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john4pap

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Everything posted by john4pap

  1. The cover switch has ON-OFF-ON positions. When the flip cover is closed the first ON is depressed (programmed as a "switch" in VPC software) and stays depressed as long as the cover is closed. When the cover is lifted the switch moves to the off position (opening the cover in the game, that because it is programmed as a "switch"). Then by pushing the switch you depress the second ON position assigned to "jettison ON". Do you own a virpil throttle or panel? The switch isn't bistable. And I fail to see how one can have three assignments out of it. Regarding your last argument, this is true for many other switches.
  2. Yes, Virpil. I can't remember how it works exactly. I believe you can find out more online. If not, let me know. Sent from my SM-J510FN using Tapatalk
  3. It'd be nice to have for those who have hardware with flip cover switches. Sent from my SM-J510FN using Tapatalk
  4. Ah, I understand. Perhaps these dampers that are being introduced in some sim pedals will make the movement a little more realistic (MFG has released one that I may be getting in the future). But indeed sadly no feedback from the airplane as yet. Now, I'm no real life pilot, but I think that if one is proactive rather than responding to what the airplane is doing (that is waiting for visual cues in DCS), then the movement is almost inherently closer to real life--no need for abrupt movements. But this is just my perception of how things stand; like I said, I have no real life experience.
  5. I believe this matter is covered extensively in the first essay by Chief Instructor pinned in this forum. Furthermore, what he describes pertaining to "dancing" is consistent with what we see in real life Spitfire takeoff and landing videos from the movement of the rudder. So, I'm not sure what your point is. Perhaps you're referring to something different, but for the sake of clarity it should be noted that what most of us refer to as "dancing on the rudder pedals" is not a "sim habit" but a real thing. Sent from my SM-J510FN using Tapatalk
  6. Well dancing takes a lot of effort and time, even on the pedals And making that dance on landings is harder. Learnt how to fly it properly when I got my first rudder pedals a year ago. I neglected flying it for a few months and now I'm learning it again, including landings. Just keep in mind that when she's misbehaving, it's because you missed a step. Be proactive, keep a good, continuous and smooth (rather than abrupt) oscillation on the pedals. I would advise against the use of brakes at high speeds, unless necessary. As for the rpm in your original question, I believe the appropriate setting for both takeoffs and landings is full rpm.
  7. The only thing you'll get from pulling back the stick is getting the tailwheel to sit firmly on the ground, and this is recommended for takeoffs and, I believe, for landings too. Now, for landings, the trick is to start dancing on the pedals (as is for takeoffs). Subsequently, you should employ your brakes too. You can check a video I posted a while ago in the pinned thread about landing the Spitfire. It is from a real life landing and shows how the pilot employs the brakes. Sent from my SM-J510FN using Tapatalk
  8. Same here. Set to P1+P2 and fuel pressure falls when full throttle + mw50. Apparently there's a discrepancy between what I see as selected and what's actually selected. I too don't understand why to mess with this lever in the first place... Sent from my SM-J510FN using Tapatalk
  9. Thanks. I may leave as it is... It's blindly placing a bet anyway. Cancelling and reordering now may lead to longer wait. Sent from my SM-J510FN using Tapatalk
  10. This worries me a little since I included a cover in my order and only later realised they aren't immediately available (I too find it weird). Might be better to cancel it and place a new order without the cover. Has yours been fulfilled? Sent from my SM-J510FN using Tapatalk
  11. Ah thanks! I didn't see that. But it's only been a year since I started learning Swedish :D Sent from my SM-J510FN using Tapatalk
  12. I could only find one video in Swedish and the sound isn't so good. Has he made more in Swedish? Perhaps on a different channel?? I too am learning Swedish and some good Viggen tutorials in Swedish would be excellent :) Sent from my SM-J510FN using Tapatalk
  13. Well said. I have also given up hope but still hope your prophesy will be proven wrong. We'll be here in a year and see if the viggen still remains the oldest early access module in DCS. Sent from my SM-J510FN using Tapatalk
  14. @Jonne , thank you very much for your detailed answer! I have a much clearer picture now. Could you elaborate on this point? Out of pure interest... I do not own MIG-15 but always assumed that it is similar to WW2 planes. You set the windspan of the target and when it fits into the pipper you have the correct range to fire. But the Mig-21 has two scales and that means that target size is also pertinent to other weapons aside the gun. But in what other scenario other than using the gun would target size be of any relevance? Just to make sure I got that correctly, regarding intercept angle & Manual switch, the only practical uses would be for gun and rockets without radar, and in real life for bombs. Correct?
  15. I'm trying to understand how the realistic ASP works but the tutorials are set around the non-realistic ASP; the manual doesn't help much, and the forums witness that ASP has been re-worked a few times. So here's my anthology of questions: Is the realistic ASP working as intended at the moment? Are there any bugs? Is the pipper indeed expected to be fixed on a specific position (rather than following the target) when employing AA missiles? Is it normal that the pipper either completely disappears or expands in size when locking a target? How does it work for gun (ground) and rockets (with radar)? Does the pipper represent where the the gun and rockets are going to hit (it doesn't seem to work)? Is there any point in setting target size (as shown in tutorials)? You get the range from radar in AA engagement. What's the point of setting target size? Even more for ground targets... Bombing procedure doesn't require the radar to be on. Neither an accurate QFE is necessary. How is it even possible to get the scale needle working without any input? Is it actually possible (IRL) for the radar to lock ground targets? What is the point of locking the ground (except for the Grom which I understand it couldn't even be employed by the Mig-21 version we have in DCS)? What does the Automatic/Manual switch do? Is there any point of using manual? And... is there any point touching the intercept angle knob? I don't like asking all these questions; they sound like "teach me because I'm too bored to read". But the approach taken in this module being centred around the non-realistic option for the ASP has me confused.
  16. This is a great piece of information, thank you! I always left this to auto as per the tutorial. So, auto doesn't work when realistic ASP is set to on. I will try as you suggest here. I wish the manual could be a little more detailed on these matters of weapon employment.
  17. Thanks for the link. I cannot say I understood every single detail in there. However, it sounds like that through having the realistic ASP option set to off, we're kind of upgrading the version of the radar in order to employ the grom (not really upgrading, rather making a compromise of adding more capabilities to it for the sake of gameplay). When it is off the grom can be employed. When on, the grom is not supposed to be carried at all. Do I get this right? Sent from my SM-J510FN using Tapatalk
  18. Interesting. So the grom can only be used as an unguided rocket if we stick to realism? Sent from my SM-J510FN using Tapatalk
  19. I'm a little confused with all the different opinions about the grom. Is the ability to lock the pipper on target the only contested matter about it being realistic? Sent from my SM-J510FN using Tapatalk
  20. Mine works only when "realistic ASP" is set to off. When it is on, the grom won't work in either mode: lock or follow beam. Sent from my SM-J510FN using Tapatalk
  21. Yes, it is a little annoying and agree that the default should be for realism. But at least it is easy to spot when it turns back on. Sent from my SM-J510FN using Tapatalk
  22. Sounds like auto-rudder is on. I think that for some reason it is on by default. Sent from my SM-J510FN using Tapatalk
  23. I've been flying the Huey on and off for four years; the first one just with my sidewinder force feedback 2, the second with the addition of a virpil throttle (it helps as it gives you a lot more precision), and I only got MFG pedals a year ago. The addition of pedals has been a game changer for ww2 warbirds but not as much for flying helicopters (for me coordinated turns were more difficult to achieve with a twist stick). So, yes, you're going to have harder time flying without pedals, your wrist may ache holding a rudder position with the twist stick, and you're not going to be as precise. But you're going to have a lot of fun flying it with just a twist stick. Sent from my SM-J510FN using Tapatalk
  24. Certainly. Check out this video by DD_Fenrir. It works for me: No curves on the MFGs. It's good to hear that people with non-FF joysticks have no problem with this plane. After all my Sidewinder is old and I'll be moving to a conventional stick sooner or later (unless some miracle happens with FF production). If it's not FF then it must be it. It took a lot of beating online before I felt comfortable flying the DCS Spit. But it is rewarding; and to be honest this plane is the only plane I've ever flown in any sim from which I can feel like I'm flying. It's a little sad seeing people criticizing it that much lately throwing data and testimonies into discussion while it is evident that the problem is their hardware or their lack of devotion in learning how to fly it.
  25. Please forgive the simplistic way I may think over this. I fly the Spitfire with a sidewinder force feedback 2 and MFG pedals. I got the pedals last year and they made a huge difference compared to the twist axis. I got my joystick back in 2001 and don't have any real experience with any non-FF joystick. I feel that the DCS Spitfire is a very easy plane to fly once you get the curves right to account for the greater throw on the real airplane. But this forum gets more and more reports of people who have trouble flying the plane. So this gets me wondering if those who have no problem with it are us who fly it with FF... Sent from my SM-J510FN using Tapatalk
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