Jump to content

312_JS

Members
  • Posts

    171
  • Joined

  • Last visited

Everything posted by 312_JS

  1. Pretty please? :)
  2. I think we managed to narrow the issue down to the fact, that when you use a curve, the sim is still trying to offset the elevator just as it there wasn't a curve. The more curvature - the bigger the issue. Please don't keep telling me I should fly without curves or limit my saturation, that's just not solving the issue and there is no reason what so ever to be forced to use linear curves for a single aircraft.
  3. So you are not bothered by the halfed range of the axis? Remember me next time you are not able to outturn a Dora. :)
  4. Something like that. Seems to me that it's trying to compensate as if there was no curvature - pushing the stick forward and forward until it reaches some kind of ballance at which point it's just unusable. Thank you!
  5. It's because of the curves. But flying a Spit without them is not feasible.
  6. Could you please reconsider your possition? Why should I be at a disadvantage just because I use FF?
  7. Great, then lets start trimming from 0 and not from -10%.
  8. Come on mate. It's not about it being a different plane. It's clearly a software issue. If the Spitfire spawned with the elevator axis centred the same way it does with nonFF joysticks and/or other airplanes, there would be no issue at all. The saturation doesn't solve that, because it's still steep and you loose most of your range and you can't pull hard enough when you actually need to.
  9. I just did a test flight in a TF51 and there is absolutely no issue what so ever. I can apply any curvature I want and everything works as expected. Spitfire without curvatures is un-flyable on a competitive level, there is just no chance to be able to hold it completely steady because the linear inputs at the centre make it very unstable (MSFF2 doesn't have a hard centre so the stick wobbles a little bit) and you get blackouts just by gently pushing the nose down. Any reason why it is OK in a P51 but not in a Spitfire?
  10. Start of a second round, level flight. 320 vs 312
  11. Looks like you are not flying straight. Notice the slip indicator.
  12. If you could post a screenshot of a trimmed airplane (full RPM, full Boost), and your axis settings, that would help. I know about the Swap Axis issue, but interestingly, it was not my case (it was my friends though).
  13. That's the problem. With nonFF joystick that's how I fly. But with the FF, the stick is not centered when I start the plane (ground or air) and I have to compensate with nose down trim, which in turn, messes up everything else.
  14. Non-FF: 320 mph MSFF2: 312 mph Both screenshots are from the Free Flight Instant Action. Notice the speed difference too.
  15. Sorry Yo-Yo, but you are wrong. Before I make screenshots showing the ridiculous trim settings needed for a level flight (and the acompanied excessive drag), please answer me, why it doesn't happen with nonFF joystick and why it doesn't happen for other airplanes either. PS: The DCS Spitfire definitelly needs curves, especially for pitch.
  16. It would not pass the MP Integrity Check though, would it?
  17. I'd love this as well.
  18. As stated in several dead threads. Right now the Spitfire spawns with the stick off center if you use a FF joystick. You have two options, either offset the sticks physical centre or tryming. Both create major issues. If you offset the stick externally, you end up with constant elevator impulse (plus it's akward to have only 1/3 of travel for pushing), which messes up the axis curves since the centre is not in the centre of the axis curve. If you have a curvature set on the axis, which you need for a Spitfire in my opinion, and decide to pul from a level flight for example, you have to overcome the curvature twice (first to the centre and second from the centre). If you trim to compensate, you have to trim 3.5 divisions nose down, which, together with the stick impulse, obviously creates additional drag. Other aircrafts are unafected by this, and the moment I connect a non-FF joystick, the problem goes away. Thanks a lot for your time, hope this gets sorted out finally.
  19. We can help with any data for the Typhoon. http://www.typhoonlegacy.com
  20. Same issue here. Stick is not centered. The elevator trim actually works, but it's offset by the elevator axis on my MSFF2. PS: Not using the Game Mode and it's the same online as well. PPS: No issues with my non FF joystick.
  21. Do you have a Force Feedback joystic Ibis? I'm experiencing something very similar, if not exactly the same. Will try if the issue persists online as well.
  22. Have exactly the same issue with my new (for me) MSFF2. It's extremely annoying, because 1. I have to have a full nose down trim and 2. If I shift the centre of the stick, it registers as an axis input value and therefore the curvature setting on the axis is not symetrical.
  23. I just came here to report that. :)
×
×
  • Create New...