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Everything posted by d0ppler
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I had the exact same problem in the Spitfire and I solved it by simply restarting DCS.
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We're missing the two QRA shelters at Bodø (Bodo)
d0ppler replied to d0ppler's topic in Orbx Simulation Systems
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And if you've adjusted your seat height, and then enable the pilot, it will all be reset back to initial position. Seems like a little bug to me.
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I have a curvature of 25 on a TM Warthog stick on a Realsimulator FSSB-R3 Lighting base, which mimics the real F-16 stick (almost no movement, just pressure). But it's pretty personal how people prefer it.
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Huh? Formation flying isn't modeled, nor it can't be. The problem might be that AI planes fly on "rails" in DCS. But in all fairness it's not that hard. Flying in formation online with other players is easier, as long as lead doesn't act as a drunken sailor.
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Perfect! Thanks!
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I'm trying to have some modern M4 soldiers walk, but they "run", even though at a speed of 1 knot. What am I missing?
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Amazing job, @BRONYA! It looks absolutely gorgeous!
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Since I cannot post images at Orbx, I hope someone at Orbx can see this. I'm trying to make some reinactments of scrambles from this station, and it would be so cool to actually have the correct shelters.
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Exclamation mark on throttle mapping, even if it's completely empty
d0ppler replied to d0ppler's topic in Bugs and Problems
NVM, when I restarted DCS it worked -
Aaand when you've made your second install of DCS, now the standalone, you might as well transfer your DCS Steam licenses over to the standalone version. I works like a charm.
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Fair enough. But instead of OAT, it could be SAT, which is basically the same thing apart from that it measures static air.
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Yes, I know in aviation you use anti ice systems preemptive and not when the sh*t hits the fan. I still think it's very strange that no gauge of outside temperature is in this cockpit, rather than let the pilot do an estimation based on the METAR he was given before flight, or at best the ATIS.
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That's ok. TCN/ADF is fine. I can live without radar altitude as well. Besides, a tempterature gauge is pretty low (and old) tech compared to radar altitude and INS navigation. Because there are manual anti ice switches for both the pitot tube and the engines. The temperature may be 20C on the ground, but at 25K feet the story is completely different. Pitot heater is fine, I can switch it on when my speed gauge starts to fail. But what is the que for when to turn on the anti ice switch for the engines?
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Where the fook is it??? Nothing about it in the manual, but I can't for the life of me believe that there's no outside air temperature gauge in this cockpit?
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Can't get mist.flagFunc.mapobjs_dead_zones to work
d0ppler replied to d0ppler's topic in Mission Editor
Yeah I know, but it's still not as tidy as I want it to be. I'm mostly doing this to learn how to utilize MIST, and there's obviously something I'm missing. -
Can't get mist.flagFunc.mapobjs_dead_zones to work
d0ppler replied to d0ppler's topic in Mission Editor
Thanks for your reply! That looked like a very clever way of doing it, but that trigger didn't go off either I know I can "hack it" by putting a cow or a soldier close to the building and check if it's dead, but the less clutter I have in my mission the better. -
I'm trying to detect if a building is destroyed, which I've added within a triggerzone: At mission startup I load the mist 4.5.126 library and after 10 seconds I do this script: (ONCE, TIME > 10 seconds) mist.flagFunc.mapobjs_dead_zones{ zones = {'KirkenesWarehouse'}, flag = 1 } I also have a repetitive debugger: debug = trigger.misc.getUserFlag("1") zone = {'KirkenesWarehouse'} objects = #mist.getDeadMapObjsInZones(zone) trigger.action.outText("Debug flag 1 : " .. debug .. "\nDead objects : " .. objects, 1, true) But neither debug or objects change after the building is bombed: What am I missing? I've also attached the mission itself. F-5-Kola.miz
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If "caught on an arrow" means being hooked by a boom/hose, then it's only in your head. Ignore the hose/boom and fly formation. The boring answer, and the only solution, is to practice, practice and practice. All of a sudden it clicks, and it will be the easiest task you can think of. PS : It's a lot easier in VR (and IRL) due to depth perception, but it is absolutely doable on a 2D screen as well.
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I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
Allright, thanks for the heads up. -
Have you tried any of the formation trainers? Because aerial refueling is exactly the same as formation flying. https://www.digitalcombatsimulator.com/en/files/3327920/
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F-5 wants to climb even though I've trimmed it all the way down
d0ppler replied to d0ppler's topic in Bugs and Problems
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Changed back from my force feedback to my regular TM warthog stick, and now I can't fly straight without constantly pushing the stick unless I fly below 200kts. I've turned OFF force feedback under misc settings, but that didn't help. I haven't tested many planes with my "new" stick, but it wasn't any problem with the MiG-29
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I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
@SorelRo : You got any time to look at my track?