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Everything posted by john4pap
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Sounds like auto-rudder is on. I think that for some reason it is on by default. Sent from my SM-J510FN using Tapatalk
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I've been flying the Huey on and off for four years; the first one just with my sidewinder force feedback 2, the second with the addition of a virpil throttle (it helps as it gives you a lot more precision), and I only got MFG pedals a year ago. The addition of pedals has been a game changer for ww2 warbirds but not as much for flying helicopters (for me coordinated turns were more difficult to achieve with a twist stick). So, yes, you're going to have harder time flying without pedals, your wrist may ache holding a rudder position with the twist stick, and you're not going to be as precise. But you're going to have a lot of fun flying it with just a twist stick. Sent from my SM-J510FN using Tapatalk
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Certainly. Check out this video by DD_Fenrir. It works for me: No curves on the MFGs. It's good to hear that people with non-FF joysticks have no problem with this plane. After all my Sidewinder is old and I'll be moving to a conventional stick sooner or later (unless some miracle happens with FF production). If it's not FF then it must be it. It took a lot of beating online before I felt comfortable flying the DCS Spit. But it is rewarding; and to be honest this plane is the only plane I've ever flown in any sim from which I can feel like I'm flying. It's a little sad seeing people criticizing it that much lately throwing data and testimonies into discussion while it is evident that the problem is their hardware or their lack of devotion in learning how to fly it.
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Please forgive the simplistic way I may think over this. I fly the Spitfire with a sidewinder force feedback 2 and MFG pedals. I got the pedals last year and they made a huge difference compared to the twist axis. I got my joystick back in 2001 and don't have any real experience with any non-FF joystick. I feel that the DCS Spitfire is a very easy plane to fly once you get the curves right to account for the greater throw on the real airplane. But this forum gets more and more reports of people who have trouble flying the plane. So this gets me wondering if those who have no problem with it are us who fly it with FF... Sent from my SM-J510FN using Tapatalk
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Gave it several months before retrying it. Still nothing... I understand that this is abandoned and won't be wasting any more of my time in it.
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Setting default trim settings for the Spit
john4pap replied to Feflefoo's topic in DCS: Spitfire L.F. Mk. IX
A little irrelevant to your question per se, but in case you have any spare axis you can assign it there. But perhaps you already know that... Sent from my SM-J510FN using Tapatalk -
So, the first method (as mentioned in the relevant training mission) is a kind of a cheat? That's good to know. I had already checked the "realistic..." box under special. Although checked, I can still successfully employ the missile following both methods in the training mission (that's kind of weird). In the campaign however, I notice the following: following the first method, the pipper doesn't lock on the ground (that's normal) but the green lock light illuminates (is this normal?). When I'm following the second method (no lock) the missile always falls short. I'm confused... Sent from my SM-J510FN using Tapatalk
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Ah yes I did. Perhaps I wasn't very much concentrated :D Can't wait for it! Sent from my SM-J510FN using Tapatalk
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Very nice! Payware? Sent from my SM-J510FN using Tapatalk
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Struggling mightily in dogfighting
john4pap replied to jasonstory44's topic in DCS: Spitfire L.F. Mk. IX
Don't worry about starting multiplayer now (I was in the past). There are many people who play multiplayer without playing as in a team and there are all skills to be found in multiplayer. The reason I suggest multiplayer is because you get realistic dogfighting with proper physics (AI is both UFO and unimaginative) AND you learn faster. Happy flights! Sent from my SM-J510FN using Tapatalk -
Struggling mightily in dogfighting
john4pap replied to jasonstory44's topic in DCS: Spitfire L.F. Mk. IX
You got all the right equipment, so there is nothing wrong picking the Spitfire as your first warbird. Check the discussions about adjusting the curves so you're comfortable with it. Also, practice making coordinated turns. I would suggest skipping the single player missions for your training and go straight to multiplayer (LFDM server is very nice place to start). After you get beaten hard for a couple of weeks you're going to start getting the feel of the aircraft. I presume you already know the the Spitfire is a great turner, but you have to get the feel of its limits to be able to use this advantage in dogfighting. After that you may turn back to single player. Sent from my SM-J510FN using Tapatalk -
Tried it today and seems to work as intended. Are you sure you follow all the instructions given in the manual for dive bombing? Sent from my SM-J510FN using Tapatalk
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Awesome news! Thank you very much! Sent from my SM-J510FN using Tapatalk
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Yes, it is. The two vertical lines that appear tell you that it isn't safe to continue the run, and the circle is the command to pull up. You're too shallow in both. Sent from my SM-J510FN using Tapatalk
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I am not at home and don't have the manual on me but I'm fairly confident bx1 to bx5 are for navigation and not reconnaissance. So it makes sense that you preprogramme those waypoints for getting fixes from locations on the map that stand out on your radar but aren't part of your flight plan. I don't think you're supposed to create a new bx1 to bx5 waypoint using your radar while flying. You preprogramme them and then get a fix if and when needed. Now on a different scenario, say that you see an enemy's location and want to mark it: use bx6 to bx8 (bx9 acts weirdly) to mark it with your radar. They just mark the location of the target and don't affect navigation. The manual is indeed quite ambiguous on some points, but this sounds straightforward to me. Sent from my SM-J510FN using Tapatalk
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I think that bx1 to bx5 are nav fixes, whereas bx6 to bx9 are target fixes. So to my understanding, it is normal behaviour. I have noticed that bx9 generates a bug that messes up the the radar display indications (I can't remember in what way but it is consistent and reproducible). Bx6 to bx8 are fine though. Sent from my SM-J510FN using Tapatalk
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I cannot answer to your question, but I have made a list of all missiles with what I could gather from google. Bear in mind that it may be very inaccurate
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We all fly a different spit as long as we have different setups AND we don't have a metre long joysticks. And most importantly we don't get the same (if any) control force feedback. This is by definition. That said, I'm using an extreme custom curve with my MSFF2 BUT I never needed to add any curve or deazone on my MFG pedals. They allow for really tiny corrections which I think correspond quite well to how the pedals move in the virtual cockpit. Sent from my SM-J510FN using Tapatalk
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Yes, I know but I'd like a little more detail for the Caucasus map beacons and to have some beacon map for the other theatres. I'm using a tool, I think it's called "dcs kneeboard" which has been around for a while apparently. I think I haven't been able to use it in its full potential but it looks a very promising tool. Sent from my SM-J510FN using Tapatalk
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Great news Hiromachi! Thank you! Sent from my SM-J510FN using Tapatalk
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Ah, that's even better! Most servers block tacview so I didn't even check if it worked with yours. Great server Alpenwolf! Sent from my SM-J510FN using Tapatalk
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I don't know how I'd never seen that tool all these years [emoji23] As for the rest, I'm getting into custom kneeboards. Thanks! Sent from my SM-J510FN using Tapatalk
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Any way to check stats for this server? I'm very curious to see whether that plane I shot today could have been friendly... Great server Alpenwolf!
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I've owned this plane for a while now, but only recently took serious effort to actually learn it. I've so far been flying on single player in the Caucasus map and this is what I've been doing in terms of navigation: I open the mission planner that appears when a mission starts and pick an important point that I wish to have as reference. I mark its distance and bearing from the closest available RSBN beacon. Thus, after selecting the corresponding radial on the HSI I can fly to that point. Also, I take note of the closest ARCs and a heading from their location to home airport. That's pretty much the drill and it takes 2-3 minutes. But for doing so, I use two tools: the mission planner map for distance and bearing (hitting mission planner on the briefing page before mission starts) and Lino_Germany's excellent beacon map for Caucasus. Today I tried taking the plane online in the Persian Gulf and I realised that multiplayer does not have a mission planner button so it's impossible to study the map and calculate bearing and distance within the game. Also I couldn't find any beacon maps other than for the Caucasus map. Any suggestions?
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That's good to know Hiromachi. Thanks for acknowledging it and hopefully you'll fix it soon! Sent from my SM-J510FN using Tapatalk