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algherghezghez

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Everything posted by algherghezghez

  1. Thank you! Helpful as always!
  2. In mission 1 the 3rd 109 (the one that takes off during the fight) in mission 4 the 4th flight
  3. Hi reflected, I'm afraid some skins are missing, as some 109s show up with the digital missing texture camo. I noticed this in mission 3
  4. I really think this is the closest we can get to an authentic ww2 experience. I would like to add two advices for those who are gonna play this campaign that I feel enhanced my experience by a lot. let this be the only campaign you fly for now, don’t jump from plane to plane, era to era, enjoy the spit for the duration of the campaign, let yourself be absorbed by it, learn everything there is to know. This is your plane now. And don’t use tacview, the action was confused and you didn’t understand what happened? Great, they probably were confused and didn’t understand what happened as well.
  5. Final statistics: kills:12 deaths:1 bailouts:1 damaged:3
  6. I just finished today Beware! Beware! Since it was a great experience I'd like to give you a sum up (for anyone who hasn't finished it this will contain spoilers ) Also english is not my first language so I hope everyone will forgive me if the tale won't flow as I'd like. I've had the spitfire for quite some time but never really digged into it, some instant actions, a few missions of the epsom campaign but nothing more. Then I saw your video about the 3 spitfire campaigns played in progression, and you really got me into trying; watched your tutorials (among the best I've ever seen), flew a few cold start flights to feel somewhat confident in the machine, read the documentation and finally started. I'm a pilot myself, nothing as fancy as a fast high performance fighter, just a crwoded bus with a big autopilot button, but still I thought I knew how to handle this the right way, cautiosly, studying and not rushing it, and as with some helpful background. The first mission went like a breeze, once you understand how to handle the spit (again thanks to your tutorials), takeoffs and landings are quite easy. Now the first sortie was another thing; staying in formation while managing the engine and looking around is an extremely exhausting task, the engine is what worried me the most, having experienced engine breakdowns before in the spit, squeezing the engine was quite scary at the start for me, I think I gave full throttle for the first time after at least 6 sorties. The first fight was a disaster, I tried to cover my lead and doing so I never checked my six, result? lots of angry german bullets opened a hole in my wing and shredded my tail, a few tight turns and straight for the sea, lets live to fight another day, the damaged tail jammed the elevator preventing smooth movement, the flight back was a nightmare but eventually crossed the coast, I miracously landed at Lympne, repair, refuel and came back home. Lesson learned, watch your six, always. The first seven sorties were quite straightforward, I lerned to watch more my six than my 12, even if it means to lose your leader sometimes (of course you're not supposed to, but better to lose him than die), I started getting my first kills (aiming in a turn with that bulky nose is very hard so most of my ammo was wasted) and on sortie 3 I got my wing peppered by another spitfire. The photoshoot and the christmas mission were great, even though I can't understand I only got 80% score in the photoshoot. And now to the inteesting part: the second half has more diversity, and you are not a wingman anymore! I started feeling really confident, not being afraid of the engine, using every drop of power when needed, arriving fast, striking with short but deadly bursts and running away. By now I was bagging 1/2 kills per sortie, without exposing myself to danger and never getting hit or even attacked. The intercept mission was briliant, just one suggestion if I may: for non native speaker, or at least for me, following the dialogue of the interview with no subtitles was quite hard. Sortie 11 brought me a bit back to earth again, those huns not only killed my leader without me spotting them, but put a good deal of holes in my fuselage as well, eventually we sent them in the drink and managed to go back home. Sortie 13: here the disappointment comes. Usual sortie, climbing to 34k is not a big deal now that I can use the engine, formation flying it's a breeze, takes attention but surely not sweating anymore. Bandits again, a good chance to take home the last kills before the campaign is over, lets dive on them! Perfect a 190 is right in front, slow, I am gaining fast, this is gonna be easy, just pull some more, and some more, the vision is greying out, I could release the pressure and try another pass, but I'm greedy, I want this kill now, ... and it goes to black, I am powerless now, and feel like an idiot. The unfortunate pilot will never wake up, the plane was too fast and the ground too close. Of course this is just a game, but still it managed to upset me, I was trying my hardest too survive this campaign until arrogance got the best of me, and I think this might unfortunately have tricked quite some real aviators too, it surely did in the civilian world at least. The real journey ends here. Two famouse sayings come to mind now: Remember, in a plane you're always a student. And by now I definetely wasn't on this mood anymore Learn from the mistakes of others, brcause you're not gonna be lucky enough to do all those yourself. And luck did surely run out. I flew the mission again after a few days, survived the dogfight, got hit by flak on the way back, became a glider in the middle of the channel and got picked up by a walrus. Fate wasn't with me on this sortie I guess, it's no.13 after all. Finished the 14 sorties in the end and anjoyed every bit of it, so thank you for this amazing experience, now I need to decide If to fly V for Victory or Jagdflieger first, but I think the 109 will win.
  7. Totally support this, we need chocks!
  8. Looks syill blurred but less than mine. Hopefully this will be fixed
  9. Btw this happens both is ST and MT
  10. Hi reflected, my I suggest you to update the backgrounds to 4K? The ones I’ve seen look unfortunately a but blurred for me.
  11. Motion blur was already off, i tried maxing everything out and still nothing, also did a repair with no improvement, can you confirm that this is only my problem and on your systems it is normal?
  12. But used to look way better though, a bit blurry and with some aliasing yes, but not potato like
  13. Ok, I just checked in vr and with two eyes the sight just looks more like to the center, I wish we could have a way to reproduce that. But I fear it’s almost impossible
  14. I have it set to 1024 every frame, and I have this problem only with the f-14, others modules are fine. (no mods installed, open beta release)
  15. I just started the F-14 after a while and as you can see my mirrors have an embarassing resolution, settings are pretty much maxed out.
  16. By right eye only you mean closing the left eye? If so do you have source for this because I couldn’t find any, and I would honestly find it way too disadvantageous, losing sense of depth. it’s not a magic glass, is basic stereoscopic. If my right eye watches the sight and my left has instead a clear view, the brain will mash up the two images together, creating the fore mentioned illusion. something similar to the monocle of the apache or the hmd but not bound to head movement.
  17. From mine understanding the sight on the 109 and many other German fighters, even though mounted on the right side, didn’t need the pilot to actually move his head to be used. instead, keeping the head in the central position, he would see the reticle through the right eye and no reticle through the left, thus having the illusion of a center reticle almost floating in thin air. Maybe vr users can help me here. so it would be great to have a way to simulate the “center” reticle without having to move your head in 2d as well
  18. Why not give an option to have a realistic gunsight effect in 2d as well? instead of moving the pov to the right, having the crossair shown in the middle outside of the actual glass, like the real optical illusion should look.
  19. Were the mirrors in the real F-14 adjustable? Is they were is this feature planned? because at the moment they are pretty useless.
  20. Mission 2 is now unwinnable: After I land in the LZ I get no cargo unloaded, the soldiers just start randomly circling in the outpost and nothing happens
  21. I found a workaround though: When psycho formes up on me, if I go to make my passes without dropping, Psycho makes her calls
  22. I just finished mission 9 (not for the first time so I know how it should go). The sniper on the silos (with the relative dialogue) spowns too early, during the helos intercept, with overlapping comms. Coming back even if I wanted to refuel the tanker already landed. Thanks
  23. I found a workaround though: When psycho formes up on me, if I go to make my passes without dropping, Psycho makes her calls
  24. This is still happening for me, after dropping the smoke Psycho forms up on me and doesn't drop the mk-20s
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