-
Posts
1342 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by fargo007
-
TROOPS IN CONTACT! (V13 released, on github)
fargo007 replied to fargo007's topic in User Created Missions General
Thank you Neal. Version 9 is on Github now. Several things tuned up. Main new feature is that sounds and messages will only be heard/seen by those AC in the TIC grid to keep the signal to noise ratio down for other aircraft. This is perfect for the AH-64, and we use it a lot in our squadron. Enjoy! -
Tanks deadly accurate vs helos ?
fargo007 replied to Khaz's topic in Ground AI Bugs (Non-Combined Arms)
The accuracy of these munitions is also way overportrayed. That said, you can't deal with units that have these AT9/Svir type ATGMS from a hover if you are inside 5km. This includes all IFV's, and MBT's from the T-72 and up. You're a sitting duck. Either extend and make longer hover shots, or be shooting on the move. -
Where's the new technical we saw in the AH-64 vidyas?
fargo007 replied to fargo007's topic in DCS Core Wish List
The scuds actually launch, and will hit in the expected accuracy radius now. They still don't reload the right way. The missile just appears vertically and immediately launches. But this is an improvement nonetheless. -
Where's the new technical we saw in the AH-64 vidyas?
fargo007 replied to fargo007's topic in DCS Core Wish List
They did fix the scud launchers I see. -
Did that get released with the 64? I can't find it if so.
-
Good find, thank you!
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
So where I'm at now (having reinstalled everything) is I can make DCS start in VR with --force_enable_VR, but it doesn't show in the headset. And also doesn't track. Thanks for helping. This was awesome. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
Yup me too. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
After rebooting, I'm now starting only in 2d mode. Where is openvr.dll located? I don't see it in either open-composite-dcs-main.zip or open-composite-acc-v0.6.2.zip. Thank you. I had this running and loved it. Want it back. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
Came to say thank you. This is a big net positive for me after only preliminary testing. -
I've got crosswinds pedals with a hydraulic buffer on them. They stay where they are put with my feet off. Notionally I should be using the "PEDALS WITHOUT SPRINGS OR FFB". The problem I'm having is that with that setting, the actual RESPONSE of the pedals is uber-sensitive, and it seems no amount of curve or desaturization can make it work the same smooth operation of the peds when on the "FFB FRIENDLY" setting, which gives me the pedals response I want, but of course results in horrible yaw leaps whenever I trim the stick. If anyone has a solution for this or is equally affected, I would love to hear it. Right now I have to use the "FFB FRIENDLY" option, and be extraordinarily mindful to snap my feel to pedal center every single time I hit the trim. It's not the way I want to fly at all. But the aggressive L/R oscillation that occurs when I'm in the pedals mode I SHOULD be in is even less workable. TL;DR - The sensitivity and response of the pedals is not the same between the three modes.
-
Please let us start the aircraft in MP from the gunner position!
fargo007 replied to DarkStar79's topic in Wish List
Different story with a shared cockpit where either pilot can see and reach everything. There's no possible way IRL that a front seater could start an Mi-24. -
What Helicopter Module do you wanna see next?
fargo007 replied to Tank50us's topic in DCS Core Wish List
As much as I want a cobra personally, this is really what's needed to round out the blue side. The Huey is great but it's just too slow compared to the others. The blue side needs a decent lift helicopter badly. UH-60, CH-47, or even the Sea King would be of great help. -
I believe that's an already reported issue.
-
Wrap your outText call inside of a timer.scheduleFunction() with the appropriate delay.
-
Whiskey is the right answer. Only major functional difference is that the W needs the front seater to launch HF's, where the Z can do so from either seat. I don't think a legacy army cobra wouldn't be able to generate enough buzz to make it worth ED's while. A Whiskey would, and it's mostly out of service so much more likely to get cooperation.
-
WOW, next level AI voice over for your missions ! It sounds so real
fargo007 replied to winghunter's topic in Mission Editor
Gonna check this out, thanks for the heads up. -
Surfacing submarines not visible in MP - known issue or new?
fargo007 replied to fargo007's topic in Object Bugs
Thanks for helping me out. I'll reproduce more atomically and send a reproducer miz. -
Surfacing submarines not visible in MP - known issue or new?
fargo007 replied to fargo007's topic in Object Bugs
Yeah I didn't see it at all. Nor did any 15 of us flying the mission. I'll put up a test. Basically what I did was activate the sub group, have it surface at waypoint 1, continue on surface to 2, and then submerge to 3. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
fargo007 replied to Admiral189's topic in Static/AI Mods for DCS World
That zodiac does indeed still work, but it looks very.... cartoon-like. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
fargo007 replied to Admiral189's topic in Static/AI Mods for DCS World
Thank you ghostmike, will check them out. -
It looks good IMO. I've been looking for a skin that looks like it fits in on a ship when we want to deploy the 24 that way.
-
The SPAWN object and the GROUP object are different things, but you are treating them the same by using a SPAWN obj when you should use the GROUP object. The right technique for this IMO is to use an OnSpawnGroup() callback function where you can do things to the dynamically named group that just spawned.
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
fargo007 replied to Admiral189's topic in Static/AI Mods for DCS World
I know you do big ships but how about a zodiac type special operations boat mod? Similar to this: It would be just stellar if we could have this to deploy out of helicopters. Thanks for looking! /Fargo -
Sorry if this is reported already. In single player, setting up a sub to surface (e.g. the chinese type 93), travel along for a short distance and then submerge again works as intended. You see it rise up out of the water. In MP, running this on OpenBeta dedicated server, the sub remains totally invisible the entire time. No wake, no water disturbance and no object.