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Neon

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Everything posted by Neon

  1. I am going to do testing tonight and ill send everything over (mission, log, lua, ect.). But no that link looks to be instructions for running moose dynamically from github, which I don't do. I only run release packages on my server.
  2. I will test it out first thing tomorrow. I am also trying different spawn code setups to try and narrow it down. Sent from my iPhone using Tapatalk
  3. From what I can tell it’s not allowing the creation of units created from templates. If you declare a spawn from the exact group name in moose it works. But if you are using moose to deploy random units they won’t spawn. I am not sure if this is a clue but with the RAT function (random air traffic) the log is throwing error saying there is no departure airports available. Sent from my iPhone using Tapatalk
  4. Not sure if this is a known bug but the new version (as of whats up today) breaks moose scripting. After installing the mod nothing defined in moose will spawn.
  5. I can't try it again, but I downloaded the 2.2 version and the save folder looks like everything installed correctly. Sent from my iPhone using Tapatalk
  6. I see the module icon after install but the menu is still blank and there is no menu inside the mission. Running current 2.2 Uploaded correct log this time.... daws.zip
  7. I a so freaking confused. I bought the pro, downloaded it and the only thing in the zip file is a .dll, a txt file, and the pdf manual. Now I am out of downloads and I have no idea what is going on.
  8. Yes, it's still a thing sadly. I am hoping ed fixes it in 2.5 Sent from my iPhone using Tapatalk
  9. Any chance for leap motion support?
  10. Sent from my iPhone using Tapatalk
  11. Mmmmmmuuuusssttttt not make two weeks joke.
  12. I know about the DAWS package and I know some people have modded the hell out of the dynamic campaign framework. Has anyone else has found a good way to make a mission persistent?
  13. We are currently recruiting heavily in prep for our upcoming deployment to Atropia. Now is a great time to join! Sent from my iPhone using Tapatalk
  14. Suggested feature - navada map.
  15. The main reason being that the VPS is cheaper than running a dedicated. I wish I knew, my unit had to switch to a dedicated because of the units greater and greater need to simulate more objects. It got to the point were the battlefield became much for our VPS. But we still use the same process to decrease CPU usage on the dedicated server.
  16. God I wish they would release psd of the pilots for all the planes.
  17. Cool beans! Sent from my iPhone using Tapatalk
  18. The features menu is not showing up in the special menu in 2.2.
  19. Can you share your template for the skins? I have been looking for one. Sent from my iPhone using Tapatalk
  20. My unit ( https://gorgas.airforce/ ) has slots for the Su-33, but we don't currently have any assigned Su-33 pilots. Everyone is assigned to the Su-27 (our pilots pick their planes). Sent from my iPhone using Tapatalk
  21. Well now it looks like the mods inside the Save Games folder are working with DCS 1.5.8.12265 but if you need to replace base files (for example my unit mods db_countries.lua so that we can add our fictional country). The save game folder doesn't replace the file and DCS 1.5.8.12265 won't load with it put in the game folder because it fails manifest and then won't boot.
  22. Hell no your not. I installed on my server just fine. But when it came to my machine, nope. Put them in the saved games, they don't show up. Take those out and put them in the DCS folder, they don't show up there either. No idea what is going on.
  23. YES!!!!!!!!!
  24. Does anyone have a good example of what the preset file looks like? is it just a list of freqs? Like 172 251 221 ?
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