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ustio

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Everything posted by ustio

  1. whoops. i meant to post this in the F-14 section
  2. okay since we don't have TWS auto yet, I've decided to make this quick reference. this is something very trivial but can get you in trouble if you don't find the numbers quickly. This is basically a value of how many degrees you have to change the radar elevation if the target is above or below you in X amount of distance Please note this is not an exact trigonometrical value but straight from jester value so you can have a rough estimate where to put the radar elevation. Feel free to use this value and make a chart for yourself since i'm bad at it , or if you want to interpolate from this value. please note that this was done using TWS using 20 Azimuth X 4 Bar. and I only make this until 40 Nm since beyond that distance the radar cone will be big enough to track a target within the cone [TABLE] 15NM: 15NM Δ alt elevation 5000 ± 3,1° 10000 ± 6,3° 15000 ± 9,3° 20000 ± 12,4° 25000 ± 15,3° 30000 ± 18,2° 35000 ± 21° 40000 ± 23,7° 45000 ± 26,3° [/TABLE] [TABLE] 20NM Δ alt elevation 5000 ± 2,4° 10000 ± 4,7° 15000 ± 7,0° 20000 ± 9,3° 25000 ± 11,6° 30000 ± 13,9° 35000 ± 16,1° 40000 ± 18,2° 45000 ± 20,3° [/TABLE] [TABLE] 30NM Δ alt elevation 5000 ± 1,6° 10000 ± 3,1° 15000 ± 4,7° 20000 ± 6,3° 25000 ± 7,8° 30000 ± 9,3° 35000 ± 10,9° 40000 ± 12,4° 45000 ± 13,9° [/TABLE] [TABLE] 40NM Δ alt elevation 5000 ± 1,2° 10000 ± 2,4° 15000 ± 3,5° 20000 ± 4,7° 25000 ± 5,9° 30000 ± 7,0° 35000 ± 8,2° 40000 ± 9,3° 45000 ± 10,5° [/TABLE]
  3. I wish the TCS FOV is selectable through jester menu. or make it narrow by default. this would help IDing enemy quite fast. also i know that you guys are reworking the jester menu but i wish the position of jester menu would stay fixed. for example, if you change the radar to silent, the STT menu would disappear, and other jester menu would change its positions(radar elevation change from 3 to 2, azimuth change from 4 to 3, etc) this F'ed me up when i'm trying to select a menu because i already have a muscle memory and I'm not using head tracker to select head jester menu 1 more thing. When i select any ACM mode, the jester option will automatically switch to WVR. This thing got me killed many times when theres a bandit at medium range, because i was trying to change the radar elevation and distance. but because the jester option is now WVR, i have to go through the jester main menu then BVR to change the radar settings. by the time i got the correct radar settings the enemy is already killed me. And there only jettison tank option in WVR, i think it should be put in the jester main menu
  4. plane disappear after i got hit by a missile even though im still flying. is there away to force the plane model visible even if you get hit? I was merge in a tomcat. bandit manage to hit me with a missile but im still flying and manage to gun kill him. however my plane disappear after i got hit by the missile
  5. line abreast probably 5 nautical seperation from one to the other. on the TID its like 1.5 HAFU symbol seperation
  6. i forgot to mention that the AWACS is an E3, and I did my test in an open ocean putting the transport plane at 16.000 feet 65NM away flying hot and close together towards me, and the datalink is only showing 3 instead of 7. so again the weren't notching the AWACS radar and they were definitely not masking with the terrain. so is it me or is there something wrong with the datalink ?
  7. sorry to bring up an old topic. so I just do a quick mission to see if the datalink is functioning. So I put 7 enemy transport plane, and an AWACS plane to provide datalink coverage. once I spawn, I quickly turn off my radar, and switch to Tactical Datalink System and set the AWACS for the host through Jester menu. out of 7 enemy aircraft, the datalink only shows 3 datalink contact on the TID, not 8. am I missing something? thanks
  8. that's the video showing that the missile is still attached this is what happens afterward. as you can see i keep pressing the trigger but the missile won't launch. I had to press weapon selector to AIM-9 again to be able to fire. it should be pretty easy to recreate. just load a single rack AIM-9 on station 2 and 8 and see the result
  9. [MISSING TRACK] AIM-9 missile present after you fire the missile on external view Straight to the point. If you loaded a single rack AIM-9 on stations 2 and 8, the missiles will still be attached to the aircraft in the external view after you fired the missile. Also a related bug, If the first single rack AIM-9 missile that is fired is from either station 2 or 8, you have to press the AIM-9 weapon switch selector again to fire the next AIM-9 I'm using DCS openbeta version 2.5.5.39384 cheers
  10. would love to see Syria. but at the same time, there's os something mossing without a proper SU-24 module. I know we probably won't see su-24 in a long time. but hopefully, we will the MK version at least
  11. first of all. forgive me if this is because of my lack of understanding of the RWR system so I was playing a campaign and one of my AI wingmen went stupid and decided to fly into enemy territory. so he fly on his own. we are miles away from each other, and he got locked and fired upon by an enemy SAM. the problem is my RWR is alerting me that I'm being locked and fired upon by the sam. I look nearby and there was no SAM approaching my aircraft(i had labels turn on so I can tell)
  12. I'm a DCS noob myself so I'm gonna gove my opinion also from a noob perspective so I bought the 2. the F-18 because it's a multirole you can do a lot of stuff with it so all round its the best bang for the buck at the time. and I also bought the F-14 simply because it's a F-14 at first, I feel like the F-14 would be a daunting task in trying to learn the aircraft but boy i was wrong. and here is why from a noob perspective. For A2A ACM. lets say you manage to lock a plane, then you have to ID it using an IFF. the IFF on the F-18 comes in a symbol to let you know that whether is an enemy or a foe. now for me as a noob, this took me a couple of seconds to process the information whether or not I'm locking a friend or foe. in the F-14 I can just switch the VDI to TV. I can see what aircraft I'm locking at. also getting into the many ACM mode, the F-14 is much more straight forward. while in the F-18 if you want to go to Vertical scan Mode. you have to go to Boresight, then to Wide accusation, then Vertical scan(i might be wrong cause i'm still a noob) BVR, you have to do it by yourself in the F-18. which mean slewing the TDC, interrogating a target and lock it up. while in the F-14, Jester would take care of that for you in TWS auto mode. any target that shows up will instantly get a TWS lock and prioritize it order so all you have to do is get inside the launch range and fire and for the CAS F-18 wins hands down. you have a lot of weapon variation that you can use compare to F-14. however that' doesn't mean that you can't do a precision strike. for campaign content, I played both "Hornet 1989" for the F-18 and "Caged the bear" for the F-14 that comes with the module. and I can say for sure that the F-14 campaign is a lot more noob friendly than the F-18 one although I have to say. the flight characteristic is a bit difficult for the F-14. but because I have some previous experience from other sims. I know when I'm about to leave the flight enveloped.
  13. but why though? there's already an AI version of the RBT. does AI aircraft require licensing to be put in the main game?
  14. has anyone tried the new coffe lakes I5-8400 yet ? im planning to upgrade my CPU but couldn't decide if i should go to the I5-7500 or the coffe lake I5-8400. since the 7500 have a higher base clock speed than the 7500
  15. you have chart2 for 2 cores? using I3-4170
  16. solved. thank you guys for helping it out you can lock this topic
  17. the problem is that some of the product that i bought were part of a bundle. and when i clicked details it says. "element not found"
  18. hello. so i recently got locked out from my main email account. is there a possible way that you guys re send my serial code to my backup e-mail? thanks regards
  19. i would also like to see an improvement for the smoke and make it very thick and long like the ones in IL2 battle of stalingrad because it feels so rewarding and satisfying when you see the aircraft trailing long thick smoke coming down after you shot it down
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