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mseraser

3rd Party Developers
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Everything posted by mseraser

  1. It's actually a fake reflection ( include everything in cockpit) map, and auto env reflection (environment only, no magic raytracing of any mesh object) while you have roughmet map to your material. So it should be a composite map in diffuse channel, layer 1 for fake reflection map with alpha, layer 4 for damage map, layer 6 for color map without alpha. And of course a roughmet map which sim calls for it automatically by name.
  2. As I understand, you can not change the color by editing texture, you'll need original 3Ds MAX model and play with setting & parameters.
  3. Backlight is stored in alpha channel with diff texture
  4. Perhaps it's because you fill the yellow scratch area with black color in R(AO) channel, try a pure white R(AO) channel and check if they are corrected.
  5. https://forums.eagle.ru/showpost.php?p=3464812&postcount=8 Check this :smilewink:.
  6. They are MAWs as part of Optical Electronic Self Protection (OESP) system.
  7. bench lol
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