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Everything posted by fargo007
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OpenXR Toolkit Tuning Guide (updated 21/02/23)
fargo007 replied to edmuss's topic in Virtual Reality
Thanks man, I'm going that route.- 688 replies
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- oxr
- openxr dev toolkit
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OpenXR Toolkit Tuning Guide (updated 21/02/23)
fargo007 replied to edmuss's topic in Virtual Reality
Thanks, same version here. I'm reinstalling all the openxr components. I have a newer version than you do now. I'll keep hackin on it.- 688 replies
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- oxr
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OpenXR Toolkit Tuning Guide (updated 21/02/23)
fargo007 replied to edmuss's topic in Virtual Reality
I've done that several times, and updated it also to the 0.6.3 version. Also done a skatezilla repair and clean and regenerated fxo and metashaders in between. It works, but the performance is bad compared to pre-DCS update. Frames are in the 20's and it's very stuttery. This is with much lower settings than I used to run with. Running out of things to try.- 688 replies
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OpenXR Toolkit Tuning Guide (updated 21/02/23)
fargo007 replied to edmuss's topic in Virtual Reality
I have the same issue. Was all excited and then I was like WTF?- 688 replies
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The KOMs appear to have to directly hit a vehicle to damage it. I agree the FP2's are the best. According to wiki, the FP's are the latest technology, have a larger warhead, more range, and better accuracy. Splash damage is there, but what's missing is the fragmentation. Until that is modeled in, the best S-8 rocket variant we've got is the FP2. From what I hear about the S-5, if you shot and hit a person with one, they'd be mad at you if they somehow found out about it. S-24's or S-13's on the other hand - those are bad ass.
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TROOPS IN CONTACT! (V10 released, now on github)
fargo007 replied to fargo007's topic in User Created Missions General
I owed you guys this. Version 9 example miz uploaded to github. https://github.com/Fargo007/TROOPS-IN-CONTACT -
reported Petrovich AI can't see targets at sunset
fargo007 replied to KABASAKAL's topic in Bugs and Problems
I think there's 'some' truth to the cockpit issue, but there's also no small amount of hyperbole. NVG's are 100% legal in the USA and have been since they were invented. So are thermals, and both are used here a LOT for hunting. This of course leads to some 'experimentation.' I'm pretty sure the dashboard and interior of my Nissan pickup truck was also not optimized for night vision, however I was able to drive it on a dark country road with everything shut off wearing a friend's pvs-14 after some adjustments to fit it up to me. What was horrifyingly scary though, is being the passenger in a blacked out vehicle like this with someone else driving. Looking at youtube, this is something that is apparently attempted a lot. Neither of these are mine. -
TROOPS IN CONTACT! (V10 released, now on github)
fargo007 replied to fargo007's topic in User Created Missions General
Glad to hear it, now get out there and support those guys on the ground! -
TROOPS IN CONTACT! (V10 released, now on github)
fargo007 replied to fargo007's topic in User Created Missions General
Open up the dcs.log and review it. Whatever is failing will stick out there. For most people, it's the unit names of the statics. -
I found the new Easter egg sound they added to the chopper.
fargo007 replied to macedk's topic in DCS: AH-64D
HAHAHAHAHA, well played Sir. -
This is working really well with the AH-64. https://github.com/Fargo007/TROOPS-IN-CONTACT
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TROOPS IN CONTACT! (V10 released, now on github)
fargo007 replied to fargo007's topic in User Created Missions General
Thank you Neal. Version 9 is on Github now. Several things tuned up. Main new feature is that sounds and messages will only be heard/seen by those AC in the TIC grid to keep the signal to noise ratio down for other aircraft. This is perfect for the AH-64, and we use it a lot in our squadron. Enjoy! -
Tanks deadly accurate vs helos ?
fargo007 replied to Khaz's topic in Ground AI Bugs (Non-Combined Arms)
The accuracy of these munitions is also way overportrayed. That said, you can't deal with units that have these AT9/Svir type ATGMS from a hover if you are inside 5km. This includes all IFV's, and MBT's from the T-72 and up. You're a sitting duck. Either extend and make longer hover shots, or be shooting on the move. -
Where's the new technical we saw in the AH-64 vidyas?
fargo007 replied to fargo007's topic in DCS Core Wish List
The scuds actually launch, and will hit in the expected accuracy radius now. They still don't reload the right way. The missile just appears vertically and immediately launches. But this is an improvement nonetheless. -
Where's the new technical we saw in the AH-64 vidyas?
fargo007 replied to fargo007's topic in DCS Core Wish List
They did fix the scud launchers I see. -
Did that get released with the 64? I can't find it if so.
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Good find, thank you!
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
So where I'm at now (having reinstalled everything) is I can make DCS start in VR with --force_enable_VR, but it doesn't show in the headset. And also doesn't track. Thanks for helping. This was awesome. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
Yup me too. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
After rebooting, I'm now starting only in 2d mode. Where is openvr.dll located? I don't see it in either open-composite-dcs-main.zip or open-composite-acc-v0.6.2.zip. Thank you. I had this running and loved it. Want it back. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fargo007 replied to nikoel's topic in Virtual Reality
Came to say thank you. This is a big net positive for me after only preliminary testing. -
I've got crosswinds pedals with a hydraulic buffer on them. They stay where they are put with my feet off. Notionally I should be using the "PEDALS WITHOUT SPRINGS OR FFB". The problem I'm having is that with that setting, the actual RESPONSE of the pedals is uber-sensitive, and it seems no amount of curve or desaturization can make it work the same smooth operation of the peds when on the "FFB FRIENDLY" setting, which gives me the pedals response I want, but of course results in horrible yaw leaps whenever I trim the stick. If anyone has a solution for this or is equally affected, I would love to hear it. Right now I have to use the "FFB FRIENDLY" option, and be extraordinarily mindful to snap my feel to pedal center every single time I hit the trim. It's not the way I want to fly at all. But the aggressive L/R oscillation that occurs when I'm in the pedals mode I SHOULD be in is even less workable. TL;DR - The sensitivity and response of the pedals is not the same between the three modes.
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Please let us start the aircraft in MP from the gunner position!
fargo007 replied to DarkStar79's topic in Wish List
Different story with a shared cockpit where either pilot can see and reach everything. There's no possible way IRL that a front seater could start an Mi-24. -
What Helicopter Module do you wanna see next?
fargo007 replied to Tank50us's topic in DCS Core Wish List
As much as I want a cobra personally, this is really what's needed to round out the blue side. The Huey is great but it's just too slow compared to the others. The blue side needs a decent lift helicopter badly. UH-60, CH-47, or even the Sea King would be of great help. -
I believe that's an already reported issue.