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fargo007

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Everything posted by fargo007

  1. The short answer is no. The long answer is "NOOOOOOOOOOOO." It's been gone over. You have to restart the mission.
  2. fargo007

    Gear collapse

    This is repeatable in MP for me. Doesn't happen on the Tarawa but so far Qeshm and Havadarya runways. About 1 minute after coming to a stop, the gear collapses and you catch fire.
  3. Yeah, that was a VERY hard hit.
  4. I turned shadows off (from flat previous) and it's a huge performance boost. So much so that I've now got the PD up to 1.5 and it's STILL pushing 45's most of the time in MP, including in tight formation with two other helicopters flown by guys in my squadron. When I look out the side of a helicopter or the Harrier, there's no image dragging whatsoever. It's dense, colorful and very responsive. I've flown for four hours with it this way across two nights in MP in both FW and RW and I'm happy with it. With eye candy like this, I am happy personally to forgo the shadows. I'm staying where I'm at for a while, and for the first time I can state that I'm having an overall superior experience to the Rift. In terms of fit/comfort, I'm nosy. I've removed the rubber nose piece whole. It snaps out, but hangs on for dear life and screams for mercy when you disconnect it. I also put a piece of velcro in there as a soft nose bridge bumper. I like having a tiny bit of keyboard visibility. I've also successfully attacked the light bleed by separating the mask off its velcro backing, and just letting it float. I could insert something in there to keep it like this, but it's so little trouble I haven't gotten to it.
  5. I bought these expressly for helos, and I could not possibly be happier with them. They have a precision level so high, it's like they are mechanically connected. Assembly is very easy. You really only have to bolt the pedals and feet on. It hasn't needed recalibration in over a year. I say you chose well, and don't look back.
  6. fargo007

    Gear collapse

    When landing at Qeshm airport after a successful sortie (no hits), my landing gear collapses and the plane will sometimes flip over. The landing is buttery soft, at probably 25 knots. After a few seconds of being completely still on the runway, this occurs. Anyone experiencing that? Is there something I'm messing up?
  7. Thank you, Okay got it. It has to be set to auto, or it doesn't show up. I learn that it's very much aircraft specific, or at least that's a sizeable variable here. Taking off from Dubai in a Huey, I'm in the blue most of the time. An Mi-8 is in the red most of the time. I got better performance by leaving it forced on, e.g. example #2.
  8. Wilco. I have it set to forced on (motionvector) so I'm not sure if that will work if not in auto but I'll restart it all and try.
  9. I'm seeing the indicator from the panel, it's orange and says 18.x of 11.1 ms. Nothing else after making the config change and restarting steamvr. Showing pretty steady 45's taking off from Khasab in a Huey and flying around the area there. I can click on steam VR and see the scrolling graph in the headset. It's staying at 90hz.
  10. I don't think the 30 is a "bad 30" like it would have been in the rift. If we've turned on WMR/ASW, why is it we expect to see higher frame rates? I get the 30 too, but it seems more like a recalibration with no perceptible loss of performance. For instance, taking off from Dubai Intl in an Mi-8, I get 30 fps. Take off in a Huey, and it's 45. Both seem to be smooth. I did try the kegetys mod and it does seem to have some positive effect using its stock settings. In the end for me multiplayer performance is all that matters and I continue to test with that.
  11. Preach. I'll say another unexpected annoyance for me is the time it takes to be ready to fly with the O+. It's easily twice the ready up time of the Rift. For those that don't know what we're talking about, in the Rift, while DCS is loading up, starting the mission, loading the terrain,etc it just froze until it was ready to continue. With the O+, SteamVR and Windows Mixed Reality for SteamVR, it continually jitterbugs back and forth between the two. It's bad enough that if you're prone to seizures, you should be careful. The way rift did this is so much cleaner and faster. Why can't I have the best of both worlds dammit? ;-)
  12. I used the glogg program for this, and other things as well. Small, fast, easy to use &, highly recommended. Just press F and it follows the bottom as it rolls.
  13. My experience so far is consistent with backspace340. Nothing I change in the steamVR slider has any appreciable effect. It's at 226% right now. I do see a difference in the Hz refresh rate, and don't care for the 60. I'm getting 45 at pd 1.3 most places in SP, but in MP it drops to 30 for some reason. Even so, the 30 is smooth. Without the frame counter on, I doubt I'd know. At this point I have MSAA 2x, AF 16x, and MFAA on in Nvidia. Going to roll with this for the time being and monitor for better advice. Maybe try the shaders mod in this section next.
  14. I'd love to know this as well. Hugely annoying.
  15. See my post #94 in this thread, page 10.
  16. @Shein - you knock back the pixel density to 1.1-1.3? Play with the settings.
  17. I'm breaking mine in after setting it up. My steps after letting it install (you just plug it in and go through a brief setup): 1 - Update your graphics card driver. This was the most time consuming part, and could have been done ahead of time. 2 - Sign up for Steam. 3 - Download Steam VR. 4 - In Steam, go to Library, right click steam VR and choose Properties. Select "Betas" on the right. Opt into the steam VR beta. 5 - Perform the reprojection driver tweak on page 8 of this thread. (this is necessary, and is a huge improvement) 6 - Restart it all. 7 - Experiment with your settings as you require. With a 1080ti I did not have to drop MSAA or Anisotropic at all. I did move PD down to 1.3 which really smoothed it out. I'm in phase 7. Most of all these steps can be done before your O+ even arrives, and I'd recommend that. Top three observations: The first thing I noticed, and immediately was the SDE gone, & the colors. Second was the sweet spot. Yes, it's smaller than the Rift's but I wouldn't say by a lot. Third, readability. For me, the gauges in the AC were a bit more readable. Not staggeringly so, but a good 15% here. Fitment - Ask your mom if you were born C section or not. If so, chances are you have a giant punkin' head and this may not fit you so good. My cranium is regular size and I have no issue wearing this. Light bleed for me is different than the rift, but all things considered - equal. Anyway, I started this thread so I thought it was appropriate that I post my own day 1 experiences and a brief guide for the installation steps I took to close the karma loop. /Fargo
  18. My O+ has already shipped from Samsung. It wasn't supposed to until 11/25 week as stated on the site but I have the text and tracking already, and as of yesterday fedex has it.
  19. Does this mean you have to use the steam version of DCS? I'm not sure how this all works.
  20. Has anyone got info on that there mmr/asw experimental thingy?
  21. Yeah, the agressors is often used when a very wide variety of enemy AI objects is required. I wonder - could we just as easily create our own version of the aggressors to stand on the other side of the aisle by simply adding all the possible units to one of the never used countries? This should be doable by mods in db_countries.lua alone. The goal here is to have two countries that have access to everything standing in opposite coalitions.
  22. Well my bad on that - Thanks @EightBall! I was able to get this accomplished by editing the stm file directly. I swapped the country away from the Aggressors to the USA, and vice versa. There are only a few things missing from it. It's probably not going to be very useful to many but if any one is interested ping me and I'll send.
  23. The situation is, I already have a mission where the aggressors are red, and need the assets to be blue. The AI will shoot at the refugee camp. We need a second version of the aggressors to tell the truth..... If there's any way for you to export a blue version as well, that would be most welcome, as during campaigns some of these airfields will change hands inevitably. The refugee camp is nothing short of amazing. Thank you Rudel_chw for your hard work here.
  24. FYI I was able to change the coalition easily by just swapping red for blue, and changing the ID of the country's objects accordingly.
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