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TwoLate

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Everything posted by TwoLate

  1. From the 1.5 readme. F-86F Rudder authority increased In-game manual added Fixed incorrect tank jettison button hint in russian localization Emergency ignition switch is now normal two-position switch instead of spring-loaded Gun Selector now OFF instead of ALL GUNS at cold or runway start When guarded, rocket release selector now is always in OFF position New cockpit lights added Reduced the maximum possible G at an altitude above 5 km (made it closer to the official documents), this allows it to maintain airspeed and provide the “feeling” of stall entry All electrical bus consumers now have a minimum voltage at which the consumer continues function Adjusted spin characteristics Also training video on guns. go to 1minute and 15 seconds.
  2. Thanks Ranger. Ok I have attached two files. I need someone to stress test this to work. I just did a test to see some objects in the mission editor. I do not use this mod so I am not totally familiar with this mod but this should work. I use the JSGME mod for this structure. 1. Move files and folders to the attached pic of file structure. 2. Put the entry.lua file with the rest of lua's entry.lua
  3. Glad I can help for a change and give back.
  4. Also lot of the cockpit mods is just making a folder tree change
  5. Here is an example I made for the WW2 Units. WW2 you had to make an entry.lua file one for each folder. Ranger has one folder and put with the other luas and point to the lua in the dofile line. I highlight in red you need to change. Testing now. Seems this one needs a slight folder tree structure change. declare_plugin(" German WWII)", { image = "SOO.bmp", installed = true, dirName = current_mod_path, fileMenuName = _("SOO"), version = "1.5", state = "installed", info = _("German WWII"), encyclopedia_path = current_mod_path .. '/Encyclopedia', }) ---------------------------------------------------------------------------------------- dofile(current_mod_path..'/bunker.lua') dofile(current_mod_path..'/flak37.lua') dofile(current_mod_path..'/horch.lua') dofile(current_mod_path..'/king-tiger.lua') dofile(current_mod_path..'/kub.lua') dofile(current_mod_path..'/mercedes-barrels.lua') dofile(current_mod_path..'/mercedes-aaa.lua') dofile(current_mod_path..'/mercedes.lua') dofile(current_mod_path..'/panther.lua') dofile(current_mod_path..'/sdkfz.lua') dofile(current_mod_path..'/tiger.lua') dofile(current_mod_path..'/uboat.lua') plugin_done()
  6. If Ranger does not mind I can show the Lua entry file to fix this. I can make it in 30 minutes.
  7. Yes it does work I put an entry Lua in the ww2 units and our squad see it in the mission editor. Hopefully the original Modder does not mind. Here is an example. Do this for all four folders just change the appropriate lines. declare_plugin(" American WWII-Vehicles)", { image = "SOO.bmp", installed = true, dirName = current_mod_path, fileMenuName = _("SOO"), version = "1.5", state = "installed", info = _("WWII-Vehicles"), encyclopedia_path = current_mod_path .. '/Encyclopedia', }) ---------------------------------------------------------------------------------------- dofile(current_mod_path..'/N3D_Jeep.lua') dofile(current_mod_path..'/N3D_TruckGMC.lua') plugin_done() Next example: declare_plugin(" German WWII)", { image = "SOO.bmp", installed = true, dirName = current_mod_path, fileMenuName = _("SOO"), version = "1.5", state = "installed", info = _("German WWII"), encyclopedia_path = current_mod_path .. '/Encyclopedia', }) ---------------------------------------------------------------------------------------- dofile(current_mod_path..'/bunker.lua') dofile(current_mod_path..'/flak37.lua') dofile(current_mod_path..'/horch.lua') dofile(current_mod_path..'/king-tiger.lua') dofile(current_mod_path..'/kub.lua') dofile(current_mod_path..'/mercedes-barrels.lua') dofile(current_mod_path..'/mercedes-aaa.lua') dofile(current_mod_path..'/mercedes.lua') dofile(current_mod_path..'/panther.lua') dofile(current_mod_path..'/sdkfz.lua') dofile(current_mod_path..'/tiger.lua') dofile(current_mod_path..'/uboat.lua') plugin_done()
  8. Nice Jar 113th did it again.
  9. Our version has the A-10 cockpit.
  10. No problem here. In fact multiple people in squad are using it.
  11. Thanks all for awnsers. I guess it is the ability to see loadouts and liveries not to change them.
  12. I thought I heard that in last video update.
  13. Did I get it right that in 1.5 DCS in September that in Multiplay before you hit fly you can pick your skin like in IL2.
  14. Love your mod for my favorite ride.
  15. Thanks for the great terrain mod love it. Is it ok to Zip the folders?
  16. I did have windows 8.1 with the lights blinking. Windows 10 and no more blinking. Looks like windows 10 fixed this issue.
  17. Epic cant wait. Bring it on.
  18. LSO PM Jar on this.
  19. Thanks ALF7 will give it a look. Jar I will PM you later today. Thanks
  20. If you are wondering what VFA-113 use it's just the stock Kuznetsov with our CVN deck mod that's available at DCS User files: Jar I cant find this in user files. I found it.
  21. Thanks Jar. Our Airgroup are waiting patiently for the F-18 and F-14 for some serious carrier ops. We have the wings over Russia Mods and will look into your carrier mod. Thanks for your time and info. We also want to use your wonderful plat camera. This dream of ours is getting closer and closer. Thanks all for your hard work. Rep coming your way Jar.
  22. I should have given more detail, Ai works just when I want to launch off of carrier it does not work.
  23. I have his USA Carriers and I am wondering does anybody have any luck using the catapults to launch? Seems like they are not working. Or am I missing a key press. I see pressing the (U) key put you in the cat. Thanks
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