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philstyle

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Everything posted by philstyle

  1. Saburo, Can you do me a favour? Can you go into DCS\Mods\aircraft and go into the folders for the 109 and the 190. In there you will see file called view.lua open that file with notepad or notepad ++ In the file, there is a section called ViewSettings = { This section goes for 22 lines Can you copy and paste that section for me here, or in a PM, or send me a copy of your view.lua files? Then I can look to see what might be going on. Our FW190 and Bf109 admins say thy do not experience this issue. So it might be a player-specific thing....
  2. OK thanks.. I might need to return the FoV in the BF109 and FW190 back to default. strange.
  3. I notice in the "Big Show Campaign" video that the user/ producer of the video does not have the bright green armored gun-sight glass that we have. Does this mean that the issue has been fixed, at least internally now? See at 28 seconds:
  4. Hmm.. i don't see why restricting the max and min FoV values should have that result. All the other values for the 109K9 are the same as default. All we have done is take a little off the top and bottom of the FoV ranges. One of our admins has the 109K4, I will ask him to look at this.
  5. What "issues" exactly?
  6. Already reported in the bug forum here: https://forums.eagle.ru/showthread.php?t=215398 .
  7. I'd put this one down as NOT a bug. I think it came from a mission with an old .lua file in it tht was causing this. The old .lua has been updated and the issues seems to be resolved now.
  8. There should be three most of the time in the open beta branch: 1. Burning Skies (dogfight, realism) 2. Storm of War (historical missions, realism) 3. RAF 662 (dogfight, easy settings)
  9. This has already been confimed as either and aspiratoin or an actual work in progress by Matt Wagner. It'll take me a while to find the announcement though. Edit; Nick Grey suggests 8 to 12 WW2 aircraft in a "Flying Legends pack with 8 -12 aircraft …. ?" https://forums.eagle.ru/showthread.php?t=207133 I Am unsure if these would be FC type or not.
  10. Make sure you read the briefing very carefully on the monte-cassino map. The brief says to take a T-51 unarmed trainer to conduct recon of the target areas first. Until the recon is done, the unit locations will not be known.
  11. Hey Mastiff! Nice to see some 71st tags on the server, its like old times :) Firstly, it's proably best to ask detailed questions etc over on the SoW forums - there's quite a bit of mission-related discussion going on over there.. But I can answer these ones here. OK, so the issue with units firing through trees is a DCS problem, and not a server-only thing. I generally try to place units is "sensible" locations. I know on some servers, the ground units are just placed in the middle of open ground, exposed to all sorts of attack that no commander in their right mind would normally tolerate! I try to build unit formations that use the terrain and the local landscape features in a semi-realistic manner. So, a column or unit will disperse around open ground by hugging the treeline, like in the image below. Whilst this is, in my opinion, more "realistic" it does mean that problems with the base game such as line-of-sight through trees become more glaring. But for now its just something we have to live with. What map/ mission was this on? The units should be there.. but sometimes it takes a little effort to find them. Check roads in particular, and look for vehicles parked along tree lines. Worst case scenario, you can open up the mission from the downloaded ntrk file and check in the mission editor exactly where they are. I've noticed that radios seem to need to be set up on the ground before takeoff. There is nothing different in the way I have the server set up, to the way any other server is set up.... Unfortunately I can't explain why any individual players might have issues...
  12. This is no intentional. Probaly a problem with net code or ping at the time. No. If a mission does not have enough units to attack, let me know, I can always add more.
  13. Another is in YV13, quite far south of Caen, suoth of a large forest. A really nice place for a LW airfield. It's big, but not 100% flat.
  14. OK here is one. It's in WV88, western side of Cherbourg Peninsular. This one is really flat, and quite big
  15. There are some very flat cleared areas on the normandy map which look like ED planned to plop an airfield there but never finished them. I'l try get some screenshots and location markers
  16. Campbell has flown with VR on the server, he's the guy to ask. There will always be AI on SoW servers. For many reasons. It's a deliberate design choice which, if it alienates some players then that's a small price in our opinion. We're not chasing player numbers, our goal is an immersive environment that isn't essentially an empty death-match area. 1. A big part of the mission design is to enable people to play it as though it were single player, but to also engage in PvP. Having AI means that even when the server is empty, someone can log on and still have to think/ worry about getting bounced in the combat area. A combat patrol when no other players are about still runs the risk of bumping into the airborne enemy. 2. The AI in SoW are used sparingly, and with intent. They're not just random flights which re-spawn all the time and auto generate, rather they are tasked with doing things that are sensible within the mission context. They will take off and land. They will fly cross-map flight paths, rather than just circling around in some kind of artificial "PvE-area" int he sky. They will attack meaningful/ sensible targets. Sometimes they will not be there, other times they will. 3. Large formations (iconic for WW2 daytime air fighting) - especially bomber formations cannot be achieved in DCS WW2 without AI. 4. Whilst their combat behavior is ropey, we're not going to remove all the AI. this would just require us to have to build all our missions up again once the developer fixes their combat routines. This would be too much wasted effort. So, we build the missions now in anticipation of better AI routines from the platform in the future. 5. In a few few limited cases, people can spawn with an AI wingman. This is a deliberate mission feature designed to encourage people who wouldn't normally play online to give it a try. This also ties into reason 1. 6. AI ground units and ships cannot be avoided, unless people only want static ground units with no firing capability. 7. ED have stated many times that a number of the WW2 aircraft will be AI only, at least for some time, possibly forever. In order to flesh out the sky with these types we will be forced to use AI. We want to see a mosquito now and then, or a Liberator, or a JU88. So long as those frames will be Ai-only, then AI will be the only way to get them into the environment. OK. That explains why. If people don't like it, fortunately there are other servers to play on. My opinion is that the AI, despite the bugs, still adds a lot.
  17. Finally we get a response from the developer too, which is nice, now that I've gone overboard. The Spitfire section of the forum has loads of bug reports where ED don't seem at all interested in interacting with us at all with respect to the product they've sold. At least this post got a rise from someone . . ..
  18. Good point! I will move or delete this... or hopefully a mod will.
  19. OK, so it took about 5 minutes before someone worked out I was being cheeky :)
  20. Pretty often we see the FW190 fly with only one wing in the MP area. Could this please be addressed? Evidence - player flown Fw190. Completely flyable, and landable.
  21. Have now implemented restricted Field of View on the server for all player aircraft. Minimum field of view has been increased from 20 to 30 degrees. A 20 degree field of view is quite extreme, and allows details of models beyond normal visual range to be discerned b y the player. Bringing this value up to 30 just takes some of the extreme end out. Maximum field of view reduced from 120 (in spit) and 140 (in german aircraft) down to 105. This removes the "fish eye" distortion that comes in above about 110 degrees. It also means that the tail section and headrest of the aircraft is more of a realistic hinderance to pilot vision behind the aircaft. .
  22. Has been reported by players in multiple threads by customres dating back to July this year. So far no apparent attempt from the seller to fix their product. https://forums.eagle.ru/showthread.php?t=215130
  23. New Mission now live in the server rotation. The allies have now taken the Cherbourg Peninsular and are preparing for an assault on St.Lo. See the in-game briefing for full details.
  24. this bug was identified by players around 6 months ago . . .
  25. Vietnam! - Da Nang to Hanoi in North-South distance.
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