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About Tomcatter87
- Birthday 08/01/1987
Personal Information
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Flight Simulators
DCS World, MSFS2020, Rise of Flight
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Location
Germany
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Interests
Naval aviation, HEMA fencing, Music
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Occupation
Journalist, father, geek
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Website
https://www.instagram.com/flightsim_screenshots_ger/
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Civilian assets to reflect Rules Of Engagement challenges
Tomcatter87 replied to shagrat's topic in DCS Core Wish List
I was really happy about the civilian units ED added in the latest update. However more of those are desperately needed - like sedans, tractors and people. I'd even say more animals like goats or sheep would be cool - are those dots moving on a hillside in Afghanistan insurgents or is it a local shepherd? -
After the hotfix, I encounter a similar thing - thought I'd use this thread, maybe the problems are connected. I do not get a CTD anymore when being painted by another F-14A Early 135 - but instead the framerate suddenly tanks. It goes from 80 to 12 or even single-digit fps. Just tested it out, it also happens when I am flying a Late 135 Tomcat. I attached two track files and a screen shot. Disabled all mods to make sure it's not one of those. Edit: If the adversary is a Late-135, the problem does not occur. low fps track2.trklow fps track.trk
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Do you have a timeframe for the A-6? As much as I like the early 135-GR Tomcat (indeed you need to approach missions differently with the old RWR gear, great experience), it was a bummer to see that the Intruder, that has first been teased seven years ago ("shoulder to shoulder" video, as a sidekick for the F-14), was not included in the last update. Which was expressly promised. Really looking forward to the tadpole. And question #2 : Will the tanker version of the Intruder be included in the AI Intruder release?
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Military Assets for DCS by Currenthill
Tomcatter87 replied to currenthill's topic in Static/AI Mods for DCS World
Thanks a lot for the additions to the Russia package - love the new Cold War armored vehicles @currenthill! -
Thanks @Zabuzard!
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Not unflyable. But a button turning only halfway seems like a bug that's easy to fix (and could have been spotted in internal testing, too).
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There's something wrong with the animation of the sidewinder volume knob ind the early 135-GR. It turns (visually) only to the 12 o'clock position, but it adjusts the volume down further, as if the knob was turned further left.
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A more modern grey livery for the Seaknight would be awesome for carrier scenarios, too
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Can confirm, just tested out the low digit SAMs: We get a launch warning for SA-2, SA-3 and SA-6, but not for the 5 - I suppose it's correct this way(?) - but given the range of the SA-5, it's definitely something to be aware of.
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I stand corrected. Thanks!
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In my last flight, I was shot down by a MiG-23 with an SARH missile, didn't get any launch warning. Pretty sure with the ALR-67, I had got a warning in those cases (?). Is there an overview about the differences between the RWR gear in our F-14 variants somewhere? I can't find any tutorials on the ALR-45/50, also the official Heatblur manual has not been updated to accommodate the changes.
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During the Lebanese Civil War in 1982/83, the SA-6 proved quite dangerous to the Tomcats flying CAP and TARPS missions there. Those were the reasons why they added "Fuzz Busters" in the cockpit. But maybe those threats were added to the RWR library later?
