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Everything posted by algherghezghez
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Please let your wingman take off with you, I'm pretty sure pair take off is the norm, so let the AI take off with you even if you are not starting from the runway (which is the only method now)
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No no mods. I will do what you suggest and skip mission 2. Just an advice though: I have both raven one and raven one dominant fury. Read the first book and almost finished raven one once a few years ago. Would you suggest waiting for your update to raven one dominant fury and play that before replaying raven one or the opposite? Thanks!
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PLease add the kneeboard keybindings for the new shortcut system.
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Hopefully they'll fix it. I don't know if it can be of any help but I noticed that I don't always have this problem. Let me explain better: For example in mission 2 smoke always stops following me and refuels correctly, but never stops following me to take the cutaway (maybe it's a different command). I have the same problem with ottoman courier mission 2, where the wingman doesn't detach to drop his bombs. I could open that mission in mission editor and the problem seems to be the ai task push:switch waypoint function not the stop following command. I wouldn't say to have a low end pc, i run everything at max in 4k at 60fps, maybe I am capping the cpu though. Still thanks for your time, I hope I'll have a chance to play your campaign properly again because they rock.
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Mission 12 - INS Alinement get screwed by ship turning
algherghezghez replied to Lt_Jaeger's topic in Bugs and Problems
I was reading the manual and you are right, normal alignment is performed through datalink, cable alignment hasn’t been implemented (unless they did that recently). Did you by any chance inhibit carrier datalink? Being emcon ops? Maybe that’s why it only works with the gpu -
Mission 12 - INS Alinement get screwed by ship turning
algherghezghez replied to Lt_Jaeger's topic in Bugs and Problems
No, max 4g on mission 14, and I started the alignment after the turn was complete. But I just realized something, I am disconnecting the gpu right after engine 2 start, as per checklist, should I keep it on until alignment complete (are the ships cables now implemented)? Yep, just tried starting mission 15, definetely my fault with the wrong start procedure. Sorry for wasting your time with this... If anyone is as dumb as me and is having a problem with this just leave the gpu connected until the alignment is complete. -
Mission 12 - INS Alinement get screwed by ship turning
algherghezghez replied to Lt_Jaeger's topic in Bugs and Problems
I waited until the ship finished turning, but still the alignment gets messed up badly, in mission 12 I barely found the ship, in mission 13 again locking to the needles was pure luck (I was out by 9nm!) and in mission 14 the HSD indicated 260Kts of wind! -
Is the infamous stop following comand not working bug being worked on or at least isolated? This bug is "famous" because some of us are unable to progress in some campaigns (Mainly BD ones) and it only affects a small pool of users appaently. I have no mods, tried both in ST and MT, and don't know what to do anymore. Do we have any info on this?
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I always get the message helicopter 110 has been destryed, mission failed, before arriving at the helicopter site.
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A NEW DLC CAMPAIGN FOR THE Mi-8?
algherghezghez replied to CHPL's topic in DCS: Mi-8MTV2 Magnificent Eight
Yes Yes Yes Please. Something in Sinai would be awesome, or maybe a civil campaign in South Atlantic. -
Honestly I don't know who in real life would calculate actual gross weight in flight, but I'm betting it was the RIO. It would be very cool if we had a way to ask Jester through the wheel menu to calculate weight or max trap fuel for us.
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No, I have no mods, I will try to fly it again in the non MT version to see if I have no problems there. Thanks
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I'm afraid there's something messed up with the timings in this run. It was friving me crazy but I got an avarage on the third attempt. I got the : You took too long to fire the fox 3 even if I fired in the moment paco did (and slick called fox 3) But the main problem is the bandit "activation time" is wrong. First two times I tought I locked the wrong one because my rear quarter shots where not counting (but then I checked and this is the only bandit remaining); in the third run I stayed with him until he became aggressive and we traded fox ones and even after he shot me, my hit wasn't counted as kill like he stall was inactive, in the end I got him with a loop and a fox 2.
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R1 temporary bug fixes (currently: M02)
algherghezghez replied to baltic_dragon's topic in F/A-18C Raven One Campaign
Thanks for the assistance as always! I will if it's not more work for you, otherwise I'm fine waiting for the next open beta release (It's the third of fourth time I'm playin Raven One so I'm in no rush). Could be a good chance to start the harrier campaign XD -
R1 temporary bug fixes (currently: M02)
algherghezghez replied to baltic_dragon's topic in F/A-18C Raven One Campaign
I only have graphic mods (some texture here and there) and my understanding is that texture don't affect bug, correct? I only had one non graphic mod, which I removed, repaired and tryed again but the problem is still there. The correct version of the mission is the one in the game or the one uploaded here? Also are you testing your missions on the current DCS build? And the mission is the same that we have? And finally I don’t think it’s the machine: I’ve got a medium/high end pc running smooth at max settings, also I waited quite a bit to see if he detached, 10 minutes or so. Thank you for the help! -
R1 temporary bug fixes (currently: M02)
algherghezghez replied to baltic_dragon's topic in F/A-18C Raven One Campaign
For me Mission 2 doesn't work again. I tried both with the normal version and with the fixed version in this post, but at wpt 4 Smoke doesn't cut away. In the normal version he stays in close formation while I orbit, and in the fixed version in loose formation. Any ideas? -
Is there any chance you are planning to give us some more content. The free campaign is nice even if short and a bit repetitive, but there would be opportunities to add super cool content like Falklands or Al Fursan themed campaigns.
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Will RAF campaigns be updated as well with the realistic bomber escort tactic you showed us or did they use a different approach to the problem?
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I was thinking more of a Cold War scenario rather than Kosovo war. But you could go east until Belgrade making a 250k ish map.
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I don’t know what calculations you did, but that’s approximately 150k km2.
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Yeah, I’m betting on something like this. it would be great: Croatian coast, a bit of Alps to play with, Aviano and a few cool cities.