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fargo007

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Everything posted by fargo007

  1. It's not that the East Germans didn't do it, it's that nobody does it.
  2. You can show they wrote about it, but you have not shown that it has been used, ever. East Germany certainly wouldn't be who I would pick as an example to follow.
  3. I highly doubt the assertion that just because it's in the manual as a possible tactic, that it means it would be used in combat. I've asked, and nobody can furnish an example of an Mi-24 engaging targets this way in a combat environment. If this was anything close to a useful combat tactic we'd see it. It's just not a thing that's done. The disadvantages laid out in the manual you linked to are clearly why. I think it bears out in DCS as well, as doing this against even 1990's class armor opponents, who have guided weapons very near to the max range of the Shturm and Ataka is probably the fastest way to get killed in an Mi-24 other than crashing. Either way, this is a far out edge case. Clearly not the best use of developer time against the backlog of reported issues and yet to be implemented features. Thanks for the discussion, but I see this as too far from practical reality to justify the use of resources.
  4. Hmm... Maybe because they're designed to do so, and it's part of the training pipeline for those pilots? Expecting that you are going to fight in the exact same way in the Mi-24 as you would in the KA-50, AH-64, BO-105, or SA-342 is a mistake. The tactics employed need to follow the strengths the aircraft has. Shooting ATGMs from a hover is just NOT a 'strength' of the Mi-24. The fact that people are complaining that it's difficult to do so is pretty compelling evidence of that.
  5. Lots of things are mentioned in manuals that are just not put into practice because they make no operational sense. I can't find even a single example of an Mi-24 in a hover, engaging targets with missiles in an actual combat environment. Aside of this being a fringe use case compared to the issues that still need to be developed and fixed.
  6. I guess, but this helicopter isn't meant to attack from hover like this. Against hard armor targets, most of which have guided rockets like the AT-6, Svir, etc. you'll just die. OTOH, I think they could be a little less strict with the match/lineup than they are. It's likely typical that the operator will slew up to "chase" launch authority (I do that), and then slew back to target once it's off the rails. Being a little more flexible with that lineup precision might be some good (and realistic) middle ground here.
  7. If the smoke doesn't bother petrovich (it does not), and you're not flying with an operator, I don't see this as actually adding any capability. IOW - you wouldn't even be able to tell that this actually occurred. Which begs the questions of when you would need to use this, and why? There are much bigger fish to fry IMO.
  8. Love the flyby sound!
  9. While I'm roundly in favor of the idea of occupied structures, how would we decide as a mission designer whether the troops are portrayed "inside" a building instead of up on top of it? I think this is a deeper rabbit hole than might be first imagined.
  10. I'm the script yoda for BSD. Please consider our squadron to be a signatory to this as well.
  11. Change the icon style to Russian. Much easier to deal with and you get to see the heading reflected as well.
  12. You can absolutely do this if you are creating the objects via scripting. It really is very simple. Another way is to create a static template, and manually edit it, modifying the x/y of the objects. As I've posted before, you can also make the template portable to another map this way. The .stm file is just text.
  13. Clearing shader cache means deleting the contents of saved games\fxo and metashaders2. DCS will take a loooong time to load as it rebuilds them with your new settings.
  14. Last thing I would do is go all grammar nazzy on someone trying to help me.
  15. Thanks man, I'm going that route.
  16. Thanks, same version here. I'm reinstalling all the openxr components. I have a newer version than you do now. I'll keep hackin on it.
  17. I've done that several times, and updated it also to the 0.6.3 version. Also done a skatezilla repair and clean and regenerated fxo and metashaders in between. It works, but the performance is bad compared to pre-DCS update. Frames are in the 20's and it's very stuttery. This is with much lower settings than I used to run with. Running out of things to try.
  18. I have the same issue. Was all excited and then I was like WTF?
  19. The KOMs appear to have to directly hit a vehicle to damage it. I agree the FP2's are the best. According to wiki, the FP's are the latest technology, have a larger warhead, more range, and better accuracy. Splash damage is there, but what's missing is the fragmentation. Until that is modeled in, the best S-8 rocket variant we've got is the FP2. From what I hear about the S-5, if you shot and hit a person with one, they'd be mad at you if they somehow found out about it. S-24's or S-13's on the other hand - those are bad ass.
  20. I owed you guys this. Version 9 example miz uploaded to github. https://github.com/Fargo007/TROOPS-IN-CONTACT
  21. I think there's 'some' truth to the cockpit issue, but there's also no small amount of hyperbole. NVG's are 100% legal in the USA and have been since they were invented. So are thermals, and both are used here a LOT for hunting. This of course leads to some 'experimentation.' I'm pretty sure the dashboard and interior of my Nissan pickup truck was also not optimized for night vision, however I was able to drive it on a dark country road with everything shut off wearing a friend's pvs-14 after some adjustments to fit it up to me. What was horrifyingly scary though, is being the passenger in a blacked out vehicle like this with someone else driving. Looking at youtube, this is something that is apparently attempted a lot. Neither of these are mine.
  22. Glad to hear it, now get out there and support those guys on the ground!
  23. Open up the dcs.log and review it. Whatever is failing will stick out there. For most people, it's the unit names of the statics.
  24. HAHAHAHAHA, well played Sir.
  25. This is working really well with the AH-64. https://github.com/Fargo007/TROOPS-IN-CONTACT
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