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fargo007

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Everything posted by fargo007

  1. We had a flight tonight where we flew the areas around Kerman and Shriaz. Very impressive. There are a few idiosyncracies to address but it looks and performs fantastically. Notably the rugged mountains. Really well done. And we've got so much more to knock down too. One thing I wish they would model is the nuclear facility at Bushehr. There's also a helicopter operations base there IRL IIRC.
  2. It was definitely steadier and smoother, I can say that. It was also faster as well. Even with nine people in it. We didn't fly in them (yet) but they have THREE AH-1S Cobras there. With this coming out in DCS, a trip to AAHF becomes even more compelling. They were also very interested in DCS and will probably be setting up a simulator there. They asked us a lot of questions as well. If you are into these aircraft and not too far away it would be stupid not to come visit this fantastic place. If you are into the aircraft and ask a lot of technical questions, they will start talking and will keep going until long after you are out of the driveway. Buy a Tee shirt or a Hat and help keep these historic and awesome aircraft flying. On the maintenance side they had a Huey and a Cobra getting rebuilt/worked on.
  3. I disassembled it to regrease after a year of happy flying, and I see this black wire just hanging in the breeze. It must have come loose. Where does it go and how should it be attached? Thanks for any help guys.
  4. This is a really bizarre effect that is only reproducible in MP. If you put armed speedboats or any mod thereof into MP and shoot it, it will frequently fail to completely die. Sometimes you'll be left with only the wake traveling around, shooting at you. Other times, the crew will be gone from the boat but it will still be there. Sometimes it continues shooting at you, sometimes it won't. But it absolutely cannot be fully killed. This only occurs in MP, 2.5.2.19273.411, and re-verified in today's update.
  5. This is a lot more area than I expected. Bravo Zulu!
  6. Unfortunately there's no straightforward way to accomplish this. At least not that I've found. It would likely be very difficult to do, since the triggers often operate on objects that are also required to be there. So there could be layers of dependencies to figure out. What I suspect most of us do is to create the desired triggers on every map, and then save those missions as a set of read-only files. Your MISSION_TEMPLATE_CAUCASUS.miz for example. Whenever you want to make a new mission, you copy that file to a new file with a different name and begin building the rest of the mission. /F
  7. You've raised an eyebrow. I'm building a persistent campaign now. I'm too far in at this point but we're doing more of these going forward, so this is yuge. Thanks for working on it. /Fargo
  8. I routinely have MOOSE, Mist, CTLD, CSAR and a created script running. Mist is the base layer for the most excellent CTLD and CSAR scripts, btw. If the question is - which one to dig into and start becoming proficient and more advanced with, I was personally attracted to MOOSE because of the extent and level of detail in the documentation, as well as the suite of very well done "example" missions that exercise every class there is. Some in really creative and time-saving ways. I found these, along with the videos, especially how to set up the LDT absolutely fantastic for getting started. I've been at it for quite a while and still go back to those test missions and learn new things. I do use Mist as well, but honestly less often. If it had a library of common & really cool example stuff that can be easily done, maybe with a focus on do_script one liners - I bet that would be a huge hit.
  9. Hi, Just looking for a starter stub for reading the players, total flight time and kills and such out of the stats file. lua is not my mother tongue. I know these are in a table but need a small boost. Thanks guys, /F
  10. I did this with MOOSE and ZONE_UNIT. You can see some of it at work in this video. It was definitely a complex script by the time I was done.
  11. $ file l10n/DEFAULT/mist.lua l10n/DEFAULT/mist.lua: HTML document, UTF-8 Unicode text, with very long lines Your mist.lua is actually an HTML document and not a lua script.
  12. Anyone have a howto, tutorial or could tease out some use cases on this? It seems to just save everything in the (specific) map as a mission, with the objects appearing in the same location. So I'm wondering what this actually solves past just saving a mission and how people are using or intending to use it. /F
  13. The tarawa spawns are still broken, but the FLIR in the 342M has been fixed.
  14. Yeah, the static template apparently doesn't work the way a group template does. It's map-specific. I wish it did, for things like uber-detailed farps, etc. It's still handy for automating a LOT of the repetitive work in mission design though. Overall still a tremendous and long awaited improvement so thanks to those that built this in.
  15. The aspect ration of the images must also be 4:3 IIRC. 7-zip is the easiest way if you are doing this manually. Create KNEEBOARD, then go into KNEEBOARD and create folder IMAGES. Just drag and drop your images there and exit 7-zip.
  16. Here ya go!
  17. Since the Mi-24 and AH-1S are already announced as coming..... Little Bird variant UH-60 Blackhawk Anything with a ground radar
  18. Thanks guys! It seems like a cool target on its own as well.
  19. The mystery is solved. At least the shooting part. The mission designer said that he might have put infantry there. Upon checking, that was indeed the case. So the shooting is explained. But that aside - the nature of this facility is still an open question.
  20. It definitely appears to be military. In a mission last night, we overflew this facility in Hueys. This facility was not part of the mission and there were no ground units there. Even so, my AI gunners opened up on the bunkers with the chimneys like there was no tomorrow. Coords in the screenshot but this is Southwest of Sarkhun, which is found when you go North from Bandar Abbas AB. It was very interesting, and I wondered if any of you S2 types would like to speculate on what it could be.
  21. Confirmed! Thanks ED, BIGNEWY and SkateZilla for your help guys!
  22. Just a guess, but this may have to do with the update that dropped today. It's apparently still not pushed out fully because my server install is saying that it's up to date as-is. I do remember this occurring once before. I would suggest to wait a little while and reattempt.
  23. The point at which it clicked for me was discovering how much more power I had to pull in as it translated to hover from ETL. The difference in the amount of power required to hover vs. ETL flight is quite a lot. So as you are slowing down, right after the shudder you should be pulling a pretty decent amount of power in. Smoothly, but also quickly. Once you can transition out of ETL to hover smoothly, landing the Mi-8 will become a joke. That's where you need to put the focus - on managing power through that transition. Just my opinion, based on what helped me get the hang of it.
  24. Because it wasn't in any changelog, and it was reproduced and submitted by a tester, it clearly points to this being a bug and not a "feature." I agree with Mr. Sukebe here. Fix it first, then if we want to propose an enhancment, do so. Night operations are completely bolloxed at this point with the light difference between eyes making it difficult to do anything at all except induce a headache. This remained broken for months after it was posted here. One thing I learned from this is that we can't assume the right people see everything we post. When we find stuff like this, we need to bring it to the attention of the community managers in addition to posting about it. Nothing happened at all on this until I reached out to BigNewy. After that it was quickly reproduced by SkateZilla and reported.
  25. Buildings, compounds, etc. Stuff that's already on the map so we can build little outposts in the back 40.
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