

Ice
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Everything posted by Ice
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I'll take option 3.
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Like i need another coffee
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I gave =Cougar= one of my serials yesterday and he activated it at Starforce website, no problem.
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Starfiorce website is up and running for activations. So If you have a serial you are ok.
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now now .. no one meant any harm. move along
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The Trident is in your Game already. Just isnt in mine.
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Download here: SU27-Ukraine-2048x2048 Installation Tutorial
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Well I guess its a grey area. Mid 80's to mid 90's. My point being that quoting the advanced capabilities of the AIM-120 B/C would not be correct for Lock On Flaming Cliffs.
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All this debate is well and good. Nobody really seems to know what they want from thr AIM120. Only what they dont want. One thing i'd like to remind everyone when talking about what the AIM120 can or cant do. Even tho LockOn is not oficially set in a time period. We are looking at mid 80's technology. so what an AIM 120 in the USAF can do today might not be relevant.
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Starforce has nothing to do with fixing elements of Lock On. All good things come to those who wait.
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Answerd Here
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At the moment the Fighter Town Stats does not count kills or losses of Su25's and A-10's. This will likely change in the future.
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169th Statistics Boards Not everyone cares about a statistics board but, for many it adds a new sense of realism as players tend to value their aircraft just that little bit more. This thread is intended to give answers to any question the community might have about how the scoring system works and will work in the future. Also feel free to make any suggestions that might improve our Statistics Boards. Mud Movers (Under Construction) Will record all statistics of all flyable aircraft destroying ground units. Once this board is up and running we will revise the Fighter town scoring system. One idea so far is 2 points for a fighter kill and 1 point for a A-10 or 25 Kill. Fighter Town Click Here Records all statistics of fighter aircraft destroying other fighter aircraft and AWACS. 1 Point for a kill -1 Point for a loss of Aircraft -5 Points for a Team Kill Thanks to all those who have spent countless hours making this work as well as it does.
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We are working building a new stats board specifically for ground attack. If you have trouble finding a unit. A little recon before take off using F11 and padlock key. It can help you find a target.
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Well its a great debate. My point is however if you make a rule that you MUST refuel/rearm OFF the Runway thats all well and good. but in reality, the majority will NOT. People want to get back in the AIR ASAP. IMO it is wiser to make a rule that accomoodates their impatience. You then have a better chance of it being heeded. Anyway on the 169th Dedicated at least Keep Left and you are allowed to rearm on YOUR LEFT White line of the runway. What other servers say is allowed is up to them. Which reminds me I will add "Read The Brief to the Original List.
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These rules or protocols are for smooth online GAMING only. Real Life is OFF TOPIC. People aren't going to bother getting off the runway to rearm. but if we all know to keep to the left there is less chance of collision.
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Keeping left unless overtaking and refuelling on left white line works just fine. We've been doing it for years.
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Online Etiquitte some basic rules and protocols to help keep online flying fun. Read The Briefing: ALLWAYS Read the Brief if its a map or a server you are not familiar with. Radar: * In Team chat (ALT+M) Call "Raygun" or "Ray" for short if you lock up a friendy. Especially if you lock them from behind. Typical reply from the person being locked is "BuddySpike" or "Bud" for short. * Don't lock friendlies for extended periods: This only aggravates team mates and interferes severely with their Situation Awareness. ECM: * Minimum use of jammer. Leaving your jammer on not only makes you a target but it also confuses other friendlies and might easily get you team killed. Flying home with jammer and radar on is a sure way to get team killed. Runway: * look left look right look left again when moving onto a runway: Keep Left on runways unless overtaking. Allways start on the left side. * When youve landed to refuel, park on the very left of the runway to rearm/refuel. Put your nose wheel on the left line. Or, if you prefer, Move off the runway to the taxiway to rearm which of course is more realistic. Carrier: * When wanting to spawn on the Kuznetsov, Type in chat "Carrier Deck Clear?" * If someone is on the Spawn point Respond letting them know and then move away immediately. * Never stay on the Kuznetsov spawn point. allways take off straight away or move to another postion on the deck. Respect Admins: * If for instance a member of the squadron's server says you are lagging and please reconnect. Do so straight away. not after your engagement and without argument. Feel free to add more in replies or discuss other options.
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The latest version we've added a tank column that invades Sochi-Adler. Fighters may need to land at Guduata and select a different aircraft the next time around (Starting points referred to in briefing) Su25T's start just down the road and can easily remove this threat. As we are trying to simulate a small war here and not jst air Quake. You can expect the odd surprise at different times during the game. Thanks goes to Rizla for his efforts in making this new version. Good Job!
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LockOn for Super Nintendo
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I suggest its a routing issue from your end Pilot. No one else has reported high pings. Maybe you could phone your isp with the IP of the server and they can narrow it down. Might just be a machine in their network that needs a reboot.
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We'll give it a go and see what everyone thinks. My reservation hower, especially now externals are off is the exploitation of the data that is sent.
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- This week we will run with Externals Off. Statistics board is up and running. All be it slow to load at the moment (60 seconds). That however should be fixed by Monday. http://stats.169thpanthers.com/ - Ive made a compromise for the Su25T Drivers as far as distance goes. Su25-T-Grg-1,2,3,4, Guduata AFB Su25-T-Grg-5,6,7,8 Sukhumi AFB Su25-T-Ru-1, 2, 3, 4, Krasnodar Kashpovskiy AFB Su25-T-Ru-5, 6, 7, 8 Krimsk AFB - There are some AI packages that take off every few hours. Blue Side: F14 Tomcats and F18's Red side: Mig31's and Turkish F16's Full brief and Maps can be found here Example Map: Please remember to, Read the Brief, Respect the Rules and most of all. Respect you fellow Team Mates and Opponents.
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Stuff like this is great for our community. If 1% of those that play this want to move up to something more technical and challenging.. We'll see them buying LockOn/Flaming Cliffs. That would make a huge impact to the existing online community.
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Wishing you a great Day Delbert. Happy 24th! Those who dont know Swartz he is in the USAF as a Payload Master. About to be posted to the UK. The lucky bugger. :yay::beer: