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Everything posted by john4pap
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Has anyone read the Bag the Hun shooting guide? I went through it many times while learning to fly the Spit, but there's something I don't get. I understand how estimating deflection per se is important, however I do not understand how estimating range enters the calculations for choosing where to aim. Sent from my SM-J510FN using Tapatalk
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+1 Sent from my SM-J510FN using Tapatalk
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ESSAY, PART 3: Landing and stopping.
john4pap replied to Chief Instructor's topic in DCS: Spitfire L.F. Mk. IX
Here's a nice video. At the end one can see how the pilot employs the brakes to keep the plane rolling straight. Sent from my SM-J510FN using Tapatalk -
Thank you all! I think that I now understand how it works. I did switch to open beta last night and although I cannot say anything about players, it looks like there are four or five times more servers on open beta. It also looks like ED should do something about this open beta vs stable logic. Not only does it divide the community, but it also isn't very intuitive for new players. Sent from my SM-J510FN using Tapatalk
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Same here, yet not for the carrier but the mirage. But now I'm back on stable and although I didn't play much multiplayer in the few months I was using beta, I have the impression that the servers are now fewer. Funny thing is that I think that some servers mention "open beta" on their names, yet still I'm able to access them... It's a bit confusing. Thanks for your answer! Sent from my SM-J510FN using Tapatalk
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I've been playing DCS for a while now, but only now trying to get into multiplayer. So, my question is, do I have to choose stable or open beta in order to view the most servers? If I switch to beta do I lose the servers that I've been playing on my stable version? Sent from my SM-J510FN using Tapatalk
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I recently read the book and thought that some passages may have some interest for the virtual pilots of the Spitfire. The book is very good and I hope the passages quoted below will kindle some interest for more people to read it. P.100 Dive-bombing with Spitfires is a technique on its own, as the bomb is fixed under the belly of the machine, in the place of the auxiliary tank. If you bomb vertically the propeller is torn off by the bomb. If you bomb at 45°, aiming is very difficult. After various attempts Maxie evolved the following method: The twelve aircraft of the squadron made for the objective at 12,000 feet in close reversed echelon formation. As soon as the leader saw the target appear under the trailing edge of his wings he dived, followed by the remainder, at 75°. Each pilot took the objective individually in his sights and everyone came down to 3,000 feet at full throttle. At that point you began to straighten out, counted three and let go your bomb. It was rather rudimentary, but after a fortnight the squadron was landing its bombs inside a 150-yard circle. P.110 The weather was not very good. The Channel was angry and choppy and the smaller craft seemed to be making heavy weather of it. The low cloud made us come lower than altitude Z at which we should have been flying, and leave the safety corridors. As a result we flew slightly too close to a 10,000-ton cruiser, Southampton class, escorted by 4 big MTB’s. The cruiser immediately started tacking desperately and signalling by Aldis lamp all sorts of violent things that nobody could understand. Personally I have never been able to assimilate morse, still less visual morse. To avoid unpleasantness from her ack-ack we turned our backs on her as far as we could. P.172 ‘Hallo Talbot leader, Kenway calling—there are Huns around coming back from the Ruhr. Can’t give you anything definite yet!’ I released the safety-catch and checked my reflector sights. Hell! The bulb had burnt out. Feverishly I took off my gloves, fumbled in the little rack where the spare bulbs were clipped, and unscrewed the base of the sight. ‘Look out for Huns coming down at 3 o’clock!’ I swore under my breath and looked up, in time to see about 30 Focke-Wulfs peeling off less than 6,000 feet above and diving on us. Instinctively I stopped messing about with the sights and turned to face the attack with the other five aircraft. The base of my sight dangling on the end of the electric wire caught me full in the face, my gloves fell under my seat and a 30-mm. shell exploded in my starboard wing, riddling my fuselage with fragments. A poor start! P.223 ‘One last bit of advice: if you are hit and have to bale out, the best way, let me remind you, is this: stick right back—jettison the hood—curl up in a ball—wait a few seconds—jerk the stick right forward. You’ll have nine chances out of ten of being thrown clear of the cockpit. Naturally I hope it won’t come to that! Sent from my SM-J510FN using Tapatalk
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ESSAY, PART 3: Landing and stopping.
john4pap replied to Chief Instructor's topic in DCS: Spitfire L.F. Mk. IX
Indeed, I watched this video the other day that pretty much refers to what you mention: It one of the very few informative videos on YouTube on this matter and if I'm not mistaken it sums up to right turn--right rudder. I've been practicing that in the last few days. Sent from my SM-J510FN using Tapatalk -
ESSAY, PART 3: Landing and stopping.
john4pap replied to Chief Instructor's topic in DCS: Spitfire L.F. Mk. IX
Thank you both! I will keep on trying. Although I've been virtually flying for over 20 years I always used my MS FF2 twist stick until I received my MFG pedals a week ago and I am now discovering a whole new level of flying on the spit. Chief, I found your essays very interesting and informative, and it'd be very nice if you could write a fourth part about flying the bird properly... I'm not sure but I guess I mean things like using correct trimming, using the rudder appropriately etc. Trial and error are the way to go in sims, but any further information on the theory of flying birds like the spit would be more than welcome. Sent from my SM-J510FN using Tapatalk -
ESSAY, PART 3: Landing and stopping.
john4pap replied to Chief Instructor's topic in DCS: Spitfire L.F. Mk. IX
Is it actually possible to achieve stopping without using brakes in the DCS Spitfire? No matter how well I manage to perform my landings, the plane always steers once it slows down a little and then I have to use differential braking to get it back straight with the runway (and for not hitting the wing on the ground too). And when I say "slows down a little", I mean it's still going fast, not at taxi speed. Thus, I manage to stop without making any damage, but it looks a bit abrupt and perhaps unsafe for real life standards... Any suggestions? Thank you very much for the essays! Sent from my SM-J510FN using Tapatalk -
Thanks jojo, I also thought it was some kind of bug... Now I definitely ran out of buttons on my hotas :D Sent from my SM-J510FN using Tapatalk
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I'm not sure but could it be this? https://forums.eagle.ru/showthread.php?t=272084 Sent from my SM-J510FN using Tapatalk
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Pilot head movement in the cockpit
john4pap replied to amazingme's topic in DCS: Bf 109 K-4 Kurfürst
Oh yeah he does bang it for sure, and then drags his face on the glass all the way back to the iron bar :D Sent from my SM-J510FN using Tapatalk -
To be honest, playing a campaign through the mission editor kind of ruins the immersion for me. And provided that I have open beta installed (because of all the latest fixes for the mirage), bugs are to be expected. But still I think that an option to skip the mission would be nice for cases like this mission. Anyway, I may not be a good pilot but I am stubborn and after a few more tries I made it through all bugs and difficulties. And Baltic, since you're here, may I say how much I appreciate your work: high fidelity planes are good, but with your work DCS achieves another much higher level of immersion. Thank you and keep up the good work! Sent from my SM-J510FN using Tapatalk
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Pilot head movement in the cockpit
john4pap replied to amazingme's topic in DCS: Bf 109 K-4 Kurfürst
Impossible to dogfight with this strange trackIR behaviour. Double and triple-checked that my head-tracking settings are ok and they are. All other planes work fine anyway. Can we hope for a fix on this or did I just lost my money on this plane? -
I'm on mission 11 and it was a great campaign so far! But mission 11 is impossible... when the helicopters don't shoot me down, the last couple of a-10s refuse to taxi. On the way to the target the a-10s sporadically make some abrupt climbs making it difficult to follow them. And for no apparent reason my wingmen seem to lock me. ...and now, on my seventh (I think) attempt, a wingman shot me down while I was engaging the couple of enemy planes. Perhaps all of the above are due to my extraordinary bad lack on this mission, but I really don't feel like going through it all again. It would be nice to have an f10 command to skip it right from the beginning of the mission... I just want to see what happens on the next ones :)
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Yes, that was suggested a while ago in the forums. I can hardly call it a solution though. Sent from my SM-J510FN using Tapatalk
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I tried a high drag run the other day and indeed bombs fall short. It was ok about a year ago or more but now it seems broken. There are some other discussions from a few months ago where people reported it been fixed but it appears it isn't. I don't think there's much to do wrong as long you set the correct qfe and maintain proper altitude and airspeed. So, it appears that it is a bug. Is 221000 the code for disabling the calculation for moving targets (I can't remember how it's called). If so, yes I'm almost certain that it is stated in the manual that it should be off by default. I haven't been flying on the Viggen for almost a year now since I got tired of all these little bugs here and there (some were not bugs really but inconsistencies in the manual) and patiently waiting for its polishing :) Sent from my SM-J510FN using Tapatalk
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No problem and happy flights! Sent from my SM-J510FN using Tapatalk
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Well it isn't supposed to go green immediately in your last example (20000 to 25000). It will stay amber until you're closer to the desired altitude and then it'll go green and level the airplane. In other words, you're at 20000, you select 25000, start climbing, hit shift+h and the airplane never levels at 25000 but keeps on climbing? I'm sorry but never encountered anything like it. Sent from my SM-J510FN using Tapatalk
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No, it isn't bugged as far as I can tell... Just to go through it again: You have to select the desired altitude, climb/descent towards it, press shift+h and the ap will level you there. Of course you have to have the basic ap engaged beforehand (leftmost button - A key on keyboard). Sent from my SM-J510FN using Tapatalk
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Yes, that was it. Thank you! Sent from my SM-J510FN using Tapatalk
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I was flying with a friend in a mission I created on mission editor. It involved taking off as soon as possible, so I didn’t do any INS alignment at all. After getting shot down a few times and respawning again, I noticed that upon takeoff the speed and altimeter digits were approximately x1.5 larger than they normally are. I was shot down too quickly by an enemy playing flying by our airport so I didn’t have time to take a screenshot (I died while trying to get one :) ), but this left me wondering: How is it possible, even in a haphazardly and improperly cold-started aircraft, to have those digits appear larger than usual? So, curious whether anyone has experience that, or if I did something wrong... or whether I'm seeing things that aren't there :) Sent from my SM-J510FN using Tapatalk
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It happened to me once in the two years I own the mirage and it was a bug. Ground crew wouldn't reply, wheel chocks disappeared, but they were essentially there. I was in multiplayer with a friend and had just aligned my ins so instead of restarting, I used full afterburner to taxi and once on runway the effect of chocks suddenly disappeared and was able to take off and land with no problem [emoji16] But that was just once... Is it consistent with you? Sent from my SM-J510FN using Tapatalk
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I really like the contrast of the mirage's cockpit. I prefer it in comparison to other high dynamic range lighting cockpits. Adjust your gamma like others said, turn on cockpit lights and you'll be fine. It's a great looking cockpit and I much prefer it as it is. Then you may also consider drawing your curtains/turning off the lights too. Sent from my SM-J510FN using Tapatalk