

Tumbleweed1606688689
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Everything posted by Tumbleweed1606688689
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[RESOLVED] INS drift 10 times what it should
Tumbleweed1606688689 replied to Tumbleweed1606688689's topic in Resolved Bugs
Yes, I Think this two bugs are linked -
Hi. The INS drift way too much after the last upddate + hotfix, arround 10 times according to my test. What I did: Perform start up from cold with class 1 alignement. Take off and go to the waypoint Note the position of the waypoint Wait 6 min (1/10 of hour) Note the new position of the waypoint The INS is supposed to drift 1 nm/hour in class 1 so 0.1Nm (arround 600ft) each 6 min. But currently, it drift arround 1Nm each 6 min so 10Nm/hours!! First pass on waypoint 6 min later INS drift.trk
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Hi It seems that waypoints displayed on VTB doesn't drift and aren't affected by INS update. VTB waypoint.trk
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Hello. MAV is deselected each time you switch from Neutal to GUN or Magic, leading to a lost of ir lock by switching from gun to magic or from magic to gun by using CNM. By binding CNM Gun/Magic instead of CNM Gun/Magic else Neutral, you can switch from gun to magic without ir lock lost. But on the real aircraft, CNM is 3 positions switch and you can't switch from gun to magic without passing through neutral. It's strange to be able to acquire IR lock in Gun mode but to lost it by switching to IR missile. MAVdiasble.trk MAVdiasble2.trk
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[FEATURE REQUEST] Some radio improvements needed
Tumbleweed1606688689 replied to El Chapo's topic in M-2000
Hi We can add this concerning V/UHF radio: -MEM button doesn't work (already noticed) -XFR button doesnt work as intended, it should allows to switch between active and memory frequency.(already noticed) -Chanel selection with dial pad doesn't work as intended. If you press X, it selects CH X+1, up tu CH 9 then it's normal. -Mode selector has a weird behavior, you can turn it all the round by left click then normal oprating mode become HQ instead of FF. -Squelch doesn't work -Guard overlay doesn't work -Guard selection on mode selector doesn't work. -
[FUTURE FEATURE] CCPL PI INS update bug
Tumbleweed1606688689 replied to myHelljumper's topic in Resolved Bugs
Yep exactly, disregard my initial statement. -
[FUTURE FEATURE] CCPL PI INS update bug
Tumbleweed1606688689 replied to myHelljumper's topic in Resolved Bugs
You're right, it's 15km It's obvious on the track posted by Helljumper, the update is not accepted until the distance is under 15km. -
[FUTURE FEATURE] CCPL PI INS update bug
Tumbleweed1606688689 replied to myHelljumper's topic in Resolved Bugs
Currently you need to press VAL on INS after the IP designation otherwise it's not take into acount. Furthermore, it's your current position witch is compared to the IP's position instead of the designated one on the diamond. This means if you perform your designation outside a 15Nm radius of the IP, it can't be accepted. -
Well, technically if there is windmilling, there is HYD pressure and elec power for CDVE, even if I don't know if it's modeled.
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Hi How you switch off HYD 1 and 2? With engine off?
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It looks like a IIIEA for me. For sur, it's not a IIIC, if it's what you think about :smilewink:
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[OLD BUG REPORTS] Cleaning and Organization of old posts
Tumbleweed1606688689 replied to RAZBAM_ELMO's topic in Resolved Bugs
Hi everyone I noticed several bugs with the V/UHF radio: -MEM button doesn't work -XFR button doesnt work as intended, it should allows to switch between active and memory frequency. -Chanel selection with dial pad doesn't work as intended. If you press X, it selects CH X+1, up tu CH 9 then it's normal. -Mode selector has a weird behavior, you can turn it all the round by left click then normal oprating mode become HQ instead of FF. -Squelch doesn't work -Guard overlay doesn't work -Guard selection on mode selector doesn't work. -
INS update with HOTAS "Magic Unlock / Position update" button
Tumbleweed1606688689 replied to Galinette's topic in M-2000
Hi Galinette I think you confuse Magic Unlock / position update with magic Slave / INS désignate. The first one is use for overfly update and the second for Radar OBL update. "Le bon chasseur" knows the difference:smilewink: -
AG Designate cross not visible for GBU bombs
Tumbleweed1606688689 replied to muamshai's topic in M-2000
Hi You do nothing wrong. The cross isn't a feature anymore. -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Tumbleweed1606688689 replied to RAZBAM_ELMO's topic in Resolved Bugs
Hi Steph According to me, the value is converted in feet in the "meters" window, but I think it keep meters for computing. It's very accurate when you enter a feet value, despite this weird conversion in the window. -
Gorgeous :thumbup:
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Why? It's a very useful tool for low level delivery. You can check this post: https://forums.eagle.ru/showpost.php?p=2841863&postcount=1
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It's not possible to update the INS with the master arm on. I don't know if it's intended or a bug.
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Possible to include "easier" version?
Tumbleweed1606688689 replied to ataribaby's topic in F-5E Aggressors BFM Campaign
I finaly did it!! I scored 90% with 11kills. I pass each mission with at least partial succes. Most of them were snap shots like in your exemple. I cheat a little bit with unlimited ammo. I just wish, if possible to obtain the kill when the IA run away damaged, because it's a pain to chase them before the end of the vull time. I fanally have some fun playing this campaign. Thanks for your advises Sabre. -
You can add this regarding the INS: If you switch the INS on back up mode (SEC), you lost only waypoint steering. You should lost Flight path marker and firing solutions because INS is just an AHRS in this mode. If you switch it off, same (you can fly with eveything working exept waypoint steering with an INS switched off :music_whistling:). This may appear as a tiny detail but this is symptomatic how systems are modeled in a simplistic way.
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Possible to include "easier" version?
Tumbleweed1606688689 replied to ataribaby's topic in F-5E Aggressors BFM Campaign
MrPilot Won his fight with only one engine in AB:music_whistling:. I won this campaign some time ago but now due some changes in AI behavior it's near impossible to win any fight. Please test by yourself, this campaign is not fun annymore , just a nightmare of difficulty. -
Did I mention CCRP? INS bombing is used mosty in CCIP and it's principal delivery mode. If you don't use it that's called Target of oportunity. As you know the navigation system is not precise enought to guide you precisely on target, you need to preform a run attack. The principle: find something easily "spotable" called IP and from then perform a short (2min) navigation to the target. IRL it's done with 1/50000 or 1/100000 maps and set in the system via the MIP (Datacartrige). With the mirage NAV system you select a waypoint as an IP and Target is on BAD. As the BAD is tied to the waypoint the drift deosn't metter, as long as you designate the IP properly. Currently the CCIP INS bombing is even more bugged than CCRP. You can not designate the IP at all.:cry: I don't ask for any advises how to use the INS neither for some fantasy systems. But just a simple tool to properly use this important function explained by RAZBAM themselves here: https://forums.eagle.ru/showpost.php?p=2841863&postcount=1
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Yes I know, but, unfortunately, this not very precise, especially because we need to use the scroll roll and set it to Radial/distance instead of Delta L/G.
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As we don't have data cartrige (like the Viggen), it could be a good idea to implement the possibility to add BAD throuht the mission editor. This should makes the INS bombing mods a lot more usefull. Thanks.
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IIRC, Razbam said they will not implement it . https://forums.eagle.ru/showpost.php?p=3727021&postcount=33