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Everything posted by d0ppler
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Unfortunately, today our world is run by psychopathic leaders from both US and Russia, and it terrifies me.
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Ok, it's fine that I'm not able to turn off "auto-next-waypoint" when I reach my current waypoint, but that feature should at least only work when you're in ENR mode, since I'm not able to change waypoint in BVR/A2G/dogfight/bore/HMCS mode. Right now it is : Auto-next-waypoint regardless of which mode you're in, but you're only allowed to manually change waypoint in ENR mode What it should be is either A : Being able to toggle auto-next-waypoint ON/OFF, regardless of which mode you're in or B : Auto-next-waypoint should ONLY work in ENR mode Apart from that, I don't see any reasons why we shouldn't be able to change waypoint regardless of which mode we're in (unless RTN/LDG which changes airports/runways)
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Like what @draconus said: You can try every module in this game for free for 2 weeks (tm). And to be perfectly honest, any player not excited by the Su-25 isn't worthy of playing DCS . Such a gem
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I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
This is not every possible action and scenario, this is THE scenario you're trying to avoid in this mission (that the boats get attacked) -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
Ok, I did it once more. Here's the track: BlackSeaResolve-M3.trk -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
I believe I went for the Su-17s, because the convoy looked intact after the AWACS said sky is clean. But let's say I didn't, and the Su-17s killed several boats. Shouldn't I as a player get any hint? For example an SOS message from the boat? Or the air commander telling me mission failed? -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
When I and the rest of my flight reach waypoint 3 I get a message from the air commander that I should jettison tanks and go for the Su-17, which I did. If I feel motivated, I'll try one more time during this weekend and make a replay of it. -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
This is the documentation. Same as the kneeboard. I fly the route (with full burner), shoot down the MiGs till AWACS says sky is clear, then land. Mission not suceeded, no info or any clue what's gone wrong. -
I'm disappointed by this campaign
d0ppler replied to d0ppler's topic in F-5E Black Sea Resolve '79 Campaign
First of all : I'm very glad to see that you have reworked the campaign and it will be submitted to ED. My skill in the F-5 is at a total beginner level, but I believe my skill of reading and understanding text is at least average. What I do believe, is that your skill in order to see this mission through the eyes of someone who haven't made this mission, nor seen it before, is sub par. I'm totally fine without having the need to be fed pointers all the time, but there's nothing telling me what's gone wrong, or what I should do if X, Y or Z occurs. But it's ok, lesson learned. I'll try Black Sea Resolve once it's patched and see if there's any improvement. -
What fighter jet gives the F-16 the most trouble?
d0ppler replied to cptmrcalm's topic in DCS: F-16C Viper
In BVR 1vs1, the fastest plane that can go highest with the AIM-120C is the most dangerous. That's maybe the F-15C? -
My german is rather poor, but I think you got some useful info here: https://ww2aircraft.net/forum/threads/bf-109-k-4-handbook-and-db-605-dm-engine.58441/ Check out the documents m13katyusa2020 have attached. 2nd reply.
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I skipped it. It's too little info/radio comms to help guide the player. Like when the ships are shot at, what about a mayday message on the comms, telling the player that it's too late? It's poorly designed IMO to be considered payware.
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Stuck at 3rd mission after skipping the 2nd after numerous tries. There's NOTHING in the briefing objective telling me what to do, apart from "scramble, scramble, scramble". I fly the directions according to kneeboard, and shoot down the MiGs along with my flight and Pontiac until AWACS gives me clean. Then land. Mission Score : 50. No message or radio comms telling me what I failed or anything. I've played through A LOT of campaigns, and I wish I saw it was SorelRo who was the author of this campaign before I bought it, because then I would've never bought this. I had the same issues with their UH-1 campaign, and gave up on mission 8 or something because of the same reasons with no info on what I'm missing. When I played the UH-1 campaign I was more focused on how to trigger the correct events rather than actually flying the mission, which is exactly the same feeling I got here. SorelRo should really rework their triggers and give the player a lot more hints/info in order to complete their missions. This is not what I would expect from a paid campaign.
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This mission seems impossible to beat atm. I can't reach the Su-25s before they kill the 3 ships. Even with full burner @ 28K ft straight towards them.
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Radio command hotkey stops working after a while (~10 minutes)
d0ppler replied to d0ppler's topic in Bugs and Problems
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Good it was not only me
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Mission 3 is way too hard, even if I replace default loadout with the long range passive SEAD missiles (Kh-58U). If I'm lucky, me and my wingman can take down Roland 1, but then I've got no missiles left to deal with Roland 2, let alone the trains. I'm no expert in the Su-25T, but I've got a feeling there's been done some changes in AI or Roland capabilities since the mission was made.
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Wow! This bug was fixed the same day I accidentally played exactly this mission in a 7 year old campaign I mean, what are the odds?
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I don't get this "enter maximum gunsight distance". I see there are binds called "Gunsight Target Distance, increase/decrease", but when I click on them, nothing happens as far as I can tell. What am I missing? (apart from the darn targets on the ground, lol)
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Why does improved ATC and the dynamic campaign need to be free? I think it would make sense that they also were paid DLC's, just like the super carrier, combined arms, etc. I would gladly pay for both of them.
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When a stealth airplane turns on its radar, wouldn't all the stealth features be useless? Or is it possible to remain "hidden" even though the radar is on? I'm just picturing an "invisible" person going into a dark room and turns on his flashlight...
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Don't think you can blame ED here. ED simply don't have enough reliable data to make a FF 4.5/5th gen russian fighter.