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Everything posted by JSpidey
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The PNVS is 3 meters in front of your head and low, it's not supposed to match up, there's an offset and it's normal.
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You can see the camera and the movements I make to center it, sorry for no voice I made the video in the spare of the moment to demonstrate it, wasn't really making a full on tutorial.
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If you're in VR just move forward a bit, I demonstrated this in VR. I also demonstrated the mistake most people do when they boresight improperly and also what I needed to do in order to align everything, pretty straight forward, takes me about 5 seconds to do.
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"Right CTRL + Right SHIFT + numpad 2 8 4 6 * -" Will change your head position, move it until everything looks aligned.. You can't just use the num-keys that only changes your view.
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You don't have to do uncomfortable "gymnastics" if you use the keybinds I said earlier. "Right CTRL + Right SHIFT + NUMPAD 2 8 4 6 * -"
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reported Cued LOS dot in the Field-Of-Regard box
JSpidey replied to JSpidey's topic in Bugs and Problems
Thank you and the devs for all the hard work they put into this amazing aircraft! It's only going to get better I'm sure. -
Right CTRL + Right Shift + numpad 2 8 4 6 * -
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Right CTRL + Right Shift + numpad 2 8 4 6 * - will change your head position in non-VR mode. For VR I made a quick demonstration on how I align myself properly
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unable to reproduce HDU in VR warping effect
JSpidey replied to JSpidey's topic in Bugs and Problems
Yes overclock is stable, temps are all normal during game play. I use VRperfkit since I don't use Steam, and I have the resolution downscaled to 0.77 to try to squeeze frames. I'll try setting res of cockpit displays to not every frame and see if that helps. The weird thing is when the HDU warps, frames can be relatively good which is the issue, I understand with lower frames that will happen, but I still get it with smooth frames. I have a feeling it's ASW causing the issue, but without ASW things get very stuttery. -
unable to reproduce HDU in VR warping effect
JSpidey replied to JSpidey's topic in Bugs and Problems
I'm running a RTX 3080 10GB OC, i9 9900K 5.1GHZ OC, 32 GB RAM with a Oculus Rift CV1. I will attach my settings. -
The HDU in VR starts to warp and bend when turning your head side to side when FPS drops, the Field-Of-Regard box shows this effect more than the rest of the HDU symbology. I'm used to that happening when frames are really bad with other module's HUD, but with the Apache is seems like it's more apparent even when frames are halfway decent.
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The Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS for the CPG similar to the pilot's Field-Of-Regard box in the pilot's HDU. Right now it only appears when hitting the SLAVE button. The Acquisition source LOS crosshair and the cueing dots around the TADS reticle are functioning the way they should which turn off when SLAVE is deactivated. The Cued LOS dot however should remain in the FOR box. I demonstrate the issue in the included track file. tempMission.miz.trk
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When my CPG which is a real player not George, lases sometimes the laser will not appear on the VID/TADS page until he turns the laser off and then back on again, also which I think has already been reported, missiles hit right of TADS reticle when lasing. Also one of the missiles my CPG fired didn't even appear to hit on my end, which did appear on his end, I'm guessing it's just just pretty rough desync issues. I'm including a track file, it's larger than 5 MB though so I have to send it using Google Drive. Hopefully these issues can be found and fixed. https://drive.google.com/file/d/1dNo-nnuZPzwnyiQV9SMxHguTQySw5ie0/view?usp=sharing Logs.rar
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[Official] SimShaker for Aviators
JSpidey replied to f4l0's topic in PC Hardware and Related Software
Will SimShaker for Aviators get Uh-60L functionality anytime in the near future? -
Having the exact same problem. Not recording down any CASE III information either.
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Does anyone have a fix for the recent Vaicom Pro Interactive Kneeboard bug that was introduced after 2.7? When I contact marshal for CASE III it doesn't log down anything she says on the ATC section.
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The kneeboard not logging down marshal instructions seems to have started just after 2.7 for me. Was working fine before then
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I say ATC to switch to the ATC page. However with 2.7 I'm finding that the comms info is not being recorded, at least for carrier ops.
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Hmm... I really hope they can fix this...
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Anybody else having issues with Vaicom Pro's Interactive Kneeboard in 2.7? When contacting marshal I don't get all the info displayed on the ATC menu anymore.. ?
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Can someone help me? Trying to implement the Airboss script for Moose to use with supercarrier, I was able to load up the moose.lua file so i have "other/settings" in the comm menu but no Airboss, I tried loading the airboss.lua after the moose.lua with no luck. The guides are a little confusing to me as I just only want airboss nothing more.
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Train your speech engine again or adjust the name so the speech engine can recognize it easier.
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Could there be a clickable mini keyboard added in the future for manual note entries? Would be useful for live players acting as JTAC as I'm sure it won't automatically log in their 9-lines
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Thanks:bye_2: