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Everything posted by philstyle
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Is DCS WWII stalled? DCS dont want customers?
philstyle replied to motoadve's topic in Western Europe 1944-1945
Yeah . . . we can hope, right? -
1440p TV at 40-inch (or similar) for DCS?
philstyle replied to philstyle's topic in PC Hardware and Related Software
Nice. this is good news. I'm not sure I want to be stuck with 60Hz, but AFAIKT there's no real alternative. 60Hz is probably fine for stutter free, smooth flight simming in any case. I don't play any twitch/reaction based games like competitive First Person Shooting... -
1440p TV at 40-inch (or similar) for DCS?
philstyle replied to philstyle's topic in PC Hardware and Related Software
Damn. I've heard that trying to run 1440p on a 4k TV is a bad idea. Know if there is any truth to this? -
This is bump-worthy.
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Now that's not a bad idea. Maybe combined arms could be used to enable "gunner" positions in the AI-piloted B17? To the ire of some, I am sure, I don't want to see human-piloted B17s, at least in DCS multiplayer. A bunch of randomly flown individual 4-engine bombers about the map is not WW2-like, unless they are damaged (i.e. they fell out of their formation) or they're doing specific night-time ops (e.g. Dams raid). However, putting human players into the gunner or bombadier slots means we can keep the B17s flying in decent sized formations, as they should be during daylight attacks.
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Hi folks, Last year I "upgraded" to a 27inch 1440p capable monitor, from a 1080p capable one of the same physcial size. However, I'm learning that this wasn't really much of an upgrade, and has not helped me in DCS much at all. I mostly fly Within Visual Range-only aircraft, so visual spotting of aircraft is paramount. Unfortunatley, the move to 1440p means I have about halved the range at which I can make out aircraft in the sky. It's a massive dis-advantage in combat, despite DCS generally looking much sexier at 1440p when compared to 1080p. The primary solution that has been suggested to me (besides VR) is to go for a significantly increased screen size. So, to make the jump worthwhile I figure I need 39 or 40 inch as a minimum, to compensate for the higher resolution. 35inch+ monitors tend to be super expensive, and it looks like I could possibly get a 40-inch (or so) sized TV for the same prcie as a 27 to 32 inch monitor. Here's the crunch though, I don't really ahve the CPU+GPU power to run DCS in 4k, so I want to stick with 1440p. However, it seems that there aren't any TVs on the market that are at 1440p (or 2k, or QHD). Everything seems to be either 1080 OR 4k. I understand that running in 1440p on a 4k TV can be a bad experience, so I need a TV that will run 1440p as native. Also, I'd ideally like something capable of more than 60Hz, but it doesn't ened to be more tahn 100Hz. I currently cap my framerate at 75Hz in any case. I don't really have the desk space/ cash for a massive 50+ inch TV... and I only sit 75 or so cm from my current monitor. I don't mind looking fro older models, if that's the only way to get 1400p as native resolution. I am also aware ofthe input lag problem, so something with 20ms or quicker would be best I suppose. So, the TLDR question: Is there a 40inch TV out there that will allow 1440p as native resolution, with low input lag good for gaming and a refresh rate of between 60 and, say 120Hz ?
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Watch the very first video in the link you were given. The "baloney" you reference is a straw man. What is "realisic" is discussed in the first video. Reliastic range for single engine aircraft is put around the 10 to 15km range - not 50km. This is about the 10nm you are also referencing.
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
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Another great thing about DCS WW2...
philstyle replied to xvii-Dietrich's topic in Western Europe 1944-1945
Of course. It's called Mission planning. -
Another great thing about DCS WW2...
philstyle replied to xvii-Dietrich's topic in Western Europe 1944-1945
I will put a few F14s on the runway and make some nice long strafing passes over them in the MkIX just for good measure tonight. -
Rgarding the OP, which I have only just read for the first time. Is it supposed to be NEWS to us that the FW190, when it first entered sefvice, was superior to the Mark 5 Spitfire? I thought everyone knew that the FW190 was a "superior" aircraft when it suddenly appeared on the scene in the western theatre. The FW190 came as a massive shock to the RAF. This is why the Mark IX spitfire was worked up, and when it came out, it restored the balance. The very quotes from Johnnie Johnson, in the OP, are reproduced in "Wing Leader", the very book where Johnson uses this event to anecdotalise the overall change in the aerial situation when the Focke-Wulf arrived on the scene, and subsequenlty what a difference the Mark 9 spitfire made when it arrived. Nothing here is "new" nor does it re-write aerodynamic theory. Older lower powered spitfires were suprised by the 190-A. Newer, higher powered spitfires wrested the balance back again.
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closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
Hi, Yes I can make such a video. However, in the interim, maybe this will help. STEP 1: Using the coms menu select the F10 option. The list of targets will be provided in text format. Each target will be numbered (i.e. TARGET 1, TARGET 2 etc) and the menu will tell you if the target is "ACTIVE (i.e. not yet destroyed) or "INACTIVE" (i.e. it has been destroyed) You want to go after an "active" target. STEP 2: Read the mission briefing (press "escape" and select briefing option). Scroll down through the briefing until the section where the ground targets are described (usually under the "secondary targets" section). The text will describe each target, as well as give some information about where it is located. For example it will say something like "German vehicle column on the Caen-Bayeux road, approximatley 4 miles west of Caen". In some cases a grid reference or a lat-long coordinate will be provided. DOES THIS HELP for now? -
closed Storm of War - DCS WWII / Historical Server
philstyle replied to philstyle's topic in Multiplayer
SoW server is now back up - on the Open Beta. Mods are no longer required. The experience with running a modpack was not entirely satisfactory. There are two missions on rotation currently set on June 10 and June 11 1944 respectively. I intend to add more missions which wil tack the normandy campaign from a day-to-day basis, or even two missions per day. I've painstakingly added correct Suqdron codes and period-looking aircraft registration numbers to all the Allied flyable aircraft now. German ones will follow in the future hopefully. Each mission has multiple airfields for each side to spawn, so you don't need to worry about being harrassed geting airborne. Target status can be accessed via the coms menu, using the F10 option. This will tell you if one of the mission objectives has already been destroyed or not. There AI aircraft, in limited numbers. So even if you are flying alone you still need to maintain an aerial look out. SRS is also running on the server, with relevant channels for all aicraft. See mission briefings for details. Weather and lighting conditions are non-default, so expect cloud now and then as well as missions closing out during low-light conditions, or starting just prior to sun rise. -
I am now seeing that sun bug after all . . . so, yeah. Module not complete I guess.
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Completely agree. The "updates" from ED are less than comforting too. . we occasionally see a new ground vehicle model (about once per quarter) but we haven't seen a new aicraft in the pack since the B17 - and the B17 itself is far from being release-quality IMO, for all the reasons you identify. The few "WW2" online servers are using non-WW2 assets and maps just to stay afloat it seems.
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A single team-only channel for SRS would help reduce the need for Teamspeak. I know people prefer fewer 3rd party apps running if possible. Sometime I have Discord, simple radfio and tesmepak all running at the same time! It gets a bit silly. What would be great is if ED integrated a SRS type function into DCS, with a seperate team channels for pre-flight coms. .. . then we could all dump our reliance on the multitude of add-on VOIP programs.
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Why not both? Because this is DCS we are talking about. Both a 1943 and a late 1944 planeset would be 10 years away. A "little bit of each" would be the result. As with other sims, the servers that limit types and don't have the "latest" available machines are going to suffer for player numbers. Any server operator knows this. I do agree though that some server owners would think about limiting the plane-set mixes to better reflect historical ratios - but there seems very little appetite to do that currently (i.e. restricting MW50 in some way) . .
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Chaps, asking for the Spitfire XIV, expecting it to somehow redress the online balance is misguided IMO. By the time the XIV was in regualr service (operaintg from bases in continental weurope) the Me262 was about also - guess what all the chaps are going to be flying online? This ever-present need from combat flight simmers to want the "best" aircraft is a road on a hiding to nothing. I'd far rather have a historically-cohesive co-hort of aicraft ,say, the Autumn to winter 1943-44 pre-invasion planeset. 18lb Spit IX, FW190 A8, Bf109G6 etc... Even if this means that I'm not getting the "best" or fastest of my favaourite type.
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Sorry guys, we waited 9 months for the spitfire canopy to be attended to. That's what you should base your expectations on.
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I've love for a realism/difficulty option that allowed the sim to throw a few (random) switches/ controls into a NON-default state for COLD SPAWN aircraft. This would force the pilot (if using that difficulty option) to go through a proper pre-start check in order to confirm the position of all the relevant controls etc.. We get given these fantastic full start-up videos by ED, and complex manuals with detailed check-regimes with each module, however due to the fact that most aircraft start with large numebrs of predictably set controls at spawn, we can considerably short cut the checks, or abandon them almost altogether.
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I just updated to the latest version, but removed all the shader-related folders (FXO folders etc) as par of the process. I#m not in front of my gaming PC right now so I can't list all the fodlers I removed as part of the jupdate, but ther were all located in the user-data parts of DCS (under windows/my documents/games etc...) Here's a vid, which seems to show this fixed for me at least - was filmed last night. See 3 minutes and 30 seconds into the video: ${1}
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very strange.. do you have cockpit illumination turned on or off?
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FYI, this seems to be now fixed for me.... need to confirm with a few more flights though edit: have flown 2 sorties now (daytime set to 0600 and 0500) and in neither did I see the sun glare through the cockpit or the wing. . .
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My understanding is that "no reaction" means the gunners will not fire at all. "Passive defence" means that the only reaction to a threat will be from the gunners.
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Try setting their "Reaction to threat" form waypoint zero to the "passive defence" option. This might stop them going crazy when under fire. As for following the leader when he gets hit... I'm not sure if that's avoidable.