I've added a new video. Helicopter cyclic stick behaviour explained
  20. The NS430 is not connected to the Mi-8's navigation equipment right now. Tuning frequencies doesn't do anything (that's why a 400 unit would make more sense...) and as for the GPS, you can not couple it to your gyro compass gauge (HSI / UGR-4UK).
  21. As for my other request: Our group is interested in cold-war era soviet military helicopter procedures, techniques, phraseology, flight planning and navigation. Maybe you can point me at books, covering this topic or help personally and answer some questions (skype? TS?). I'd be very happy!
  22. Spasibo, Mad Mike! Thank you for the response. So what is the real Mi-8 pilot's preference? Flying "crabbed" (with sideslip) or with a bit of bank?
  23. Dear Mi-8 pilots. I can speak and read Russian, but my writing is quite bad. I hope you can help me with my request: I've noticed a constant left drift (4°), when in forward flight, at cruise speed of 150-200 km/h. The ball is centered, bank 0°. Is this a normal behavior of the helicopter? Also, we are a group of five European Mi-8 pilots, highly motivated to learn real procedures and flight techniques. We want to establish a European squad and knowledge base for the Mi-8 and Mi-24. If any real pilot would like to support us, we would be very thankful! Viktor
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