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fargo007

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Everything posted by fargo007

  1. No need, I have those. They still don't make it clear how the equipment is to be used.
  2. They've made the articulating front seat sight usable, and the bomb timer as well. Has anyone dug into how these are to be employed for bomb dropping? I'm staying away from the KMGU/USLP clusterbombs for now since they create a horrible frame rate issue. But we do see examples of dumb bombs being used IRL.
  3. Thanks guys. @Stratos You can add any aircraft you want. Fixed or Rotary wing. @MK84 Hell yes it does! If you have multiple aircraft in one area, the contact will be in that area. If you have aircraft in TWO areas, the contact could appear in either one.
  4. I guess it depends on where you've put things. The far edges of maps aren't really popular places in my missions. I've never had difficulty with this at all. Drag the units to suit and don't cut and paste them. It's still FAR easier than rebuilding the entire thing manually, especially if the time required to rebuild a giant trigger stack far outweighs the burden of moving the objects. If your mission is much more unit-centric or script driven than triggers, there's no benefit here. If it's largely trigger-driven, this is the best choice I've found. The right tool for the right job. Nobody said mission building in DCS would be easy.....
  5. This technique might help in some way perhaps: You can port a mission between maps easily by unpacking, changing the theatre file to suit, and then changing the "[theatre]" tag in the mission file as well. Repack into a zip, rename .miz and then all your stuff will be in the exact same x/y coords as in the previous map. You now have to move all the zones, aircraft, etc. When I have to reproduce triggers, I snap off screenshots of each one in the source mission, and just manually rebuild them in the new one.
  6. I just encountered this an hour ago with the Mi-24 dropping KMGU's.
  7. Been flying with this a while now. I can recommend the alpha-L on the virpil collective without reservation. Really works great. IMHO there are totally enough controls there between that and the cyclic (with at least two easy modifiers) to do everything that needs doing. I may add a modification of a hydraulic buffer on the collective so I can loosen up the friction.
  8. From the RW side, paratroopers would be really cool. An in-box general solution to consume waypoints from the map into each aircraft's systems. A new icon perhaps, that places enumerated waypoint marks on the map, then a button that loads them all in, in the order they were placed. More helicopters of course, especially a medium or heavy transport with some capacity and speed. Top choices would be UH-60, CH-53, CH-47. All would be amazing. Built in functionality equivalent to the CSAR/CTLD scripts to make missions a lot easier for non-yodas to build.
  9. Sure, glad you are enjoying it! Put Russia in the blue coalition. The script is set up such that the friendlies are blue and the enemies are red, but which countries are which is still up to you if it matters. And of course you can add any aircraft with any skin. wherever you like. To move the zone where the TIC takes place, just move the big TIC rectangle zone, and all of the little round zones inside it to a different place, then move the map decorations to match if you like.
  10. Here's one I posted in the general missions/campaigns thread. Really great for any attack helicopter but the Mi-24P shines in this role. I made both Syria and Caucasus versions. See the instructions, add your own aircraft as you like, and get out there and support the guys on the ground! Troops in Contact!
  11. This is fixed for me by the latest update. Figured I would close it off on a happy note!
  12. I just added a Caucasus version.
  13. This is a really nice update all around for the Mi-24. Well done!
  14. I suppose, but that would increase the size to add all new audio tracks and such. There's lots of stuff possible but I had to sort of "pick a horse, and ride it." What might be easier to do is to randomly spawn a group that's some distance away and have them advance. Sometimes they'll be there, sometimes they won't.
  15. I had a similar issue after a card upgrade and the fix was removing saved games, and using a DDU driver removal utility to totally remove the nvidia drivers, and then reinstalling them. Copied back the config stuff I needed into the fresh Saved Games and I'm 100% whole again. Glad you got it sorted!
  16. Yes, but that doesn't really fit the "we're under heavy fire and need help right now" scenario that I'm going for here. As it is now when a "heavy" group spawns, they do move/relocate to a notionally better position to fire from.
  17. I got this fixed thanks to Thud over at VR4DCS. Fix was two part: Use DDU to completely remove the old driver. Nuke Saved Games and let it rebuild (after years, it was high time anyway).
  18. Ryzen 5 5600, Nvidia 2080ti. Just switched from a 1080ti and I have high CPU frametime. In the area of 28 to 34. Wondering what I can check, reinstall, or go after to try and identify what the issue is. Any help is appreciated.
  19. So far, but could easily be moved to another.
  20. Thank you for that. Wilco!
  21. The right ear of my HP Reverb G1 has a pretty bad short in it and I'm finding that I spend a lot of time tweaking, twisting and turning it. I have neither the courage to try and disassemble it, nor the skills to find and fix the issue. Has anyone added external audio/mic to it using the jack supplied, and if so what did you go with? The supplied headphones suck anyway.
  22. I've only ever seen one person use these with any kind of proficiency. What I think would help is a mod that shows the trajectory of them, sort of like turning them into tracers.
  23. I intentionally left this part for the end user to do. Sort of like I'm providing the engine and chassis, while you bring the wheels and pick the paint color. Just open it in the mission editor and add aircraft set up how you like them. Or put an aircraft carrier there with hornets 'n tomcats if that's what you dig.
  24. Thank you! Really glad you are enjoying it. My intent was to make this as easily portable as possible from the beginning, so people could shape it according to their own needs, or build it into MP missions for their own squadrons.
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